Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Foundation
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- 1.Two games at a school fete are played independently. The probability of winning game X is 3/8. The probability of winning game Y is 0.4. Which statement correctly compares the two games?
- 2.A bag contains 4 red counters and 6 blue counters. A counter is taken at random, its colour noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that the two counters are different colours. Give your answer as a fraction in its simplest form.
- 3.A fair spinner has 10 equal sections, numbered 1 to 10. The spinner is spun 150 times. Work out how many times you would expect it to land on a number greater than 7.
- 4.The probability that a machine completes a task successfully is 0.85. Work out the probability that the machine does not complete the task successfully.
- 5.Two goalkeepers face penalty kicks. Elin saves 34% of the penalties she faces. Noah saves 11/32 of the penalties he faces. Which statement correctly compares them?
- 6.An archer hits the bullseye with probability 0.24 on any one shot. She wants to know how many shots she must take to expect to hit the bullseye 12 times. Work out how many shots this is.
- 7.On a probability scale from 0 to 1, the points impossible (0), unlikely (0.25), evens (0.5) and certain (1) are marked. An event has a probability of 0.3. Between which two neighbouring marked points does 0.3 lie?
- 8.A basketball player has a free-throw success probability of 0.75. She wants to expect to score 60 successful free throws. Work out how many free throws she needs to attempt.
- 9.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 10.A two-way table records how 180 students at a school travel: by bus or on foot, split by year group. There are 84 students in Year 11, of whom 38 travel by bus and the rest walk. The rest of the 180 students are in Year 10, and 42 of the Year 10 students travel by bus. Work out the probability that a randomly chosen Year 10 student walks to school. Give your answer as a fraction in its simplest form.
- 11.A fair coin is flipped again and again. After the first 10 flips there have been 7 heads. After 1000 flips there have been 528 heads. Which statement best describes what these results show?
- 12.A fair four-sided dice, numbered 1 to 4, is rolled twice. Every outcome is listed as an ordered pair, first roll then second roll, such as (2, 3). Work out how many different outcomes are in the list.
- 13.A survey of 60 readers records: 21 read only fiction, 17 read only non-fiction, 14 read both, and the rest read neither. Work out the probability that a randomly chosen reader reads exactly one of the two types, giving your answer as a fraction in its simplest form.
- 14.In a class experiment a fair six-sided dice is rolled 60 times and lands on a six 14 times. The whole school then rolls the same fair dice 3000 times. Work out the best estimate of the number of sixes the school should expect.
- 15.A box contains counters that are silver, bronze or copper only. The probability that a counter taken at random is silver is 1/2 and the probability that it is bronze is 1/8. The box contains 64 counters in total. Work out the number of copper counters.
Answer key
- (c) Game Y — 0.4 is greater than 3/8. — Converting 3/8 to a decimal gives 3 ÷ 8 = 0.375, and 0.4 is greater than 0.375, so game Y gives the better chance of winning: 'Game Y — 0.4 is greater than 3/8.' Comparing the numerator 3 to the digit 0 in front of the decimal point in 0.4 compares two unrelated numbers and gives 'Game X — 3 is greater than 0, the units digit of 0.4.' Treating a larger denominator as meaning more chances, rather than smaller equal shares, gives 'Game X — 3/8 has the larger denominator.' Rounding 0.375 to 0.4 to one decimal place makes the two values look equal, but they are not exactly equal, so 'Equal — 3/8 rounds to 0.4 to one decimal place' mistakes a rounded match for a true one.
- (a) 12/25 — P(red then blue) = 4/10 × 6/10 = 24/100. P(blue then red) is the same, 6/10 × 4/10 = 24/100. Since either order counts as different colours, add them: 24/100 + 24/100 = 48/100 = 12/25. Working out only one order, red-then-blue, and forgetting blue-then-red, gives 24/100 = 6/25. Working out the probability that the two counters are the SAME colour instead — 4/10 × 4/10 + 6/10 × 6/10 = 16/100 + 36/100 = 52/100 = 13/25 — answers a different question. Using 6/9 for the second draw, as if the first counter were not replaced, gives 2 × (4/10 × 6/9) = 48/90 = 8/15.
- (c) 45 — Three of the ten numbers (8, 9 and 10) are greater than 7, so the probability is 3/10, and 150 × 3/10 = 45. Writing 105 is wrong because 150 × 7/10 = 105 uses the seven numbers that are NOT greater than 7 (1 to 7), the opposite of what is asked. Writing 60 is wrong because it counts 7, 8, 9 and 10 as four numbers greater than 7, wrongly including 7 itself: 150 × 4/10 = 60. Writing 50 is wrong because 150 ÷ 3 = 50 divides by the count of favourable numbers instead of multiplying by the correct fraction of the spinner. The expected number of spins landing on a number greater than 7 is 45.
- (b) 0.15 — Method: success and failure are the only two outcomes of the task, so they form an exhaustive set and their probabilities add to 1; subtract the given probability from 1. Working: writing 1 as 1.00 so that both numbers have two decimal places gives 1.00 − 0.85; exchanging once, the hundredths give 10 − 5 = 5 and the tenths, now 9, give 9 − 8 = 1. Answer: 0.15, close to the left-hand end of the 0 to 1 scale because the machine nearly always succeeds. The distractors: 0.85 comes from giving back the probability of success instead of the probability of failure; 0.25 comes from taking each decimal column from 10 on its own in 1.00 − 0.85, writing 10 − 5 = 5 in the hundredths and 10 − 8 = 2 in the tenths instead of reducing the tenths to 9 after the exchange; 0.5 comes from assuming that success and failure must be equally likely because there are only two outcomes.
- (c) Noah — 11/32 = 0.34375, above 34%. — Converting 11/32 to a decimal gives 11 ÷ 32 = 0.34375, which is greater than 34% (0.34), so Noah has the better save rate: 'Noah — 11/32 = 0.34375, above 34%.' Comparing the raw numbers 34 and 11 directly, without converting the fraction to the same form, gives 'Elin — 34 is bigger than 11.' Treating a larger denominator as meaning a bigger value, rather than smaller equal shares, gives 'Noah — 32 is a bigger denominator.' Rounding 34.375% to 34% to the nearest whole percent hides the difference and gives 'Equal — both round to 34% to the nearest percent.'
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (d) unlikely and evens — The marked points are impossible (0), unlikely (0.25), evens (0.5) and certain (1). Since 0.25 < 0.3 < 0.5, the probability 0.3 lies between unlikely and evens. Choosing 'impossible and unlikely' treats 0.3 as below 0.25, which it is not. Choosing 'evens and certain' treats 0.3 as above 0.5, which it is not. Choosing 'impossible and evens' skips over the unlikely marker altogether, even though 0.3 is above it.
- (b) 80 — To find the number of attempts needed, divide the target number of successes by the probability of success: 60 ÷ 0.75 = 80. Writing 45 is wrong because 60 × 0.75 = 45 multiplies instead of dividing — that is the number of successes expected from 60 attempts, not the number of attempts needed for 60 successes. Writing 240 is wrong because 60 ÷ 0.25 = 240 uses 0.25, the probability of MISSING, instead of 0.75, the probability of scoring. Writing 90 is wrong because it comes from misremembering 0.75 as 2/3 and dividing by that instead: 60 ÷ (2/3) = 90. She needs to attempt 80 free throws.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (c) 9/16 — There are 180 students in total and 84 are in Year 11, so Year 10 has 180 − 84 = 96 students. Of those 96, 42 travel by bus, so 96 − 42 = 54 walk. P(Year 10 student walks) = 54/96 = 9/16. Using the whole school of 180 as the denominator instead of just the 96 Year 10 students gives 54/180 = 3/10. Using the bus count, 42, as if it were the number who walk gives 42/96 = 7/16, the wrong branch of the Year 10 row. Working out the probability for Year 11 instead of Year 10 — 46 walkers out of 84 — gives 46/84 = 23/42.
- (b) The relative frequency is settling near 0.5 — Method: turn each result into a relative frequency before comparing them, because it is the relative frequency, and not the difference between the two counts, that tends towards the theoretical probability. Working: after 10 flips the relative frequency of a head is 7 ÷ 10 = 0.7, which is a long way from 0.5. After 1000 flips it is 528 ÷ 1000 = 0.528, which is much closer to 0.5. Meanwhile the gap between the two counts has grown rather than shrunk: it was 7 − 3 = 4 after 10 flips and is 528 − 472 = 56 after 1000 flips. Answer: the relative frequency is settling near 0.5, which is what an unbiased experiment does as the sample grows. The distractors: saying the counts are levelling out is the usual form of this idea and the figures contradict it, since the gap went from 4 to 56; saying the coin is biased treats 28 extra heads in 1000 flips as proof, when 0.528 sits close to 0.5 and a fair coin gives results like this often; saying the next flip is more likely to be a tail is the gambler's fallacy, since each flip stays at 1/2 whatever came before.
- (a) 16 — Method: keep the two rolls in order, first roll then second roll, and count every ordered pair the dice can land on, so a (2, 3) result is counted separately from a (3, 2) result. Working: the first roll can land on any of 4 numbers, and for each of those the second roll can also land on any of 4 numbers, giving 4 × 4 = 16 ordered pairs. Answer: 16. Watch out: writing down 8 comes from adding the two rolls' counts, 4 + 4, instead of multiplying them. Writing down 10 comes from listing unordered pairs, so (2, 3) and (3, 2) are counted as the same entry — that gives the 4 doubles plus 6 mixed pairs, 10 in total, instead of 16 ordered pairs. And writing down 4 comes from counting only one roll's outcomes and never pairing the two rolls together at all.
- (d) 19/30 — Exactly one means only fiction or only non-fiction, not both: 21 + 17 = 38 out of the 60 readers, which simplifies to 19/30. Including the 14 who read both as well gives 21 + 17 + 14 = 52, so 52/60 = 13/15 — that is at least one, not exactly one. Using only the both-count, 14, as the numerator gives 14/60 = 7/30, the probability of reading both, not exactly one. Using 52, the number who read at least one type, as the denominator instead of the full 60 readers surveyed gives 38/52 = 19/26.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (c) 24 — Silver, bronze and copper cover every counter, so their probabilities sum to 1: P(copper) = 1 − 1/2 − 1/8 = 3/8. Number of copper counters = 3/8 × 64 = 24. Multiplying the silver probability by 64 gives 32, the number of silver counters, not copper. Multiplying the bronze probability by 64 gives 8, the number of bronze counters. Adding the silver and bronze probabilities (1/2 + 1/8 = 5/8) and multiplying by 64 gives 40, the combined number of silver and bronze counters, not the copper count.
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