Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Foundation
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- 1.A leisure centre has 150 members. 80 of the members are male and the rest are female. Every member uses either the pool or the gym, but not both. 66 members use the pool, and 35 of those pool users are male. Work out how many female members use the gym.
- 2.A spinner is divided into sectors of 180°, 120° and 60°, coloured red, blue and green in that order. The spinner is spun 60 times. Work out how many times you would expect it to land on green.
- 3.Dice A is a fair six-sided dice. Dice B is biased so that P(6) = 0.3. Dice A is rolled 150 times and Dice B is rolled 150 times. Work out how many more sixes you would expect from Dice B than from Dice A.
- 4.In a class of 32 pupils, 19 study geography and 15 study history. 8 study both subjects. Work out n(G ∪ H), the number of pupils who study geography or history or both.
- 5.A fair six-sided dice is rolled 120 times. Work out how many of the rolls you would expect to give a score of 3 or more.
- 6.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 7.Two cards are dealt one after the other from an ordinary pack of 52 playing cards. The first card is not put back before the second is dealt. The pack contains 4 aces. Work out the probability that neither card is an ace. Give your answer as a product of two fractions.
- 8.A factory finds that the probability a randomly chosen light bulb is defective is 0.035. In a batch of 4,000 bulbs, work out how many bulbs you would expect to work correctly.
- 9.On the probability scale from 0 (impossible) to 1 (certain), evens is exactly halfway. An event is 3/10 more likely than evens. Work out the probability of that event, giving your answer as a decimal.
- 10.Leo flips a fair coin twice. He makes a list of every possible result of the two flips, writing down what the first flip lands on and then what the second flip lands on. Work out how many of the results in his list contain at least one tail.
- 11.A charity raffle sells 250 tickets. A group of friends buy 40 of the tickets between them. Three prizes are awarded, each to a different randomly drawn ticket, and no ticket can win more than one prize. Work out the expected number of prizes won by the group. Give your answer as a fraction in its simplest form.
- 12.A grower knows that the probability that one of their seeds germinates is 0.6. The grower wants to expect 300 of the seeds to germinate. Work out how many seeds the grower should plant.
- 13.A box contains cards labelled 1, 2 and 3. A card is drawn at random and its number noted, then it is put back. A second card is then drawn at random. Every outcome is listed as an ordered pair, such as (1, 2). Work out how many of the outcomes in the full list have both numbers the same.
- 14.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 15.The probability that a plant grown from a seed packet germinates is 7/10. Work out the probability that it does not germinate.
Answer key
- (b) 39 — Method: put the counts into a two-way table and fill each missing cell by subtracting along a row or down a column. Working: the number of female members is 150 − 80 = 70. The pool column holds 66 members and 35 of them are male, so the number of female pool users is 66 − 35 = 31. Subtracting along the female row, 70 − 31 = 39 female members use the gym. Answer: 39 female members use the gym. The distractors: 45 comes from subtracting along the male row instead, 80 − 35 = 45, which counts male gym users; 31 is the female pool cell, written down one step before the gym cell; 84 is 150 − 66 and counts every gym user, male and female together.
- (b) 10 — The probability that the spinner lands on green is its angle out of the whole circle: 60° ÷ 360° = 1/6. Expected number of times on green = 1/6 × 60 = 10. Assuming the three colours are equally likely because there are three sectors, regardless of their different angles, gives 60 ÷ 3 = 20. Using red's angle of 180° instead of green's 60° gives a probability of 1/2, so 60 × 1/2 = 30. Treating green's angle, 60°, as a percentage instead of finding its fraction of 360° gives 60 × 0.60 = 36.
- (a) 20 — Dice A is fair, so its expected number of sixes is 150 × 1/6 = 25. Dice B has P(6) = 0.3, so its expected number of sixes is 150 × 0.3 = 45. The difference is 45 − 25 = 20. Adding the two expected values instead of subtracting them gives 25 + 45 = 70. Reporting Dice B's expected sixes on their own, without comparing to Dice A, gives 45. Using the fair probability 1/6 for Dice B as well as Dice A ignores the bias altogether, giving 150 × 1/6 = 25 for both dice and a difference of 0.
- (b) 26 — Method: n(G ∪ H) = n(G) + n(H) − n(G ∩ H), taking off the overlap once so the pupils who study both subjects are not counted twice. Working: 19 + 15 − 8 = 26. Answer: 26. Watch out: adding 19 and 15 without taking off the overlap gives 34, which counts the 8 pupils who study both subjects twice. Taking the 8 off both totals before adding, 19 − 8 + 15 − 8 = 18, counts only the pupils who study exactly one of the two subjects and leaves out the 8 who study both. And writing down 11, which is 19 − 8, gives the number who study geography only, not the number who study geography or history or both.
- (a) 80 — Method: list the outcomes that count as a success, write the probability from them, then multiply by the number of rolls. Working: the scores of 3 or more are 3, 4, 5 and 6, which is 4 of the 6 equally likely scores, so the probability is 4/6, which cancels to 2/3. Over 120 rolls the expected number is 120 × 2 ÷ 3 = 80. Answer: about 80 of the rolls would be expected to give 3 or more. The distractors: 60 comes from reading a score of 3 or more as a score above 3 and counting only 4, 5 and 6, giving 120 × 3 ÷ 6 = 60; 40 is the expected number of rolls that are not 3 or more, 120 × 2 ÷ 6 = 40; 20 is 120 ÷ 6 and is the expected count for one single score.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (b) (48/52) × (47/51) — Method: for two deals one after the other with nothing put back, multiply the probability of the first by the probability of the second worked out from the cards that are left. Working: 52 − 4 = 48 cards are not aces, so the first card is not an ace with probability 48/52. One card has now gone and it was not an ace, so 51 cards remain and 47 of them are not aces, giving 47/51. Answer: the probability is (48/52) × (47/51). The distractors: (48/52) × (48/52) comes from leaving the pack at 52 cards for the second deal, which is only true if the first card is replaced; (4/52) × (3/51) comes from working out the probability that both cards ARE aces instead of neither; (4/52) × (4/51) comes from the same misreading with the ace count left at 4 while the total is reduced, adjusting only half of the second fraction.
- (a) 3,860 — The probability a bulb works correctly is the complement of being defective: 1 − 0.035 = 0.965. Expected number working correctly = 0.965 × 4,000 = 3,860. Using the probability of being defective instead of its complement gives 4,000 × 0.035 = 140, the expected number of DEFECTIVE bulbs, not working ones. Shifting the decimal point in the complement, using 0.0965 instead of 0.965, gives 4,000 × 0.0965 = 386. Assuming every bulb works, ignoring the 0.035 probability altogether, gives the full batch of 4,000.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (b) 3 — Method: build the list of possible results systematically, taking the first flip as a head and then as a tail, and keeping the two flips in order so that a head then a tail is a different result from a tail then a head; then count the results that match the description. Working: with a head at the first flip the results are HH and HT, and with a tail at the first flip they are TH and TT, so the list is HH, HT, TH, TT — four results in all. The results containing at least one tail are HT, TH and TT. Answer: 3 of the results in the list contain at least one tail. The distractors: 2 comes from treating a head and a tail as one result however they are ordered, which shortens the list to HH, HT, TT so that only two entries hold a tail; 1 comes from reading 'at least one tail' as a tail at both flips, which is the single result TT; 4 comes from counting the tails written across the list — one in HT, one in TH and two in TT — instead of counting the results that contain a tail.
- (d) 12/25 — The group holds 40 of the 250 tickets, so for any one prize the probability the group wins it is 40/250 = 4/25. There are 3 prizes and the group has the same chance at each one, so the expected number won is 3 × 4/25 = 12/25. Writing 4/25 is wrong because it is the chance of winning just ONE prize, without multiplying by the 3 prizes available. Writing 4/75 is wrong because it divides by the 3 prizes instead of multiplying (4/25 ÷ 3 = 4/75), which would mean the group did worse the more prizes were on offer. Writing 64/15625 is wrong because it multiplies the single-prize probability by itself three times, (4/25)³, as though all three prizes had to be won together, instead of adding up the expected number across the three separate prizes. The expected number of prizes won by the group is 12/25.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (c) 3 — There are 3 outcomes for the first draw and 3 for the second, giving 3 × 3 = 9 ordered pairs in total: first draw 1 with second draw 1, 2 or 3; first draw 2 with second draw 1, 2 or 3; and first draw 3 with second draw 1, 2 or 3. Checking the list, the only pairs with both numbers the same are 1 with 1, 2 with 2, and 3 with 3, so there are 3. A candidate who answers 9 has counted every outcome instead of only the matching ones. A candidate who answers 6 has mistakenly counted pairs such as 1 with 2 and 2 with 1 as matching because they contain the same two digits. A candidate who answers 1 has stopped after finding only the first matching pair in the list.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (a) 3/10 — Germinating and not germinating are exhaustive, so their probabilities sum to 1: 1 − 7/10 = 3/10. Writing 7/10 again gives the probability that the plant DOES germinate, not its complement. Putting the difference 10 − 7 = 3 over the original numerator instead of the original denominator gives 3/7. Inverting the correct answer, swapping its numerator and denominator, gives 10/3, which is impossible as a probability since it is greater than 1.
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