Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.A biased six-sided dice is rolled once. The probability that it lands on 6 is 0.25. The other five scores are all equally likely. Work out the probability that it lands on 3.
- 2.A garden centre recorded 240 plant sales using a frequency tree. The first stage splits the sales into three types: shrubs, bedding plants and trees. 96 sales were shrubs, 114 were bedding plants and the rest were trees. Work out the probability that a sale chosen at random from these 240 was a tree.
- 3.In a class of 32 pupils, 19 study geography and 15 study history. 8 study both subjects. Work out n(G ∪ H), the number of pupils who study geography or history or both.
- 4.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
- 5.180 people entered a fun run. A frequency tree splits them into 108 adults and the rest children. It then splits each of those groups into those who finished and those who did not. 99 of the adults finished, and 153 of the 180 people finished altogether. Work out how many children did not finish.
- 6.The probability that it rains in Manchester tomorrow is 1/12. Work out the probability that it does not rain in Manchester tomorrow.
- 7.A fair six-sided dice is rolled once. Work out the probability that the score is an odd number. Give your answer as a decimal.
- 8.Two games at a school fete are played independently. The probability of winning game X is 3/8. The probability of winning game Y is 0.4. Which statement correctly compares the two games?
- 9.A fair six-sided dice is rolled 120 times. Work out how many of the rolls you would expect to give a score of 3 or more.
- 10.A card is taken at random from an ordinary pack of 52 playing cards. The pack contains 4 aces and 4 kings. Work out the probability that the card is an ace or a king.
- 11.A weather station records whether it rains each day for 40 days: it rains on 9 of the days and does not rain on the rest. A local forecaster claims that the probability of rain on any day is 0.3. Work out the relative frequency of rain from the recorded data.
- 12.The probability that Kofi passes his driving test on any attempt is 0.6, and each attempt is independent of the others. Work out the probability that he fails both his first two attempts.
- 13.In a trial, a drawing pin was dropped 80 times and landed point-up 52 times. Assuming this relative frequency continues, work out how many times you would expect it to land point-up in 300 drops.
- 14.A fair coin is flipped three times. Work out the probability of getting at least one head.
- 15.Each turn of a game ends in a win, a draw or a loss, and no turn can end in more than one of these. The probability of a win is 1/4 and the probability of a draw is 1/3. Work out the probability of a loss.
Answer key
- (b) 0.150 — The six scores are exhaustive, so their probabilities sum to 1. The probability of not landing on 6 is 1 − 0.25 = 0.75, and this is shared equally between the other five scores, so each has probability 0.75 ÷ 5 = 0.150. Giving 0.750 as the answer stops after finding the probability of not landing on 6, without sharing it out between the five remaining scores. Dividing 0.75 by 6 instead of by 5 gives 0.125, wrongly including the score of 6 among the equally likely scores. Ignoring the bias completely and dividing 1 by all six scores gives 1 ÷ 6 = 0.167.
- (b) 1/8 — Shrubs, bedding plants and trees are the three branches at the first stage of the tree, so they must total 240: tree sales = 240 − 96 − 114 = 30. So P(tree) = 30/240 = 1/8. Using the shrub count instead, 96/240 = 2/5, is the probability of a shrub sale, not a tree sale. Using the bedding-plant count instead, 114/240 = 19/40, is the probability of a bedding-plant sale. Subtracting the bedding count from the shrub count (114 − 96 = 18) instead of subtracting both from 240 gives 18/240 = 3/40, which is not the number of tree sales at all.
- (b) 26 — Method: n(G ∪ H) = n(G) + n(H) − n(G ∩ H), taking off the overlap once so the pupils who study both subjects are not counted twice. Working: 19 + 15 − 8 = 26. Answer: 26. Watch out: adding 19 and 15 without taking off the overlap gives 34, which counts the 8 pupils who study both subjects twice. Taking the 8 off both totals before adding, 19 − 8 + 15 − 8 = 18, counts only the pupils who study exactly one of the two subjects and leaves out the 8 who study both. And writing down 11, which is 19 − 8, gives the number who study geography only, not the number who study geography or history or both.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (d) 18 — Method: a frequency tree can be filled from either end, because a pair of branches adds up to the number above it and the matching end branches add up to the total for that outcome. Working: the children number 180 − 108 = 72. Of the 153 finishers, 99 were adults, so the children who finished number 153 − 99 = 54. Along the children's branch, 72 − 54 = 18 children did not finish. Answer: 18 children did not finish. The distractors: 27 is 180 − 153 and counts everyone who did not finish, adults included; 9 is 108 − 99 and counts only the adults who did not finish; 54 is the number of children who did finish, which is the branch next to the one asked for.
- (b) 11/12 — Method: raining and not raining are the only two outcomes, so their probabilities add to 1; subtract the given probability from 1. Working: writing 1 as 12/12 gives 12/12 − 1/12, and only the numerators are subtracted, 12 − 1 = 11. Answer: 11/12, close to the right-hand end of the 0 to 1 scale because rain is unlikely. The distractors: 1/12 comes from giving back the probability that it does rain; 1/11 comes from subtracting the 1 from the denominator instead of subtracting the fraction from 1; 11/11 comes from subtracting 1 from the numerator and from the denominator of 12/12 rather than from the numerator alone.
- (c) 0.5 — Method: count the favourable outcomes, write them over the total number of equally likely outcomes and then divide to turn the fraction into a decimal. Working: the odd scores are 1, 3 and 5, which is 3 of the 6 equally likely scores, so the probability is 3/6, and 3 ÷ 6 = 0.5. Answer: 0.5, the middle of the 0 to 1 probability scale. The distractors: 0.33 comes from listing only 3 and 5 as odd and working out 2 ÷ 6; 0.17 comes from giving the probability of one particular odd score, 1 ÷ 6; 0.3 comes from writing '3 out of 6' as 0.3, reading the 3 straight off as tenths instead of dividing.
- (c) Game Y — 0.4 is greater than 3/8. — Converting 3/8 to a decimal gives 3 ÷ 8 = 0.375, and 0.4 is greater than 0.375, so game Y gives the better chance of winning: 'Game Y — 0.4 is greater than 3/8.' Comparing the numerator 3 to the digit 0 in front of the decimal point in 0.4 compares two unrelated numbers and gives 'Game X — 3 is greater than 0, the units digit of 0.4.' Treating a larger denominator as meaning more chances, rather than smaller equal shares, gives 'Game X — 3/8 has the larger denominator.' Rounding 0.375 to 0.4 to one decimal place makes the two values look equal, but they are not exactly equal, so 'Equal — 3/8 rounds to 0.4 to one decimal place' mistakes a rounded match for a true one.
- (a) 80 — Method: list the outcomes that count as a success, write the probability from them, then multiply by the number of rolls. Working: the scores of 3 or more are 3, 4, 5 and 6, which is 4 of the 6 equally likely scores, so the probability is 4/6, which cancels to 2/3. Over 120 rolls the expected number is 120 × 2 ÷ 3 = 80. Answer: about 80 of the rolls would be expected to give 3 or more. The distractors: 60 comes from reading a score of 3 or more as a score above 3 and counting only 4, 5 and 6, giving 120 × 3 ÷ 6 = 60; 40 is the expected number of rolls that are not 3 or more, 120 × 2 ÷ 6 = 40; 20 is 120 ÷ 6 and is the expected count for one single score.
- (b) 8/52 — Method: a card cannot be an ace and a king at the same time, so the two events are mutually exclusive and their probabilities are added, keeping the denominator the same. Working: P(ace) = 4/52 and P(king) = 4/52, so P(ace or king) = 4/52 + 4/52, and 4 + 4 = 8 fifty-seconds. Answer: 8/52. The distractors: 4/52 comes from giving the probability of just one of the two events and forgetting to add the other; 16/52 comes from multiplying the two counts, 4 × 4, instead of adding them; 1/52 comes from giving the probability of one particular named card rather than any of the eight.
- (b) 0.225 — The relative frequency of rain is the number of rainy days out of all days recorded: 9 ÷ 40 = 0.225, which is noticeably less than the forecaster's claimed 0.3. Using the number of dry days, 40 − 9 = 31, as the denominator instead of the total of 40 gives 9 ÷ 31 = 0.29 (2 d.p.). Simply reporting the forecaster's claimed value, 0.3, without calculating anything from the data at all, ignores the recorded results completely. Misplacing the decimal point, treating 9 out of 40 as 9%, gives 0.09 instead of 0.225.
- (a) 0.16 — The probability that Kofi fails a single attempt is 1 − 0.6 = 0.4. Since the attempts are independent, the probability he fails both is 0.4 × 0.4 = 0.16. Choosing 0.36 comes from squaring the probability of PASSING instead, 0.6 × 0.6 = 0.36, which is the probability of passing both attempts, not failing both. Choosing 0.4 comes from giving the probability of failing just one attempt, forgetting to combine two attempts. Choosing 0.24 comes from multiplying the fail probability by the pass probability, 0.4 × 0.6 = 0.24, mixing up passing and failing between the two attempts.
- (a) 195 — The relative frequency from the trial is 52 ÷ 80 = 0.65, and the expected number of point-up landings in 300 drops is 0.65 × 300 = 195. Giving 52 as the answer reuses the original count from the 80-drop trial without scaling it up to 300 drops at all. Misreading 52 out of 80 as 52% and finding 52% of 300 gives 156. Finding the expected number of point-DOWN landings instead of point-up, using the relative frequency 28 ÷ 80 = 0.35, gives 0.35 × 300 = 105.
- (c) 7/8 — Method: 'at least one head' is the opposite of 'no heads at all', so work out the probability of three tails and take it away from 1. Working: a flip that is not a head has probability 1/2, and the flips are independent, so three tails in a row has probability 1/2 × 1/2 × 1/2 = 1/8. Taking this from 8/8 leaves 7/8. Answer: the probability is 7/8. The distractors: 1/8 is the probability of three tails, written down without the final subtraction; 3/8 is the probability of exactly one head, which comes from reading 'at least one' as 'exactly one'; 1/2 comes from giving the probability of a head on a single flip and ignoring that three flips are made.
- (a) 5/12 — Method: a win, a draw and a loss are the only outcomes and no two can happen together, so the three probabilities form an exhaustive set of mutually exclusive events and add to 1; add the two given probabilities, then subtract from 1. Working: 1/4 + 1/3 over the common denominator 12 is 3/12 + 4/12 = 7/12, and 1 − 7/12 = 12/12 − 7/12. Answer: 5/12. The distractors: 7/12 comes from stopping at the probability of a win or a draw and never subtracting from 1; 1/12 comes from subtracting the two given probabilities from each other, 1/3 − 1/4, instead of adding them and taking the total from 1; 5/7 comes from adding 1/4 and 1/3 by adding the numerators and the denominators to get 2/7 and then subtracting that from 1.
Build your own mix at the worksheet builder.