Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.At a school car park, each car is a saloon, an estate or a hatchback, and no car is more than one of these. Among 200 cars, the probability that a car chosen at random is a saloon is 0.28 and the probability that it is an estate is 0.37. Work out how many of the 200 cars are hatchbacks.
- 2.A frequency tree records 320 calls to a helpline. The calls first split into calls about billing and calls about technical support. Of the technical support calls, the probability that a call was resolved on the first contact is 0.75. If 180 technical support calls were resolved on the first contact, work out how many calls were about billing.
- 3.An ordinary fair dice is rolled once. Set A is the set of even scores and set B is the set of scores greater than 4. Work out the probability that the score rolled is in set A or in set B or in both.
- 4.Spinner A is numbered 1 to 3 and Spinner B is numbered 1 to 5. Both spinners are spun once, and every outcome is listed as a pair, one number from each spinner. Work out how many equally likely outcomes there are in total.
- 5.A spinner has three equal sections, coloured red, blue and green. It is spun twice, and each outcome is listed as an ordered pair of colours, such as (red, blue). Work out how many outcomes are in the full list.
- 6.A bag contains 2 white counters and 8 black counters. One counter is taken at random from the bag. Work out the probability that the counter is not black.
- 7.A fair coin is flipped and a fair three-sided spinner, labelled X, Y and Z, is spun. Every outcome is listed as a pair, such as (H, X). Work out the probability that the outcome is a head and Z.
- 8.A charity fundraiser runs a game using a spinner with 5 equal sections numbered 1 to 5. A player wins a £4 prize if the spinner lands on 5, and wins nothing otherwise. It costs £1 to play, and the game is played 100 times during the fundraiser. Decide which statement correctly describes the game.
- 9.A four-colour spinner (red, blue, green, yellow) is spun repeatedly, and the relative frequency of landing on green is recorded as the number of spins increases: after 20 spins it is 0.350; after 200 spins it is 0.290; after 2000 spins it is 0.251. Using the result from 2000 spins as the best estimate of the probability, work out the number of times the spinner would be expected to land on green in a further 3000 spins.
- 10.The universal set is {1, 2, 3, ..., 30}. Set A is the set of multiples of 4 between 1 and 30. Work out n(A′), the number of elements not in A.
- 11.The probability that it rains on a given morning is 0.3. If it rains, the probability that Priya's bus is late is 0.8. If it does not rain, the probability that her bus is late is 0.1. Work out the probability that her bus is late.
- 12.A seed company tests germination using results from three greenhouses. Greenhouse 1 plants 200 seeds and 172 germinate. Greenhouse 2 plants 150 seeds and 126 germinate. Greenhouse 3 plants 250 seeds and 212 germinate. Using the combined results from all three greenhouses, work out the best estimate of the number of seeds, out of a new batch of 4000 seeds, that would be expected to germinate.
- 13.A basketball player has a free-throw success probability of 0.75. She wants to expect to score 60 successful free throws. Work out how many free throws she needs to attempt.
- 14.Two ordinary fair dice are rolled and the two scores are added together. Work out the probability that the total is a prime number.
- 15.The probability that Leo wakes up before his alarm is 0.35. The probability that his younger sister wakes up before her alarm, independently of Leo, is 0.28. Work out the probability that neither of them wakes up before their alarm.
Answer key
- (b) 70 — Saloon, estate and hatchback are exhaustive, so their probabilities sum to 1: the probability of a hatchback is 1 − 0.28 − 0.37 = 0.35. The number of hatchbacks is 0.35 × 200 = 70. Treating the SUM of the other two probabilities, 0.28 + 0.37 = 0.65, as the probability of a hatchback instead of its complement gives 0.65 × 200 = 130. Multiplying the correct probability, 0.35, by 100 instead of the 200 cars actually surveyed gives 35. Averaging the two given probabilities, (0.28 + 0.37) ÷ 2 = 0.325, instead of subtracting them from 1, and then multiplying by 200 gives 65.
- (c) 80 — Since 180 calls are 0.75 of all the technical support calls, the technical support total is 180 ÷ 0.75 = 240. The billing calls make up the rest of the 320 calls, so 320 − 240 = 80. Choosing 240 comes from stopping after finding the technical support total and forgetting the question asks for the billing calls, which are the rest. Choosing 185 comes from multiplying 180 × 0.75 = 135 instead of dividing, then working out 320 − 135 = 185. Choosing 140 comes from using 180 directly as the whole technical support total, ignoring the probability altogether, then working out 320 − 180 = 140.
- (a) 2/3 — Method: 'in A or in B' means every score that belongs to at least one of the two sets; a score that belongs to both is still only one outcome, so it is listed once. Working: the even scores are 2, 4 and 6; the scores greater than 4 are 5 and 6. Listing the scores that appear in either set gives 2, 4, 5 and 6, with 6 written once. That is 4 of the 6 faces, or 4/6. Answer: the probability is 2/3. The distractors: 5/6 comes from adding the sizes of the two sets, 3 + 2, so that the score 6 is counted in both and appears twice; 1/2 comes from using the even scores alone; 1/6 comes from giving the probability that the score is in both sets, which is the single score 6, rather than in either of them.
- (d) 15 — Method: each of Spinner A's outcomes can be paired with each of Spinner B's outcomes, so the two counts are combined by multiplying, not adding. Working: Spinner A has 3 outcomes and Spinner B has 5, so there are 3 × 5 = 15 equally likely outcomes in total. Answer: 15. Watch out: adding the two counts, 3 + 5 = 8, undercounts drastically — every one of Spinner A's 3 outcomes pairs with all 5 of Spinner B's outcomes, not just one each. Writing down 3 counts Spinner A alone and leaves Spinner B out completely. And writing down 25 comes from squaring Spinner B's own outcome count, 5 × 5, and forgetting Spinner A altogether.
- (d) 9 — Method: each of the first spin's 3 outcomes can be paired with each of the second spin's 3 outcomes, so the two counts are multiplied together. Working: 3 × 3 = 9 ordered pairs. Answer: 9. Watch out: writing down 6 comes either from adding the two spins' counts, 3 + 3, instead of multiplying them, or from listing colour pairs without order, treating (red, blue) as the same entry as (blue, red) — both shortcuts miss outcomes that the ordered list contains. Writing down 3 lists only a single spin's outcomes and never pairs the two spins up at all. And writing down 27 treats the spinner as though it had been spun three times, 3 × 3 × 3, one spin too many.
- (a) 1/5 — Method: find the probability that the counter is black, then use the fact that an event and its complement add to 1. Working: there are 2 + 8 = 10 counters, so P(black) = 8/10 = 4/5; the complement is 1 − 4/5, and writing 1 as 5/5 gives 5/5 − 4/5. Answer: 1/5. The distractors: 4/5 comes from giving the probability that the counter is black instead of its complement; 1/2 comes from assuming the two colours are equally likely because there are only two of them; 1/4 comes from writing the 2 white counters over the 8 black counters rather than over all 10 counters.
- (b) 1/6 — There are 2 outcomes for the coin and 3 outcomes for the spinner, giving 2 × 3 = 6 equally likely pairs: (H,X), (H,Y), (H,Z), (T,X), (T,Y), (T,Z). Only one of these, (H,Z), matches both conditions, so the probability is 1/6. A candidate who answers 1/3 has listed only the spinner's 3 outcomes and ignored the coin. A candidate who answers 1/2 has considered only the coin and ignored the spinner. A candidate who answers 1/5 has missed one pair when listing the possibility space, treating it as 5 outcomes instead of 6.
- (b) Organiser favoured — expected pay-out is under £1 — The expected pay-out per game is the prize times the probability of winning: £4 × 1/5 = £0.80. The expected income per game is the £1 entry fee, which the organiser collects regardless of the result. Since £0.80 is less than £1, the game favours the organiser, because the expected pay-out is under £1. The claim that the game favours the player, because the pay-out is over £1, is wrong on both counts — the pay-out is not over £1, and it is the organiser who benefits. The claim that the organiser is favoured because the pay-out is over £1 reaches the right side but the wrong reason: £0.80 is under £1, not over it. The claim that the two expected amounts are equal is also wrong: £0.80 and £1 are different amounts, so the game is not fair to both sides.
- (a) 753 — The estimate from 2000 spins is the most reliable, since it comes from the largest sample size, so the best estimate of the probability is 0.251. Over a further 3000 spins, the expected number landing on green is 3000 × 0.251 = 753. Writing 1050 is wrong because 3000 × 0.350 = 1050 uses the estimate from only 20 spins, the LEAST reliable of the three. Writing 870 is wrong because 3000 × 0.290 = 870 uses the estimate from 200 spins rather than the more reliable 2000-spin estimate. Writing 750 is wrong because 3000 × 0.25 = 750 ignores the recorded data completely and simply assumes each of the 4 colours is equally likely. The best estimate is 753 expected green spins.
- (c) 23 — Multiples of 4 from 1 to 30 are 4, 8, 12, 16, 20, 24 and 28 — 7 numbers, so n(A) = 7. The universal set has 30 elements, so n(A′) = 30 − 7 = 23. Reporting n(A) itself, 7, without subtracting it from the universal set forgets what the complement means. Estimating the count of multiples of 4 as 30 ÷ 4 = 7.5, rounded to 8, instead of listing them exactly, gives 30 − 8 = 22. Miscounting the universal set as having 31 elements instead of 30, an off-by-one slip, gives 31 − 7 = 24.
- (c) 0.31 — Method: a late bus can be reached along two paths of the tree. Multiply along each path, then add the paths that end in a late bus. Working: the rain path gives 0.3 × 0.8 = 0.24. No rain has probability 1 − 0.3 = 0.7, so the second path gives 0.7 × 0.1 = 0.07. Adding the two paths gives 0.24 + 0.07. Answer: the probability is 0.31. The distractors: 0.9 comes from adding the two branch probabilities 0.8 and 0.1 without first weighting them by how often it rains; 0.24 comes from following the rain path only and ignoring that the bus can also be late when it is dry; 0.27 comes from using 0.3 at the start of both paths, so that the no-rain path is given 0.3 × 0.1 instead of 0.7 × 0.1.
- (d) 3400 — Combining all three greenhouses gives 200 + 150 + 250 = 600 seeds planted in total, and 172 + 126 + 212 = 510 germinated, so the combined estimate of the germination probability is 510/600 = 0.85. Out of a new batch of 4000 seeds, the expected number to germinate is 4000 × 0.85 = 3400. Writing 3440 is wrong because it uses only Greenhouse 1's rate, 172/200 = 0.86, instead of the combined rate from all three: 4000 × 0.86 = 3440. Writing 3360 is wrong because it uses only Greenhouse 2's rate, 126/150 = 0.84: 4000 × 0.84 = 3360. Writing 510 is wrong because that is the total number that germinated in the ORIGINAL trial, not scaled up to the new batch of 4000 seeds at all. The best estimate is 3400 seeds.
- (b) 80 — To find the number of attempts needed, divide the target number of successes by the probability of success: 60 ÷ 0.75 = 80. Writing 45 is wrong because 60 × 0.75 = 45 multiplies instead of dividing — that is the number of successes expected from 60 attempts, not the number of attempts needed for 60 successes. Writing 240 is wrong because 60 ÷ 0.25 = 240 uses 0.25, the probability of MISSING, instead of 0.75, the probability of scoring. Writing 90 is wrong because it comes from misremembering 0.75 as 2/3 and dividing by that instead: 60 ÷ (2/3) = 90. She needs to attempt 80 free throws.
- (d) 5/12 — The possible totals are 2 to 12. The prime totals are 2, 3, 5, 7 and 11, with 1, 2, 4, 6 and 2 ways to make them, giving 1 + 2 + 4 + 6 + 2 = 15 outcomes out of 36, so the probability is 15/36 = 5/12. Choosing 7/18 comes from forgetting that a total of 2 counts as prime, giving 14/36 = 7/18 instead. Choosing 19/36 comes from wrongly including a total of 9 as a prime number, adding its 4 ways to the correct 15 to get 19/36. Choosing 13/36 comes from forgetting the 2 ways of making a total of 11, giving 13/36 instead of 15/36.
- (d) 0.468 — The probability that Leo does not wake up before his alarm is 1 − 0.35 = 0.65, and the probability that his sister does not is 1 − 0.28 = 0.72. Since the two events are independent, multiply the complements: 0.65 × 0.72 = 0.468. A candidate who answers 0.63 has added the two given probabilities, 0.35 + 0.28, instead of finding and multiplying the complements. A candidate who answers 0.098 has multiplied the two given probabilities directly, 0.35 × 0.28, without taking complements first. A candidate who answers 0.532 has correctly reached 0.468 but then subtracted it from 1 again by mistake.
Build your own mix at the worksheet builder.