Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Probability worksheet — GCSE Foundation
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- (b) £13.50 — The total cost of Nadia's 25 tickets is 25 × £1.50 = £37.50. The expected number of winning tickets is 25 × 0.12 = 3, so the expected prize money is 3 × £8 = £24.00. Nadia's expected loss is the cost minus the expected prize money: £37.50 − £24.00 = £13.50. A candidate who answers £24.00 has given the expected prize money and mistaken it for the loss. A candidate who answers £37.50 has given the total cost of the tickets, forgetting to subtract the expected prize money. A candidate who answers £34.50 has subtracted the expected number of wins, 3, from the cost instead of first converting it to prize money by multiplying by £8.
- (a) 6.75% — Finishing, retiring and being disqualified are exhaustive, so the three percentages sum to 100%: 100% − 68.5% − 24.75% = 6.75%. Adding the two given percentages instead of subtracting them from 100% gives 68.5% + 24.75% = 93.25%, the combined probability of finishing or retiring, not of being disqualified. Subtracting only the retiring percentage from 100% and forgetting the finishing percentage gives 100% − 24.75% = 75.25%. Subtracting only the finishing percentage and forgetting the retiring percentage gives 100% − 68.5% = 31.50%.
- (d) 3/16 — Method: work out each draw's own probability first, then multiply them together since the two draws are independent. Working: there are 8 tickets in all, 3 of them blue, so P(blue) = 3/8. P(spinner number greater than 2) = 2/4 = 1/2, since 3 and 4 qualify. Multiplying gives 3/8 × 1/2, which comes to 3/16. Answer: 3/16. Watch out: writing down 3/8 stops after the first draw and never brings in the spinner at all. Writing down 1/2 does the opposite, using only the spinner and ignoring the ticket draw. And writing down 5/16 uses 5/8, the probability of a RED ticket, instead of 3/8 for blue — reading the wrong colour off the raffle.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (d) 12/25 — The group holds 40 of the 250 tickets, so for any one prize the probability the group wins it is 40/250 = 4/25. There are 3 prizes and the group has the same chance at each one, so the expected number won is 3 × 4/25 = 12/25. Writing 4/25 is wrong because it is the chance of winning just ONE prize, without multiplying by the 3 prizes available. Writing 4/75 is wrong because it divides by the 3 prizes instead of multiplying (4/25 ÷ 3 = 4/75), which would mean the group did worse the more prizes were on offer. Writing 64/15625 is wrong because it multiplies the single-prize probability by itself three times, (4/25)³, as though all three prizes had to be won together, instead of adding up the expected number across the three separate prizes. The expected number of prizes won by the group is 12/25.
- (c) Noah — 11/32 = 0.34375, above 34%. — Converting 11/32 to a decimal gives 11 ÷ 32 = 0.34375, which is greater than 34% (0.34), so Noah has the better save rate: 'Noah — 11/32 = 0.34375, above 34%.' Comparing the raw numbers 34 and 11 directly, without converting the fraction to the same form, gives 'Elin — 34 is bigger than 11.' Treating a larger denominator as meaning a bigger value, rather than smaller equal shares, gives 'Noah — 32 is a bigger denominator.' Rounding 34.375% to 34% to the nearest whole percent hides the difference and gives 'Equal — both round to 34% to the nearest percent.'
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (a) 1200 — Method: take the estimate from the larger sample, because an unbiased relative frequency tends towards the true probability as the sample grows, then multiply by the number of bulbs made in a week. Working: Inspector B tested 500 bulbs, far more than Inspector A's 40, so use B's relative frequency: 30 ÷ 500 = 0.06. A week's production is 4000 × 5 = 20000 bulbs. The expected number of faulty bulbs is 20000 × 0.06 = 1200. Answer: about 1200 faulty bulbs a week. The distractors: 2000 uses Inspector A's estimate, 4 ÷ 40 = 0.1, giving 20000 × 0.1 = 2000, and so rests on a sample of only 40 bulbs; 1600 comes from averaging the two estimates of 0.1 and 0.06 to get 0.08, and 20000 × 0.08 = 1600, which gives the small sample equal weight with the large one; 240 uses the right estimate but stops at a single day, 4000 × 0.06 = 240.
- (b) 0.225 — The relative frequency of rain is the number of rainy days out of all days recorded: 9 ÷ 40 = 0.225, which is noticeably less than the forecaster's claimed 0.3. Using the number of dry days, 40 − 9 = 31, as the denominator instead of the total of 40 gives 9 ÷ 31 = 0.29 (2 d.p.). Simply reporting the forecaster's claimed value, 0.3, without calculating anything from the data at all, ignores the recorded results completely. Misplacing the decimal point, treating 9 out of 40 as 9%, gives 0.09 instead of 0.225.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (d) 1/20 — Method: add the counts on the faulty end branches, divide by the total number of items in the experiment, then cancel. Working: the faulty items number 15 + 5 = 20, and 400 items were checked, so the probability is 20/400. Dividing the top and the bottom by 20 gives 1/20. Answer: the probability is 1/20. The distractors: 3/50 is 15/250 and comes from dividing machine A's faults by machine A's output, which is that machine's own fault rate rather than the probability for the whole batch; 1/30 is 5/150 and does the same on machine B's branch; 19/20 is 380/400 and gives the probability that the item picked is not faulty.
- (b) 60 — The probability of landing on purple in a single spin is 2/6. The expected number of times it lands on purple in 180 spins is 180 × 2/6 = 60. A candidate who answers 90 has used 3/6 instead of 2/6, miscounting the purple sections as 3. A candidate who answers 30 has used 1/6 instead of 2/6, forgetting one of the two purple sections. A candidate who answers 120 has used the probability of NOT landing on purple, 4/6, by mistake.
- (b) 40 — n(P ∪ Q) = n(P) + n(Q) − n(P ∩ Q) = 34 + 27 − 11 = 50. The complement is everyone outside both sets: n((P ∪ Q)′) = 90 − 50 = 40. Adding P and Q without subtracting the overlap gives 34 + 27 = 61, so 90 − 61 = 29 double-subtracts the 11 who are in both. Reporting n(P ∪ Q) itself, 50, forgets to take the complement at all. Subtracting only n(P) from the universal set, 90 − 34 = 56, ignores set Q altogether.
- (b) 100 — The sample shows a proportion of 8/60 = 2/15 faulty. Apply that proportion to the new batch of 750: 750 × 2/15 = 100. Flipping the ratio, calculating 8/750 × 60 instead of 8/60 × 750, gives 0.64, which rounds to about 1. Assuming the same number of faulty items applies to the new batch, without scaling for its larger size, just repeats the sample's count of 8. Rounding the proportion 8/60 = 0.1333... down to 0.1 before multiplying gives 750 × 0.1 = 75.
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