Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Probability worksheet — GCSE Foundation
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- (a) 1/3 — Method: for two independent spinners, multiply the probability of each separate outcome, but first work out each spinner's own probability correctly, using how many of its equal sections actually carry that result. Working: Spinner A has 2 even numbers, 2 and 4, out of 4 sections, so P(even) = 2/4 = 1/2. Spinner B has 2 red sections out of 3, so P(red) = 2/3. Multiplying gives 1/2 × 2/3, which cancels down to 1/3. Answer: 1/3. Watch out: writing down 1/4 treats Spinner B's two colours as equally likely and uses 1/2 for red, when in fact 2 of its 3 sections are red — the sections are not split evenly between the two colours. Writing down 1/6 undercounts Spinner A's even numbers as just one out of four instead of two. And writing down 5/6 applies the 'at least one' formula, P(A) + P(B) − P(A)×P(B), which answers a different question about EITHER spinner landing the right way, not both together.
- (c) 0.6 — Method: no two of these ways of travelling can happen on the same day, so they are mutually exclusive and the probability that one of them happens is the sum of their probabilities; they need not add to 1, because travelling by car is a fourth way. Working: 0.2 + 0.3 = 0.5, and 0.5 + 0.1 = 0.6, the decimal points lined up at each step. Answer: 0.6, which also shows that the probability of being taken by car is 0.4, since all four ways together must make 1. The distractors: 0.4 comes from carrying on past the question and giving the probability of the remaining way, by car; 0.5 comes from adding only the bus and the bike and leaving the smallest of the three probabilities out of the total; 0.006 comes from multiplying the three probabilities together instead of adding them.
- (d) 315 — The relative frequency from the survey is 42 ÷ 120 = 0.35, so the expected number who prefer paper bags among 900 shoppers is 0.35 × 900 = 315. Giving 42 as the answer reuses the original survey count without scaling it up to 900 shoppers at all. Finding the expected number who prefer PLASTIC bags instead of paper, using the relative frequency 78 ÷ 120 = 0.65, gives 0.65 × 900 = 585. Using 1000 shoppers instead of the 900 actually stated gives 0.35 × 1000 = 350.
- (b) She is wrong; 12 rolls is too few to judge — Method: compare the result with what is expected, then ask whether the experiment is long enough for a difference to mean anything. Working: if the dice were fair the expected number of sixes in 12 rolls is 12 × 1 ÷ 6 = 2, so 4 sixes is 2 above what was expected. But over only 12 rolls a result like this turns up often by chance: the relative frequency here is 4/12, which is 1/3, and over so few trials a relative frequency can sit well away from 1/6 with no bias at all. Answer: Erin is wrong, because 12 rolls is far too few to decide; she should roll the dice many more times and see whether the relative frequency settles near 1/6. The distractors: saying she is right because 4 beats the expected 2 uses the correct expected value but treats any difference as proof, which so short an experiment cannot give; saying a fair dice gives each score twice in 12 rolls treats an expected value as a guaranteed one; saying that 4 sixes in 12 rolls cancels down to 1 in 6 mis-cancels the fraction, because 4/12 is 1/3, which is twice 1/6, so that comment reaches the right verdict from arithmetic that is wrong.
- (c) 7/8 — Method: 'at least one head' is the opposite of 'no heads at all', so work out the probability of three tails and take it away from 1. Working: a flip that is not a head has probability 1/2, and the flips are independent, so three tails in a row has probability 1/2 × 1/2 × 1/2 = 1/8. Taking this from 8/8 leaves 7/8. Answer: the probability is 7/8. The distractors: 1/8 is the probability of three tails, written down without the final subtraction; 3/8 is the probability of exactly one head, which comes from reading 'at least one' as 'exactly one'; 1/2 comes from giving the probability of a head on a single flip and ignoring that three flips are made.
- (a) 0.8 — Method: the spinner cannot land on red and blue at the same time, so the two events are mutually exclusive and their probabilities are added. Working: 0.3 + 0.5, lining the decimal points up. Answer: 0.8, which also tells you that the remaining colour, green, has probability 0.2 because the three must add to 1. The distractors: 0.2 comes from subtracting 0.3 from 0.5 instead of adding the two probabilities; 0.15 comes from multiplying 0.3 by 0.5 instead of adding them; 0.4 comes from finding the mean of 0.3 and 0.5 rather than their total.
- (b) 1/2 — Method: for equally likely outcomes the probability is the number of favourable outcomes divided by the total number of outcomes, written in its simplest form. Working: the dice can show 1, 2, 3, 4, 5 or 6, so there are 6 equally likely scores; the even scores are 2, 4 and 6, which is 3 of them, giving 3/6. Answer: 3/6 cancels to 1/2, which sits halfway along the 0 to 1 probability scale. The distractors: 1/3 comes from listing only 2 and 4 as the even scores and writing 2/6; 1/6 comes from giving the probability of one particular even score, such as the 2, rather than any even score; 2/3 comes from listing the even numbers as 0, 2, 4 and 6 and writing 4/6, forgetting that a dice has no 0 on it.
- (a) 1276 — Method: an unbiased relative frequency tends towards the theoretical probability as the number of trials increases, so use the record resting on the most trials, then multiply by the number of new trials. Working: the three records rest on 50, 200 and 1000 drops, so the most reliable is the one after 1000 drops, namely 0.638, and the run is indeed settling as the trials increase. The expected number of point up landings in 2000 further drops is 2000 × 0.638 = 1276. Answer: about 1276 times. The distractors: 1440 uses the earliest record, which rests on only 50 drops, giving 2000 × 0.720 = 1440; 1330 uses the middle record, treating 200 drops as a safe compromise when 1000 drops is better still, giving 2000 × 0.665 = 1330; 1348 comes from averaging the three records, since 0.720 + 0.665 + 0.638 = 2.023 and 2.023 ÷ 3 = 0.674, then 2000 × 0.674 = 1348, which gives the 50 drop record the same weight as the 1000 drop record.
- (d) unlikely and evens — The marked points are impossible (0), unlikely (0.25), evens (0.5) and certain (1). Since 0.25 < 0.3 < 0.5, the probability 0.3 lies between unlikely and evens. Choosing 'impossible and unlikely' treats 0.3 as below 0.25, which it is not. Choosing 'evens and certain' treats 0.3 as above 0.5, which it is not. Choosing 'impossible and evens' skips over the unlikely marker altogether, even though 0.3 is above it.
- (b) 1/20 — Method: two draws with nothing put back are combined by multiplying, with the second probability worked out from the tickets still in the bag. Working: the first draw takes the wanted ticket with probability 1/5. That ticket is kept out, so 4 tickets remain and only one of them is the ticket wanted second, giving 1/4. Multiplying gives 1/20. Answer: the probability is 1/20. The distractors: 1/10 comes from ignoring the order and treating the draw as a choice of two tickets from five, of which there are ten; 1/25 comes from keeping the total at 5 for the second draw, which is what happens only if the first ticket is put back; 2/5 comes from counting the two wanted tickets over the five in the bag, as though one draw decided the whole question.
- (b) 12/25 — List every outcome as an ordered pair (first dice, second dice) out of the 25 equally likely outcomes. The pairs with a difference of exactly 2 are (1, 3), (3, 1), (2, 4), (4, 2), (3, 5) and (5, 3), the pairs with a difference of 3 are (1, 4), (4, 1), (2, 5) and (5, 2), and the pairs with a difference of 4 are (1, 5) and (5, 1), giving 6 + 4 + 2 = 12 outcomes with a difference of at least 2, so the probability is 12/25. Choosing 13/25 comes from finding the probability that the two scores differ by LESS than 2 instead, using the remaining 13 outcomes, the opposite of what was asked. Choosing 10/25 comes from forgetting the two outcomes where the difference is 4, (1, 5) and (5, 1), and adding only the difference-2 and difference-3 outcomes, 6 + 4 = 10 out of 25. Choosing 6/25 comes from counting only the pairs with a difference of exactly 2, forgetting that differences of 3 and 4 also count as at least 2.
- (c) 23 — Multiples of 4 from 1 to 30 are 4, 8, 12, 16, 20, 24 and 28 — 7 numbers, so n(A) = 7. The universal set has 30 elements, so n(A′) = 30 − 7 = 23. Reporting n(A) itself, 7, without subtracting it from the universal set forgets what the complement means. Estimating the count of multiples of 4 as 30 ÷ 4 = 7.5, rounded to 8, instead of listing them exactly, gives 30 − 8 = 22. Miscounting the universal set as having 31 elements instead of 30, an off-by-one slip, gives 31 − 7 = 24.
- (c) 11/20 — 'Red or white' combines two mutually exclusive events, so add their probabilities: 3/10 = 6/20 and 1/4 = 5/20, giving 6/20 + 5/20 = 11/20. Multiplying the two probabilities instead of adding them, 3/10 × 1/4, gives 3/40, which would be the probability of red and white together, not red or white — and a bead can't be both colours. Subtracting the sum from 1, 1 − 11/20 = 9/20, gives the probability of the bead being black instead of red or white. Converting 1/4 as 4/20 instead of 5/20 (dividing 20 by 4 but forgetting to scale the numerator) gives 6/20 + 4/20 = 1/2.
- (a) 0.16 — The probability that Kofi fails a single attempt is 1 − 0.6 = 0.4. Since the attempts are independent, the probability he fails both is 0.4 × 0.4 = 0.16. Choosing 0.36 comes from squaring the probability of PASSING instead, 0.6 × 0.6 = 0.36, which is the probability of passing both attempts, not failing both. Choosing 0.4 comes from giving the probability of failing just one attempt, forgetting to combine two attempts. Choosing 0.24 comes from multiplying the fail probability by the pass probability, 0.4 × 0.6 = 0.24, mixing up passing and failing between the two attempts.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
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