Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Answer key: Probability worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- (a) 2/3 — Method: 'in A or in B' means every score that belongs to at least one of the two sets; a score that belongs to both is still only one outcome, so it is listed once. Working: the even scores are 2, 4 and 6; the scores greater than 4 are 5 and 6. Listing the scores that appear in either set gives 2, 4, 5 and 6, with 6 written once. That is 4 of the 6 faces, or 4/6. Answer: the probability is 2/3. The distractors: 5/6 comes from adding the sizes of the two sets, 3 + 2, so that the score 6 is counted in both and appears twice; 1/2 comes from using the even scores alone; 1/6 comes from giving the probability that the score is in both sets, which is the single score 6, rather than in either of them.
- (a) 80 — Method: list the outcomes that count as a success, write the probability from them, then multiply by the number of rolls. Working: the scores of 3 or more are 3, 4, 5 and 6, which is 4 of the 6 equally likely scores, so the probability is 4/6, which cancels to 2/3. Over 120 rolls the expected number is 120 × 2 ÷ 3 = 80. Answer: about 80 of the rolls would be expected to give 3 or more. The distractors: 60 comes from reading a score of 3 or more as a score above 3 and counting only 4, 5 and 6, giving 120 × 3 ÷ 6 = 60; 40 is the expected number of rolls that are not 3 or more, 120 × 2 ÷ 6 = 40; 20 is 120 ÷ 6 and is the expected count for one single score.
- (b) 0.15 — Method: success and failure are the only two outcomes of the task, so they form an exhaustive set and their probabilities add to 1; subtract the given probability from 1. Working: writing 1 as 1.00 so that both numbers have two decimal places gives 1.00 − 0.85; exchanging once, the hundredths give 10 − 5 = 5 and the tenths, now 9, give 9 − 8 = 1. Answer: 0.15, close to the left-hand end of the 0 to 1 scale because the machine nearly always succeeds. The distractors: 0.85 comes from giving back the probability of success instead of the probability of failure; 0.25 comes from taking each decimal column from 10 on its own in 1.00 − 0.85, writing 10 − 5 = 5 in the hundredths and 10 − 8 = 2 in the tenths instead of reducing the tenths to 9 after the exchange; 0.5 comes from assuming that success and failure must be equally likely because there are only two outcomes.
- (d) 50% — Method: write the number of red cards over the total number of cards, then turn that fraction into a percentage by dividing and multiplying by 100. Working: the probability is 26/52; 26 ÷ 52 = 0.5 and 0.5 × 100 = 50. Answer: 50%, the exact middle of the 0 to 1 probability scale, which matches the fact that half the pack is red. The distractors: 26% comes from writing the number of red cards straight down as the percentage without dividing by the total; 25% comes from taking one of the four suits as the red ones and giving a quarter; 2% comes from dividing the wrong way round, 52 ÷ 26 = 2, and writing that as a percentage.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (c) 36 — On the adult branch there are 90 tickets in total, and 54 of them are for the 3D showing, so the standard-showing branch is 90 − 54 = 36. Subtracting 54 from the overall total of 150 gives 96, but 150 is the total for ALL tickets, not just the adult branch, so 96 is wrong. Writing 60 is wrong because that is the number of CHILD tickets (150 − 90 = 60), not adult standard tickets. Writing 54 again is wrong because that is the number of adult 3D tickets, not the number of adult standard tickets. The adult standard-showing branch is 36.
- (d) 9 — Method: each of the first spin's 3 outcomes can be paired with each of the second spin's 3 outcomes, so the two counts are multiplied together. Working: 3 × 3 = 9 ordered pairs. Answer: 9. Watch out: writing down 6 comes either from adding the two spins' counts, 3 + 3, instead of multiplying them, or from listing colour pairs without order, treating (red, blue) as the same entry as (blue, red) — both shortcuts miss outcomes that the ordered list contains. Writing down 3 lists only a single spin's outcomes and never pairs the two spins up at all. And writing down 27 treats the spinner as though it had been spun three times, 3 × 3 × 3, one spin too many.
- (a) 0.15 — Let P(water) = x, so P(coffee) = 3x. The four outcomes are exhaustive: 0.36 + 0.04 + x + 3x = 1, so 0.4 + 4x = 1, giving 4x = 0.6 and x = 0.15. So P(water) = 0.15. Reporting 3x, the coffee probability, instead of water gives 0.45. Splitting the remaining 0.6 evenly between coffee and water, ignoring the 3:1 ratio, gives 0.30. Stopping once the remaining probability 0.6 is found, without dividing by the four equal shares, gives 0.60.
- (b) 57/100 — Pooling both trials: total heads = 24 + 33 = 57, total flips = 40 + 60 = 100, so the combined relative frequency is 57/100, which is already in its simplest form since 57 and 100 share no common factor. Averaging the two separate relative frequencies instead, (24/40 + 33/60) ÷ 2 = (0.6 + 0.55) ÷ 2 = 0.575 = 23/40, treats the two trials as equally weighted even though Ben made more flips, which is not correct. Using only Leah's data gives 24/40 = 3/5. Using only Ben's data gives 33/60 = 11/20.
- (a) 195 — The relative frequency from the trial is 52 ÷ 80 = 0.65, and the expected number of point-up landings in 300 drops is 0.65 × 300 = 195. Giving 52 as the answer reuses the original count from the 80-drop trial without scaling it up to 300 drops at all. Misreading 52 out of 80 as 52% and finding 52% of 300 gives 156. Finding the expected number of point-DOWN landings instead of point-up, using the relative frequency 28 ÷ 80 = 0.35, gives 0.35 × 300 = 105.
- (c) 120 — 27 of the 45 sweets are orange (45 − 18 = 27), so the probability of taking an orange sweet is 27/45 = 3/5, and 200 × 3/5 = 120. Writing 80 is wrong because 200 × 18/45 = 80 uses the LEMON sweets' fraction instead of orange. Writing 182 is wrong because it takes the 18 lemon sweets away from the 200 repeats (200 − 18 = 182), applying the ‘the rest are orange’ subtraction to the number of goes instead of to the 45 sweets in the bag. Writing 27 is wrong because it is simply the number of orange sweets in the bag — it has not been scaled up to account for the 200 repeats. The expected number of times an orange sweet is taken is 120.
- (d) 3/50 — Relative frequency is the number of faulty bolts divided by the total sample size: 15/250, which simplifies to 3/50 by dividing both the numerator and the denominator by 5. Using 235, the number of bolts that were NOT faulty, as the denominator instead of the total 250 gives 15/235, which simplifies to 3/47. Inverting the fraction, dividing the total by the number of faulty bolts instead of the other way round, gives 250/15, which simplifies to 50/3 — a value greater than 1, which cannot be a probability. Simplifying by dividing the numerator and the denominator by different numbers, 15 ÷ 15 = 1 and 250 ÷ 25 = 10, gives 1/10.
- (d) 12 — Method: each result of the first experiment can be paired with every result of the second, so the two counts are combined by multiplying. Working: the coin lands in 2 ways and the dice lands in 6 ways. Each of the 6 dice scores can appear with a head or with a tail, so the table has 6 × 2 rows. Answer: there are 12 different results. The distractors: 8 comes from adding the two counts, 6 + 2, instead of multiplying them; 6 comes from listing the dice scores only and treating the coin as making no difference to the table; 36 comes from working out 6 × 6, counting the coin as though it too had six equally likely results.
- (d) 3/5 — 'Chosen from the boys' restricts the sample space to the 45 boys, of whom 27 walk. So the probability is 27/45 = 3/5. Using all 80 students as the denominator instead of just the boys gives 27/80, which is the probability that a student chosen from everyone is a boy who walks — not what was asked. Using the 18 boys who do NOT walk (45 − 27) as the numerator instead of the 27 who do gives 18/45 = 2/5. Dividing the 27 walking boys by the number of girls (80 − 45 = 35) instead of by the number of boys gives 27/35.
- (a) 0.368 — Combining both samples, the spinner landed on red 34 + 58 = 92 times out of a total of 85 + 165 = 250 spins, so the best estimate of the probability is 92/250 = 0.368. Writing 0.400 is wrong because it uses only the first sample, 34/85 = 0.400, ignoring the extra 165 spins recorded afterwards. Writing 0.352 is wrong because it uses only the second sample, 58/165 = 0.352 (to 3 decimal places), ignoring the first 85 spins. Writing 0.376 is wrong because it averages the two separate estimates, (0.400 + 0.352) ÷ 2 = 0.376, instead of combining the actual numbers of reds and spins across both samples. The best estimate of the probability that the spinner lands on red, using all 250 spins, is 0.368.
Build your own mix at the worksheet builder.