Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Probability worksheet — GCSE Foundation
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- (c) 102 — Method: turn the past record into a relative frequency, then use it as an estimate of the probability of rain and multiply by the number of days being predicted for. Working: relative frequency of rain = 70 ÷ 250 = 0.28. Expected rainy days in 365 days = 365 × 0.28 = 102.2, which rounds to about 102 days. Answer: about 102 days. Watch out: writing down 48 swaps which number is the sample and which is the target, working out 70 ÷ 365 × 250 instead of 70 ÷ 250 × 365. Writing down 70 just repeats the original count of rainy days without scaling it up to the new, longer period at all. And writing down 110 comes from rounding the relative frequency to 0.3 before multiplying, 365 × 0.3 = 109.5, when 70 ÷ 250 is exactly 0.28 and needs no rounding at all.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (a) 4/7 — Method: going away and not going away are the only two possibilities, so the two probabilities form an exhaustive set and add to 1; subtract the given probability from 1. Working: writing 1 as 7/7 gives 7/7 − 3/7, and 7 − 3 = 4 sevenths. Answer: 4/7. The distractors: 3/7 comes from giving back the probability that the family do go away; 1/7 comes from taking the 1 in '1 − 3/7' as a numerator and writing it over the denominator 7; 1/2 comes from assuming that going away and not going away must be equally likely because there are only two possibilities.
- (d) 3/16 — Method: work out each draw's own probability first, then multiply them together since the two draws are independent. Working: there are 8 tickets in all, 3 of them blue, so P(blue) = 3/8. P(spinner number greater than 2) = 2/4 = 1/2, since 3 and 4 qualify. Multiplying gives 3/8 × 1/2, which comes to 3/16. Answer: 3/16. Watch out: writing down 3/8 stops after the first draw and never brings in the spinner at all. Writing down 1/2 does the opposite, using only the spinner and ignoring the ticket draw. And writing down 5/16 uses 5/8, the probability of a RED ticket, instead of 3/8 for blue — reading the wrong colour off the raffle.
- (c) 3/8 — Method: write out every result of the three coins as a string of three letters, H for heads and T for tails, count the results that match the description and divide by how many results the list holds. Working: each coin lands two ways and no coin affects another, so the list holds 2 × 2 × 2 = 8 equally likely results. Exactly two heads means one coin lands on tails and the other two on heads, so the results are HHT, HTH and THH — 3 of the 8. Answer: the probability is 3/8. The distractors: 4/8 comes from reading 'exactly two heads' as 'at least two heads' and counting HHH as well; 2/8 comes from a list made without a system, in which HHT and THH are written down and HTH, the result with the tail between the two heads, is missed; 6/8 comes from counting 3 × 2 = 6 ways of picking which two of the three coins show heads, which counts every pair of coins twice, once in each order.
- (b) 1/10 — Method: list every possible pair of subjects systematically, so that no pair is missed and no pair is counted twice, then compare the number of successful pairs with the size of the list. Working: pairing maths with each of the other four gives 4 pairs, physics with each subject after it gives 3, biology gives 2 and chemistry gives 1, so there are 4 + 3 + 2 + 1 = 10 pairs. Exactly one of them is maths with biology. Answer: the probability is 1/10. The distractors: 1/5 comes from counting maths-then-biology and biology-then-maths as two separate successes while still dividing by the 10 unordered pairs; 1/15 comes from a list that also pairs each subject with itself, giving 15 entries instead of 10; 1/4 comes from working out the second step alone, that 1 of the 4 subjects left after maths is biology, without allowing for the chance that maths is picked at all.
- (d) 4 — Method: list the elements of each set in full, then find which elements appear in both lists — that is A ∩ B. Working: factors of 12 = {1, 2, 3, 4, 6, 12}. Factors of 18 = {1, 2, 3, 6, 9, 18}. The elements in both lists are 1, 2, 3 and 6, so A ∩ B = {1, 2, 3, 6} and n(A ∩ B) = 4. Answer: 4. Watch out: writing down 6 gives n(A), the size of the factors-of-12 list on its own, not the size of the overlap. Writing down 8 comes from counting every element that appears in EITHER list, 1, 2, 3, 4, 6, 9, 12 and 18 — that is the union, a different set from the intersection. And writing down 3 misses that 1 is a factor of both 12 and 18, and so belongs in A ∩ B alongside 2, 3 and 6.
- (c) 0.31 — Method: a late bus can be reached along two paths of the tree. Multiply along each path, then add the paths that end in a late bus. Working: the rain path gives 0.3 × 0.8 = 0.24. No rain has probability 1 − 0.3 = 0.7, so the second path gives 0.7 × 0.1 = 0.07. Adding the two paths gives 0.24 + 0.07. Answer: the probability is 0.31. The distractors: 0.9 comes from adding the two branch probabilities 0.8 and 0.1 without first weighting them by how often it rains; 0.24 comes from following the rain path only and ignoring that the bus can also be late when it is dry; 0.27 comes from using 0.3 at the start of both paths, so that the no-rain path is given 0.3 × 0.1 instead of 0.7 × 0.1.
- (b) 0.45 — Winning a toy, winning a sweet and winning neither are mutually exclusive and exhaustive, so their probabilities sum to 1. P(toy) + P(sweet) = 0.15 + 0.4 = 0.55. P(neither) = 1 − 0.55 = 0.45. Adding 0.15 and 0.4 and stopping there gives 0.55, which is the probability of winning a toy or a sweet, not of winning neither. Subtracting only 0.15 from 1 gives 0.85, and ignores the sweet probability entirely. Subtracting only 0.4 from 1 gives 0.6, and ignores the toy probability entirely.
- (b) 10 — The probability that the spinner lands on green is its angle out of the whole circle: 60° ÷ 360° = 1/6. Expected number of times on green = 1/6 × 60 = 10. Assuming the three colours are equally likely because there are three sectors, regardless of their different angles, gives 60 ÷ 3 = 20. Using red's angle of 180° instead of green's 60° gives a probability of 1/2, so 60 × 1/2 = 30. Treating green's angle, 60°, as a percentage instead of finding its fraction of 360° gives 60 × 0.60 = 36.
- (b) 15/32 — Method: there are two ways to get one of each colour, red then blue and blue then red. Work out the probability of each path by multiplying, then add the two paths. Working: red then blue is 5/8 × 3/8 = 15/64, and blue then red is 3/8 × 5/8 = 15/64. Adding the two paths gives 30/64. Answer: the probability is 15/32. The distractors: 15/64 comes from working out red then blue only and forgetting that blue then red also gives one of each; 15/28 comes from doubling correctly but reducing the total to 7 for the second spin, which is what happens to a bag when an item is kept out, not to a spinner; 39/64 comes from working from the opposite event and subtracting only the two-red case, 1 − 25/64, leaving the two-blue case inside the answer.
- (c) 36 — On the adult branch there are 90 tickets in total, and 54 of them are for the 3D showing, so the standard-showing branch is 90 − 54 = 36. Subtracting 54 from the overall total of 150 gives 96, but 150 is the total for ALL tickets, not just the adult branch, so 96 is wrong. Writing 60 is wrong because that is the number of CHILD tickets (150 − 90 = 60), not adult standard tickets. Writing 54 again is wrong because that is the number of adult 3D tickets, not the number of adult standard tickets. The adult standard-showing branch is 36.
- (d) 32 — The frequency tree already shows the tea-and-coffee branch directly: of the 50 tea drinkers, 32 also drink coffee, so n(T ∩ C) = 32. Adding both coffee branches together, 32 + 6 = 38, gives n(C), the total number of coffee drinkers, not just those who also drink tea. Using the non-tea branch's figure, 6, describes people who drink coffee but NOT tea. Subtracting to get 50 − 32 = 18 finds the tea drinkers who do NOT drink coffee, the opposite region to the one asked for.
- (c) 3 — There are 3 outcomes for the first draw and 3 for the second, giving 3 × 3 = 9 ordered pairs in total: first draw 1 with second draw 1, 2 or 3; first draw 2 with second draw 1, 2 or 3; and first draw 3 with second draw 1, 2 or 3. Checking the list, the only pairs with both numbers the same are 1 with 1, 2 with 2, and 3 with 3, so there are 3. A candidate who answers 9 has counted every outcome instead of only the matching ones. A candidate who answers 6 has mistakenly counted pairs such as 1 with 2 and 2 with 1 as matching because they contain the same two digits. A candidate who answers 1 has stopped after finding only the first matching pair in the list.
- (b) (48/52) × (47/51) — Method: for two deals one after the other with nothing put back, multiply the probability of the first by the probability of the second worked out from the cards that are left. Working: 52 − 4 = 48 cards are not aces, so the first card is not an ace with probability 48/52. One card has now gone and it was not an ace, so 51 cards remain and 47 of them are not aces, giving 47/51. Answer: the probability is (48/52) × (47/51). The distractors: (48/52) × (48/52) comes from leaving the pack at 52 cards for the second deal, which is only true if the first card is replaced; (4/52) × (3/51) comes from working out the probability that both cards ARE aces instead of neither; (4/52) × (4/51) comes from the same misreading with the ace count left at 4 while the total is reduced, adjusting only half of the second fraction.
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