Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Probability worksheet — GCSE Foundation
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- (a) 0.8 — Method: the spinner cannot land on red and blue at the same time, so the two events are mutually exclusive and their probabilities are added. Working: 0.3 + 0.5, lining the decimal points up. Answer: 0.8, which also tells you that the remaining colour, green, has probability 0.2 because the three must add to 1. The distractors: 0.2 comes from subtracting 0.3 from 0.5 instead of adding the two probabilities; 0.15 comes from multiplying 0.3 by 0.5 instead of adding them; 0.4 comes from finding the mean of 0.3 and 0.5 rather than their total.
- (a) 4/7 — Method: going away and not going away are the only two possibilities, so the two probabilities form an exhaustive set and add to 1; subtract the given probability from 1. Working: writing 1 as 7/7 gives 7/7 − 3/7, and 7 − 3 = 4 sevenths. Answer: 4/7. The distractors: 3/7 comes from giving back the probability that the family do go away; 1/7 comes from taking the 1 in '1 − 3/7' as a numerator and writing it over the denominator 7; 1/2 comes from assuming that going away and not going away must be equally likely because there are only two possibilities.
- (a) 1/5 — Method: find the probability that the counter is black, then use the fact that an event and its complement add to 1. Working: there are 2 + 8 = 10 counters, so P(black) = 8/10 = 4/5; the complement is 1 − 4/5, and writing 1 as 5/5 gives 5/5 − 4/5. Answer: 1/5. The distractors: 4/5 comes from giving the probability that the counter is black instead of its complement; 1/2 comes from assuming the two colours are equally likely because there are only two of them; 1/4 comes from writing the 2 white counters over the 8 black counters rather than over all 10 counters.
- (c) 102 — Method: turn the past record into a relative frequency, then use it as an estimate of the probability of rain and multiply by the number of days being predicted for. Working: relative frequency of rain = 70 ÷ 250 = 0.28. Expected rainy days in 365 days = 365 × 0.28 = 102.2, which rounds to about 102 days. Answer: about 102 days. Watch out: writing down 48 swaps which number is the sample and which is the target, working out 70 ÷ 365 × 250 instead of 70 ÷ 250 × 365. Writing down 70 just repeats the original count of rainy days without scaling it up to the new, longer period at all. And writing down 110 comes from rounding the relative frequency to 0.3 before multiplying, 365 × 0.3 = 109.5, when 70 ÷ 250 is exactly 0.28 and needs no rounding at all.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (b) 39 — Method: put the counts into a two-way table and fill each missing cell by subtracting along a row or down a column. Working: the number of female members is 150 − 80 = 70. The pool column holds 66 members and 35 of them are male, so the number of female pool users is 66 − 35 = 31. Subtracting along the female row, 70 − 31 = 39 female members use the gym. Answer: 39 female members use the gym. The distractors: 45 comes from subtracting along the male row instead, 80 − 35 = 45, which counts male gym users; 31 is the female pool cell, written down one step before the gym cell; 84 is 150 − 66 and counts every gym user, male and female together.
- (b) 100 — The sample shows a proportion of 8/60 = 2/15 faulty. Apply that proportion to the new batch of 750: 750 × 2/15 = 100. Flipping the ratio, calculating 8/750 × 60 instead of 8/60 × 750, gives 0.64, which rounds to about 1. Assuming the same number of faulty items applies to the new batch, without scaling for its larger size, just repeats the sample's count of 8. Rounding the proportion 8/60 = 0.1333... down to 0.1 before multiplying gives 750 × 0.1 = 75.
- (b) Priya — The larger the number of trials, the closer a relative frequency tends to be to the true probability. Priya made 200 drops, more than Freya's 20, Malik's 50 or Tom's 80, so her relative frequency gives the best estimate. Freya's estimate is based on only 20 drops, the smallest sample, so it is the least reliable of the four. Malik's 50 drops and Tom's 80 drops are both larger than Freya's but still well short of Priya's 200.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (b) 10 — The number who use the pool or the sauna (or both) is the total minus those who use neither: 70 − 12 = 58. Since pool + sauna double-counts the overlap, n(P ∩ S) = 38 + 30 − 58 = 10. Adding the pool and sauna counts without subtracting the overlap at all gives 38 + 30 = 68, more members than are in the whole gym. Subtracting the sauna count from the union, 58 − 30 = 28, actually finds the number who use ONLY the pool, not both. Reporting the 'neither' count, 12, confuses it with the 'both' region — they describe opposite corners of the diagram.
- (b) 200 — Method: list the equally likely outcomes for the two coins before writing any probability, then multiply by the number of throws. Working: the equally likely outcomes are head then head, head then tail, tail then head, and tail then tail, so there are 4 of them. Two of those 4 give one head and one tail, so the probability is 2/4, which is 1/2. Over 400 throws the expected number is 400 × 1 ÷ 2 = 200. Answer: about 200 of the throws would be expected to give one head and one tail. The distractors: 133 comes from treating two heads, two tails and one of each as three equally likely results and working out 400 ÷ 3 = 133.3, then rounding; 100 comes from counting only head then tail as a success, giving 400 × 1 ÷ 4 = 100; 300 is the expected number of throws that do not give two heads, 400 × 3 ÷ 4 = 300.
- (c) 39.5% — Win, draw and lose are mutually exclusive and exhaustive, so their probabilities sum to 100%: 42% + 18.5% = 60.5% is the percentage that wins or draws. 100% − 60.5% = 39.5% is the percentage that neither wins nor draws. Adding 42% and 18.5% and stopping there, 60.5%, is the probability of winning or drawing, not of neither. Subtracting only the 42% from 100% gives 58.0%, ignoring the draw percentage. Subtracting only the 18.5% from 100% gives 81.5%, ignoring the win percentage.
- (c) 24 — Silver, bronze and copper cover every counter, so their probabilities sum to 1: P(copper) = 1 − 1/2 − 1/8 = 3/8. Number of copper counters = 3/8 × 64 = 24. Multiplying the silver probability by 64 gives 32, the number of silver counters, not copper. Multiplying the bronze probability by 64 gives 8, the number of bronze counters. Adding the silver and bronze probabilities (1/2 + 1/8 = 5/8) and multiplying by 64 gives 40, the combined number of silver and bronze counters, not the copper count.
- (a) 0.2 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the first set is green with probability 0.4 and the second with probability 0.5, so the calculation is 0.4 × 0.5. Since 4 × 5 = 20 and the two factors carry one decimal place each, the product carries two. Answer: the probability is 0.2. The distractors: 0.9 comes from adding 0.4 and 0.5 instead of multiplying them; 0.45 comes from averaging the two probabilities; 0.1 comes from subtracting 0.4 from 0.5, treating the question as a difference.
- (c) 120 — 27 of the 45 sweets are orange (45 − 18 = 27), so the probability of taking an orange sweet is 27/45 = 3/5, and 200 × 3/5 = 120. Writing 80 is wrong because 200 × 18/45 = 80 uses the LEMON sweets' fraction instead of orange. Writing 182 is wrong because it takes the 18 lemon sweets away from the 200 repeats (200 − 18 = 182), applying the ‘the rest are orange’ subtraction to the number of goes instead of to the 45 sweets in the bag. Writing 27 is wrong because it is simply the number of orange sweets in the bag — it has not been scaled up to account for the 200 repeats. The expected number of times an orange sweet is taken is 120.
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