Printable · GCSE Foundation · ages 14-16
Ratio, proportion and rates of change worksheet — GCSE Foundation
Fifteen questions across the ratio, proportion and rates of change statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Ratio, proportion and rates of change worksheet — GCSE Foundation
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- (a) 4 hours — This is inverse proportion: more pumps take less time. Multiply the original numbers to find the total pump-hours needed: 2 × 10 = 20 pump-hours. Divide by the new number of pumps: 20 ÷ 5 = 4 hours. Working out 10 × 5 ÷ 2 = 25 hours treats it as direct proportion, as if more pumps needed more time. Stopping at 20 gives the total pump-hours, not the number of hours. Working out 10 − (5 − 2) = 7 hours subtracts the extra number of pumps straight from the number of hours, treating pumps and hours as the same kind of quantity. 5 pumps take 4 hours.
- (b) They are in inverse proportion, because x × y = 60 for both pairs. — Testing inverse proportion means checking that x × y is the same for every pair: 4 × 15 = 60 and 6 × 10 = 60, so the quantities are in inverse proportion. Saying they are not in inverse proportion because x + y differs uses addition, which is not the correct test. Saying they are not in inverse proportion because y ÷ x differs uses the test for direct proportion, and finding that it differs tells us nothing about inverse proportion. Saying x × y = 40 for both pairs is an arithmetic slip: 4 × 15 = 60, not 40.
- (d) y = 3x/4 — y : x = 3 : 4 means y/x = 3/4. Rearranging to make y the subject gives y = (3/4)x = 3x/4. A student who mixes up which quantity goes on top gets y = 4x/3. A student who treats the ratio numbers as the coefficient and constant of a linear equation instead of a proportional relationship gets y = 3x + 4. A student who mistakes the relationship for inverse proportion gets y = 3/(4x).
- (c) 5 hours — Method: measure the job in decorator-hours, which is in the same ratio as the number of rooms, then share the decorator-hours between the decorators available. Working: 5 decorators × 6 hours = 30 decorator-hours for 3 rooms, so one room takes 30 ÷ 3 = 10 decorator-hours; 5 rooms take 5 × 10 = 50 decorator-hours; shared between 10 decorators that is 50 ÷ 10 = 5 hours. Answer: 5 hours. The distractors: 3 hours comes from halving the 6 hours because the number of decorators doubles, while forgetting that there are also more rooms to paint; 10 hours comes from scaling the 6 hours up for the rooms only, 6 × 5 ÷ 3, and leaving the workforce at 5 decorators; 6 hours comes from assuming that doubling the decorators and increasing the rooms cancel each other out, which they do not, because the rooms rise by a factor of 5/3 and the workforce by a factor of 2.
- (a) 12 — Speed × time is constant: k = 20 × 15 = 300. At 25 pages per minute, the time is 300 ÷ 25 = 12 minutes. Getting 18.75 comes from treating speed and time as directly proportional and working out 15 × 25 ÷ 20 instead of dividing k by the new speed. Getting 20 comes from adding the increase in speed (25 − 20 = 5) onto the time (15 + 5 = 20). Getting 10 comes from subtracting that same increase in speed from the time (15 − 5 = 10).
- (d) 400 — The area scale factor is the length scale factor squared: 20² = 400, so the real car's surface area is 400 times the model's. 20 comes from using the length scale factor itself, without squaring it. 8000 comes from cubing the length scale factor (20³), instead of squaring it — cubing is the rule for volume, not area. 40 comes from doubling the length scale factor (2 × 20), instead of squaring it.
- (b) 5:8 — The mix has 5 parts sand and 3 parts cement, so 5 + 3 = 8 parts in total. Sand to total is 5 : 8, and since the highest common factor of 5 and 8 is 1, this is already in its simplest form. Giving 5 : 3 answers sand to cement, not sand to the total mix. Giving 3 : 8 is cement to total, the wrong part of the mix. Giving 8 : 5 has the total and the sand swapped round.
- (b) 3:2 — Write both fractions over a common denominator of 4: 3/4 stays as 3/4, and 1/2 = 2/4. Comparing the numerators gives the ratio 3 : 2. Getting 2 : 3 swaps the two parts round. Getting 3 : 1 comes from using the numerator of the first fraction and the original numerator of the second fraction (1) without converting to a common denominator. Getting 2 : 1 comes from using only the denominators, 4 and 2, and simplifying those instead of the numerators.
- (c) 20% — Method: percentage increase = (increase ÷ original) × 100. Working: the increase is 54 − 45 = 9, and 9 ÷ 45 = 0.2, so the percentage increase is 0.2 × 100 = 20. Answer: 20%. The distractors: 9% comes from writing the actual increase as a percentage; 16.7% comes from dividing by the new value 54 instead of the original 45; 120% is the multiplier 1.2 written as a change rather than the change itself.
- (c) 30 — Method: use y = kx and find k from the given pair of values, then substitute x = 12. Working: k = 20 ÷ 8 = 2.5, so y = 2.5 × 12 = 30. Answer: 30. 24 comes from treating the relationship as additive, adding the increase in x (12 − 8 = 4) straight onto y (20 + 4 = 24), instead of multiplying by k. 14.5 comes from finding k correctly (2.5) but then adding it to x instead of multiplying (12 + 2.5 = 14.5). 4.8 comes from finding k upside down, 8 ÷ 20 = 0.4, and multiplying by x: 12 × 0.4 = 4.8.
- (d) 1 : 2500 — Method: convert the real-world measurement to the same unit as the drawing (centimetres) before writing the ratio. Working: 25 m = 2500 cm, so the scale is 1 : 2500. Wrong options: 1 : 25 comes from not converting metres to centimetres at all; 1 : 250 comes from converting metres to centimetres using ×10 instead of ×100; 1 : 2.5 comes from converting in the wrong direction (treating 25 m as 2.5 cm).
- (a) 4 — Method: for inverse proportion, x × y always stays the same value. Working: when x = 5 and y = 8, the constant is 5 × 8 = 40. When x = 10, y = 40 ÷ 10 = 4. So y = 4. Distractor 16 comes from treating the relationship as direct proportion instead of inverse, working out 8 × 10 ÷ 5. Distractor 3 comes from assuming y decreases by the same amount that x increases, an additive rather than proportional idea. Distractor 0.8 comes from dividing the given y-value, 8, by the new x-value, 10, without first finding the constant.
- (c) 1.6 — The multiplier from tins to pounds is found by dividing the cost by the number of tins: £8 ÷ 5 = 1.6. 0.625 comes from dividing the wrong way round, tins ÷ cost (5 ÷ 8), which is the multiplier from pounds back to tins. 3 comes from subtracting the number of tins from the cost (8 − 5), instead of dividing. 40 comes from multiplying the cost by the number of tins (8 × 5), instead of dividing.
- (d) 4:3 — Boys = 28 − 16 = 12. Girls to boys is 16 : 12. The highest common factor of 16 and 12 is 4. Divide both parts by 4: 16 ÷ 4 = 4 and 12 ÷ 4 = 3, so the ratio is 4 : 3. Dividing by 2 instead of 4 gives 8 : 6, which still shares a common factor of 2, so it is not fully simplified. Swapping the order gives 3 : 4, boys to girls instead of girls to boys. Writing girls to the whole class, 16 : 28, simplifies to 4 : 7 — that compares girls to everyone, not girls to boys.
- (a) 3/8 — The whole prize fund is split into 3 + 5 = 8 equal parts. The smaller winner receives 3 of these parts, so their share is 3/8 of the whole fund. Taking the larger number of parts, 5, as the numerator instead gives 5/8, the larger winner's share. Writing the ratio numbers directly as a fraction without adding them, 3/5, treats the ratio as a fraction of the OTHER share rather than of the whole. Inverting the ratio gives 5/3, which is not even a valid fraction of a whole, since it is greater than 1.
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