Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Algebra worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- 1.a = 2 and b = 5. Work out the value of a²b.
- 2.Solve 2x² − 7x + 3 = 0.
- 3.A triangle has vertices at (1, 1), (1, 5) and (6, 1). Work out the area of the triangle.
- 4.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 5.How many turning points does the graph of y = x² − 7x + 10 have?y = x² − 7x + 10
- 6.A line has equation y = −4x + 1. Work out the equation of the line perpendicular to it that passes through the point (0, 3).y = -4x + 1
- 7.A candidate solves the inequality x² > 9 and writes: "x² > 9, so x > 3." Which of these is a correct comment on the candidate's work?
- 8.Work out the value of 3a − 2b when a = 5 and b = 4
- 9.The graph of y = f(x) has x-intercepts at x = −1 and x = 4. Which statement correctly describes the x-intercepts of y = f(2 − x)?
- 10.Describe a sequence of two transformations that maps the graph of y = cos x onto the graph of y = cos(x + 90°) − 2.y = cos(x)
- 11.Solve 4x − (2x − 6) = 18
- 12.The graph of y = x² − 5x + 6 crosses the x-axis at two points. By factorising, work out the x-coordinates of these two points.y = x² − 5x + 6
- 13.A rule turns each input x into an output y. The inputs are x = 1, 2, 3, 4 and the matching outputs are y = −5, −3, −1 and one missing value. Work out the missing value of y.
- 14.A graph has equation y = x² − 6x + 5. A student says its turning point has x-coordinate 6, because that's the coefficient of x. Which statement corrects the student's mistake?y = x² − 6x + 5
- 15.A straight line has equation 4y = 12x + 20. Work out the gradient of the line.y = 12x + 20
Answer key
- (b) 20 — a²b means a² multiplied by b: a² = 2² = 4, and 4 × 5 = 20. Reading the expression as (ab)² instead of a²b gives (2 × 5)² = 100. Squaring b instead of a, 2 × 5² = 50, squares the wrong letter. Adding a² and b instead of multiplying them, 2² + 5 = 9, uses the wrong operation.
- (c) x = 3 or x = 1/2 — Method: factorise into two brackets whose x terms multiply to 2x² and whose numbers multiply to 3, checking that they produce the middle term −7x, then set each bracket equal to zero. Working: (2x − 1)(x − 3) expands to 2x² − 6x − x + 3 = 2x² − 7x + 3, so (2x − 1)(x − 3) = 0; then 2x − 1 = 0 gives x = 1/2 and x − 3 = 0 gives x = 3. Answer: x = 3 or x = 1/2. The distractors: x = 3/2 or x = 1 comes from factorising as (2x − 3)(x − 1), whose middle term is −5x and not −7x; x = −3 or x = −1/2 comes from reading the roots straight out of (2x − 1)(x − 3) without changing the signs; x = 6 or x = 1 comes from using the quadratic formula with the denominator written as a instead of 2a, dividing 7 ± 5 by 2.
- (d) 10 — The right angle is at (1, 1). The vertical side has length 5 − 1 = 4 and the horizontal side has length 6 − 1 = 5, so the area is (4 × 5) ÷ 2 = 20 ÷ 2 = 10. A candidate who forgets to halve the product of the two sides gets 4 × 5 = 20. A candidate who forgets to subtract the shared vertex's coordinate and uses the raw coordinates 6 and 5 as the side lengths gets (6 × 5) ÷ 2 = 30 ÷ 2 = 15. A candidate who uses only one side length as the area gets 5.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (b) One turning point. — Every quadratic graph, one with an x² term and no higher power of x, has exactly one turning point, since it is a single U-shaped or n-shaped curve. Saying two turning points describes a cubic graph, which can rise, turn, then turn again. Saying no turning points describes a straight line, which has none. Saying four turning points greatly overestimates how many times a simple quadratic curve changes direction — that would need a much higher power of x.
- (d) y = (1/4)x + 3 — The given line has gradient −4, so the perpendicular gradient is the negative reciprocal, 1/4. Since (0, 3) is the y-intercept, the perpendicular line is y = (1/4)x + 3. Distractor routes: y = −4x + 3 uses the original line's own gradient instead of the perpendicular gradient, only changing the intercept for the new point. y = (−1/4)x + 3 takes the reciprocal of −4 but forgets to change its sign, so it is not the true negative reciprocal. y = 4x + 3 negates the gradient −4 but does not take its reciprocal, giving 4 instead of 1/4.
- (d) Wrong — the correct solution is x < −3 or x > 3. — Squaring or unsquaring an inequality is not a safe one-step move: the solution must be split into two branches, since a number less than −3 also squares to more than 9. So x > 3 finds only half the solution set. The full answer is x < −3 or x > 3. Distractor routes: "Right — square rooting both sides gives x > 3" treats the square root of an inequality the same as the square root of an equation and misses the negative branch entirely. "Wrong — the correct solution is −3 < x < 3" applies the between-the-roots pattern that belongs to the opposite inequality, x² < 9. "Right, but x = −3 and x = 3 should also work" treats the inequality as if it also allowed equality, when x² > 9 is strict and excludes both x = 3 and x = −3.
- (d) 7 — Method: substitute both values, work out the two multiplications first, and only then subtract. Working: 3a = 3 × 5 = 15 and 2b = 2 × 4 = 8, so the expression becomes 15 − 8 = 7. Answer: 7. The distractors: 23 comes from adding the two products instead of subtracting, giving 15 + 8; −7 comes from subtracting the wrong way round and working out 8 − 15; 52 comes from working from left to right instead of following the order of operations, giving 3 × 5 = 15, then 15 − 2 = 13, then 13 × 4.
- (d) Reflect in the y-axis, +2 in x; roots 3, −2 — f(2 − x) is zero exactly when 2 − x equals one of f's roots: 2 − x = −1 or 2 − x = 4. Solving each correctly (x = 2 − (−1) = 3, and x = 2 − 4 = −2) gives the new roots x = 3 and x = −2. This is the same as reflecting y = f(x) in the y-axis to get f(−x), then translating 2 units in the positive x-direction to get f(−(x − 2)) = f(2 − x). Solving 2 − x = k as x = k − 2 instead of x = 2 − k is a sign slip when rearranging, and gives x = −3 and x = 2. Translating +2 in x with no reflection at all uses f(x − 2), whose roots are the original roots plus 2: x = 1 and x = 6 — this misses the reflection completely. Assuming 'no overall change' wrongly treats a reflection-and-translation pair as always cancelling out, when here the roots genuinely move, from x = −1 and x = 4 to x = 3 and x = −2.
- (b) Translate −90° in x, then translate −2 in y. — cos(x + 90°) translates the graph 90° in the NEGATIVE x-direction, since a positive shift inside the bracket moves a graph left, not right, and subtracting 2 afterwards translates it 2 units in the negative y-direction (down). So the sequence is: translate −90° in x, then translate −2 in y. Using +90° in x reverses the direction of the horizontal shift — the sign inside the bracket moves the graph the opposite way to what it looks like. Using +2 in y reverses the direction of the vertical shift; subtracting 2 outside the function moves the graph down, not up. Describing the −2 as a reflection in the x-axis is wrong because a reflection turns positive y-values negative and vice versa, whereas here every y-value is simply reduced by the fixed amount 2, which is what a translation does, not a reflection.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (c) x = 2 and x = 3 — x² − 5x + 6 factorises as (x − 2)(x − 3), since −2 and −3 multiply to give 6 and add to give −5. The graph crosses the x-axis where each bracket equals zero: x − 2 = 0 gives x = 2, and x − 3 = 0 gives x = 3. The option x = −2 and x = −3 comes from reading the signs inside the brackets directly instead of solving x − 2 = 0 and x − 3 = 0. The option x = 2 and x = −3 mixes up the sign of only one root. The option x = −1 and x = −6 comes from picking the wrong pair of factors of 6 (1 and 6 instead of 2 and 3) and then reading their signs directly from the brackets.
- (d) 1 — Method: find the step in the outputs for each step of 1 in the input, write the rule from that step and from one pair of values, then apply the rule to the last input. Working: the outputs −5, −3, −1 rise by 2 while x rises in ones, so x is multiplied by 2; at x = 1, 2 × 1 = 2 while y = −5, so 7 is subtracted, giving y = 2x − 7; at x = 4 the rule gives 2 × 4 = 8 and 8 − 7 = 1. Answer: y = 1. The distractors: 3 comes from carrying the outputs on one step too far, to x = 5; 0 comes from assuming the outputs −5, −3, −1 carry on by adding 1 rather than by adding 2; 8 comes from doubling the input and forgetting to subtract the 7.
- (d) The roots of x² − 6x + 5 = 0 are x = 1 and x = 5 (since it factorises to (x − 1)(x − 5)), so by symmetry the turning point has x-coordinate 3, not 6. — Factorising, x² − 6x + 5 = (x − 1)(x − 5), so the roots are x = 1 and x = 5. The turning point lies midway between the roots by symmetry: (1 + 5) ÷ 2 = 3. The coefficient of x has no direct role in locating the turning point this way. The option giving −6 makes an arbitrary sign change with no mathematical basis. The option giving 5 wrongly takes just one of the two roots instead of their midpoint.
- (b) 3 — Method: rearrange the equation into the form y = mx + c first, then read off the gradient. Working: dividing 4y = 12x + 20 by 4 gives y = 3x + 5, so the gradient is 3. The value 12 comes from reading the coefficient of x before dividing the equation by 4. The value 20 comes from using the constant term of the unsimplified equation instead of the gradient. The value 5 comes from finding the y-intercept, 20 / 4 = 5, and giving that instead of the gradient.
Build your own mix at the worksheet builder.