Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Algebra worksheet — GCSE Higher
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- 1.Which expression is equivalent to 7x − 3(2x − 6)?
- 2.p = 4. Work out the value of 2p³.
- 3.Solve 3x + 14 = 8x − 6
- 4.Solve x² − 100 = 0.
- 5.Solve the simultaneous equations 2x + y = 7 and x − y = 2.
- 6.A table shows y = x² − 6x + 5 at these points (x, y): (0, 5), (1, 0), (2, −3), (3, −4), (4, −3), (5, 0), (6, 5). Using the symmetry shown, write down the x-coordinate of the turning point.y = x² − 6x + 5
- 7.A company's cost, in £, for producing x items is shown on a graph. The tangent to the curve at x = 50 passes through (30, 400) and (70, 800). Interpret the gradient of this tangent in the context of the company's costs.
- 8.Solve x² + 7x = 0.
- 9.Which expression means 'add 3 to n, then multiply the result by 4'?
- 10.A printer starts a job with 480 sheets of paper loaded and prints at a steady rate. The number of sheets left, S, after t minutes is given by S = 480 − 24t. Work out how many minutes it takes for the paper to run out completely.
- 11.A point has coordinates (x, y), where x + y = 0 and x is not 0. In which two quadrants could this point lie?
- 12.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 13.For the equation 2x + 3 = 11, and the inequality 2x + 3 > 11, which statement correctly compares their solutions?
- 14.Work out the gradient of the straight line that passes through the points (−1, 5) and (3, −7).
- 15.Point P has coordinates (2, −5). P is reflected in the x-axis to point Q. Write down the coordinates of Q.
Answer key
- (c) x + 18 — Expand −3(2x − 6) by multiplying both terms by −3: −3 × 2x = −6x and −3 × (−6) = 18, giving 7x − 6x + 18 = x + 18. Writing x − 18 comes from not flipping the sign of the −6 inside the bracket, so −3 × (−6) is treated as −18 instead of +18. Writing x + 6 comes from forgetting to multiply the −6 by 3, only carrying its sign. Writing 13x − 18 comes from treating the whole bracket as being added rather than subtracted, so 3(2x − 6) = 6x − 18 is added to 7x.
- (d) 128 — In 2p³ the index belongs to p only, so cube p first and multiply by the coefficient afterwards. Cubing gives 4 × 4 × 4 = 64, and then 2 × 64 = 128. Cubing the coefficient as well would mean working out (2 × 4)³, which is 512. Reading the index as an instruction to multiply by 3 gives 2 × 4 × 3 = 24, and ignoring the coefficient altogether leaves 64.
- (c) x = 4 — Method: with an unknown on both sides, subtract the smaller x term from both sides so that all the x is on one side, then collect the numbers on the other. Working: subtracting 3x from both sides gives 14 = 5x − 6; adding 6 to both sides gives 20 = 5x; dividing both sides by 5 gives x = 4. Checking: 3 × 4 + 14 = 26 and 8 × 4 − 6 = 26. Answer: x = 4. The distractors: x = 2.5 comes from taking 3x off the left-hand side only, leaving 14 = 8x − 6 and so 8x = 20; x = −1.6 comes from changing the sign of the 8x when it is moved across but leaving the sign of the 14 unchanged, giving 3x − 8x = −6 + 14 and so −5x = 8; x = 15 comes from reaching 5x = 20 correctly and then subtracting 5 instead of dividing by 5.
- (a) x = 10 or x = −10 — Rearranging, x² = 100. Taking the square root of both sides gives x = ±10, i.e. x = 10 or x = −10. A candidate who forgets the negative root gives only x = 10. A candidate who halves 100 instead of taking its square root gets x = 50. A candidate who applies the ± sign to 100 itself instead of to its square root gets x = 100 or x = −100.
- (c) x = 3, y = 1 — Method: the y terms are +y and −y, so adding the two equations removes y and leaves an equation in x alone. Working: adding 2x + y = 7 and x − y = 2 gives 3x = 9, so x = 3; substituting x = 3 into x − y = 2 gives 3 − y = 2, so y = 1. Answer: x = 3, y = 1, which also satisfies 2 × 3 + 1 = 7. The distractors: x = 1, y = 3 comes from finding the two values correctly and then writing them against the wrong letters; x = 3, y = 2 comes from substituting x = 3 into 2x + y = 7 as 2 + 3 + y = 7, adding the coefficient instead of multiplying by it; x = 3, y = −1 comes from substituting into x − y = 2 as though it read x + y = 2.
- (d) x = 3 — The table is symmetrical about the turning point: y = 0 at both x = 1 and x = 5, and the lowest value, y = −4, occurs exactly halfway between them, at x = 3. Choosing x = 5 picks one of the roots rather than the midpoint between them. Choosing x = 1 picks the other root for the same reason. Choosing x = 6 picks the x-value where y returns to its starting value of 5, which is not the turning point.
- (d) The cost increases by about £10 per extra item — Gradient = change in cost ÷ change in items = (800 − 400) ÷ (70 − 30) = 400 ÷ 40 = 10. The units of the gradient are £ per item, so the cost is increasing by about £10 for every extra item produced, near x = 50. Subtracting in the wrong order, (400 − 800) ÷ (70 − 30) = −10, gives the right size but the wrong sign — check which point comes first each time. Leaving out the division by 40 gives £400 per item; dividing the wrong way round, 40 ÷ 400 = 0.1, gives £0.10 per item.
- (c) x = 0 or x = −7 — Factorising: x² + 7x = x(x + 7) = 0, so x = 0 or x + 7 = 0, giving x = 0 or x = −7. A candidate who divides both sides of the original equation by x, which loses the solution x = 0, gets only x = −7. A candidate who makes a sign error solving x + 7 = 0 gets x = 0 or x = 7. A candidate who misreads the coefficient and doubles it gets x = 0 or x = −14.
- (c) 4(n + 3) — 'Add 3 to n' must happen before 'multiply the result by 4', so the addition needs brackets to show it happens first: 4(n + 3). Writing 4n + 3 multiplies n by 4 immediately and only adds the 3 afterwards, which reverses the order the words describe. Writing n + 3 × 4 only multiplies the 3 by 4, and adds n as a separate, unmultiplied term — it treats 'the result' as just the 3, not the whole of n + 3. Writing 3(n + 4) keeps the correct structure but swaps which number is added and which is multiplied. The expression for 'add 3 to n, then multiply the result by 4' is 4(n + 3).
- (a) 20 — Method: the paper has run out when S = 0, so substitute S = 0 into the equation and solve for t. Working: 0 = 480 − 24t, so 24t = 480, and t = 480 / 24 = 20. Answer: it takes 20 minutes. The value 480 comes from giving the starting number of sheets, the intercept of the equation, instead of solving for t. The value 456 comes from working out 480 − 24 and stopping after one step instead of solving the equation fully. The value 0.05 comes from inverting the division, working out 24 / 480 instead of 480 / 24.
- (c) Second and fourth — If x + y = 0 then y = −x, so x and y always have opposite signs, one positive and one negative. A point with a negative x and a positive y lies in the second quadrant, and a point with a positive x and a negative y lies in the fourth quadrant, so the point lies in the second or the fourth. A candidate who reads x + y = 0 as meaning x and y have the same sign picks First and third, which is where x × y is positive, not where x + y = 0. A candidate who decides that y must be the positive coordinate picks the two quadrants above the x-axis, First and second. A candidate who decides that y must be the negative coordinate picks the two quadrants below the x-axis, Third and fourth.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (a) The equation has one solution; the inequality has many. — Method: solve each statement. From 2x + 3 = 11, 2x = 8, so x = 4 — a single value. From 2x + 3 > 11, 2x > 8, so x > 4 — every number greater than 4 makes the inequality true, so there are many solutions. So the equation has one solution and the inequality has many. Distractor origins: swapping the two round gives the range to the equation and the single value to the inequality; saying both have exactly one solution treats the > sign as if it were an = sign; saying both have many solutions treats the equation as if it were an inequality.
- (b) −3 — Method: the gradient of a straight line is the change in y divided by the change in x, with the two coordinates taken in the same order in the numerator as in the denominator. Working: going from (−1, 5) to (3, −7), the change in y is −7 − 5 = −12 and the change in x is 3 − (−1) = 4, so the gradient is −12 ÷ 4 = −3. Answer: −3. The distractors: 3 comes from subtracting the y-coordinates in one order and the x-coordinates in the other, giving 12 ÷ 4; −1/3 comes from dividing the change in x by the change in y instead of the other way round, giving 4 ÷ (−12); −6 comes from working out 3 − (−1) as 3 − 1 = 2, so that the change in y is divided by 2 rather than by 4.
- (c) (2, 5) — Reflecting in the x-axis keeps the x-coordinate the same and changes the sign of the y-coordinate: Q = (2, 5). (−2, −5) comes from reflecting in the y-axis instead, which changes the sign of the x-coordinate. (−2, 5) comes from reflecting in both axes. (2, −5) comes from not applying the reflection at all.
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