Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Algebra worksheet — GCSE Higher
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- 1.A pattern is made from tiles. Pattern 1 uses 4 tiles, pattern 2 uses 7 tiles, pattern 3 uses 10 tiles and pattern 4 uses 13 tiles, with each pattern using 3 more tiles than the one before. Work out an expression, in terms of n, for the number of tiles used in pattern n.
- 2.f(x) = (x + 1)/2. Find f⁻¹(x).
- 3.Line L has equation y = 2x + 3. Work out the equation of the line perpendicular to L that passes through the point (4, 1), giving your answer in the form x + 2y = c.y = 2x + 3
- 4.The function f(x) = x² for all real values of x has no inverse function, but g(x) = x² for x ≥ 0 does have one. Which statement correctly explains this?y = x²
- 5.Points A(8, 15) and B(−8, 15) both lie on the circle x² + y² = 289, which has centre (0, 0). Work out the length of the chord AB.
- 6.Which of these equations is equivalent to 5x − 2 = 3x + 8?
- 7.The line y = 3x + 6 meets the x-axis at one point. Work out the coordinates of that point.y = 3x + 6
- 8.A company's weekly profit, P thousand pounds, when it makes x thousand items is modelled by P = x² − 8x + 12, for x ≥ 0. Work out the values of x for which the company makes a loss.
- 9.The graph of y = 60 × (0.5)ˣ is sketched for x ≥ 0. Which statement correctly describes what happens to the curve as x increases?
- 10.Solve 2x² = 18.
- 11.Which expression means 'triple c, then add double d'?
- 12.The graph of y = x² − 5x + 6 crosses the x-axis at two points. By factorising, work out the x-coordinates of these two points.y = x² − 5x + 6
- 13.Expand and simplify 2(a + 6) − 2(a − 7)
- 14.A rule multiplies the input by a fixed number and then adds a fixed number. An input of 1 gives an output of 5, and an input of 3 gives an output of 11. Work out the rule, writing the input as x and the output as y.
- 15.A walker's distance-time graph is described as follows: she walks 3 km in the first 15 minutes at a steady speed, rests for 10 minutes, then walks a further 3 km in the next 20 minutes, also at a steady speed. Work out her speed, in km/h, during the first 15 minutes.
Answer key
- (b) 3n + 1 — Method: find how many more tiles each pattern uses, then find the constant by adjusting pattern 1's total. Working: each pattern uses 3 more tiles than the last, so the coefficient of n is 3. The constant is pattern 1's total minus the common difference: 4 − 3 = 1. Answer: the nth term is 3n + 1. 3n + 4 comes from using pattern 1's total, 4, as the constant without subtracting the common difference. 3n − 2 comes from a slip in working out the constant, subtracting the common difference twice (4 − 3 − 3 = −2) instead of once. n + 3 comes from swapping the common difference and the constant.
- (a) 2x − 1 — Swap x and y: x = (y + 1)/2. Multiply both sides by 2: 2x = y + 1. Subtract 1 from both sides: y = 2x − 1, so f⁻¹(x) = 2x − 1. Writing 2x + 1 comes from not flipping the sign on the 1 when it is moved across the equals sign. Writing (x − 1)/2 comes from reversing the sign of the 1 but leaving the ÷2 from the original rule in place, instead of turning it into ×2. Writing x/2 − 1 comes from dividing only the x by 2 and treating the 1 as already outside the fraction.
- (c) x + 2y = 6 — L has gradient 2, so the perpendicular gradient is −1/2. Substituting (4, 1) into y − 1 = −(1/2)(x − 4): y = −(1/2)x + 2 + 1 = −(1/2)x + 3, so 2y = −x + 6, giving x + 2y = 6. Distractor routes: x − 2y = 2 comes from using gradient +1/2 instead of −1/2, forgetting the negative sign the perpendicular rule needs. x + 2y = 9 comes from swapping the point's coordinates, substituting (1, 4) instead of (4, 1). x + 2y = −2 comes from a sign error distributing the negative gradient over the bracket, computing −(1/2)(x − 4) as −(1/2)x − 2 instead of −(1/2)x + 2.
- (d) g is one-to-one: f(3) = f(−3), removed by x ≥ 0 — A function has an inverse only if it is one-to-one: every output must come from exactly one input. f(3) = 9 and f(−3) = 9, so two different inputs give the same output, and there is no way to send 9 back to a single input — f is not one-to-one over all real x. Restricting the domain to x ≥ 0 removes one of the two inputs behind every such pair, so g is one-to-one and does have an inverse. 'g's outputs are positive; f's could be negative' is wrong because f(x) = x² also only gives outputs of 0 or more — the outputs of f and g are identical sets; it is the INPUTS that differ, not the outputs. 'Restricting any domain always creates an inverse' is wrong because a restriction only helps if it actually removes the repeated outputs: restricting f(x) = x² to x ≥ −3 still leaves f(1) = f(−1) = 1, so that restricted function is still not one-to-one and still has no inverse. 'Squares can never be reversed, under any conditions' is wrong because √9 = 3 does reverse 3² = 9 once you know the input was non-negative — a square root just cannot tell you WHICH of two inputs you started from unless the domain has already ruled one of them out.
- (a) 16 — A and B share the same y-coordinate, so the distance between them is the horizontal difference between their x-coordinates: 8 − (−8) = 16, giving a chord of length 16. Choosing 8 gives only the x-coordinate of one point, not the full distance between the two points. Choosing 34 is the diameter of the circle (2 × 17), not the length of this particular chord. Choosing 17 is the radius — the distance from the centre to A or to B, not from A to B.
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (b) (−2, 0) — Method: a graph meets the x-axis where the y-value is 0, so setting y = 0 turns the equation into a linear equation in x. Working: 0 = 3x + 6 gives 3x = −6, so x = (−6) ÷ 3 = −2 and the meeting point is (−2, 0). Answer: (−2, 0). The distractors: (2, 0) comes from solving 3x = −6 and then dropping the minus sign from the result; (0, 6) is the y-axis crossing, found by substituting x = 0 instead of y = 0; (6, 0) comes from reading the constant 6 straight off as the x-coordinate, without dividing by 3 and without changing its sign.
- (b) 2 < x < 6 — Factorise: x² − 8x + 12 = (x − 2)(x − 6), giving roots at x = 2 and x = 6. Since the coefficient of x² is positive, the graph is a U-shape that is negative, below the axis, between its roots. So P < 0 for 2 < x < 6. Distractor routes: x < 2 or x > 6 takes the region outside the roots, which is where P is positive, a profit, the opposite of a loss. 2 ≤ x ≤ 6 includes the endpoints, where P = 0 exactly, break-even rather than a loss, since the inequality is strict. −6 < x < −2 comes from factorising as (x + 2)(x + 6), reversing the sign of both roots.
- (a) It gets closer to zero but never actually reaches it. — y = 60 × (0.5)ˣ is always positive, however large x is, because a positive number raised to any power stays positive. As x increases, (0.5)ˣ gets smaller and smaller but never equals zero, so y approaches zero without ever reaching it. Believing the curve reaches zero when x = 60, because 60 is the starting value, mixes up the y-intercept with a stopping point — an exponential decay curve like this one never actually reaches the x-axis, so this is wrong. Believing the curve goes negative for large x is wrong because multiplying a positive number by (0.5) any number of times can never produce a negative result. Believing the curve levels off at y = 0.5, confusing the base of the exponential with its eventual level, is wrong: the base only controls how fast the curve falls, not where it settles — this curve settles at y = 0, not y = 0.5. Whenever you sketch an exponential decay curve, draw it approaching the x-axis but never touching it.
- (d) x = 3 or x = −3 — Method: get x² on its own with a coefficient of 1, then take the square root of both sides and keep both the positive and the negative root. Working: dividing 2x² = 18 by 2 gives x² = 9, and the square root of 9 is 3, so x = 3 or x = −3; both check, because 2 × 9 = 18 either way. Answer: x = 3 or x = −3. The distractors: x = 9 or x = −9 comes from dividing by 2 and then forgetting to take the square root; x = 4 or x = −4 comes from subtracting 2 from 18 instead of dividing by it, giving x² = 16; x = 6 or x = −6 comes from multiplying by 2 instead of dividing, giving x² = 36.
- (c) 3c + 2d — Method: 'triple c' is 3c, 'double d' is 2d, and 'add' joins the two separate terms with a plus sign. Working: 3c + 2d. Answer: 3c + 2d. 2c + 3d comes from swapping which letter gets tripled and which gets doubled. 6cd comes from multiplying the two terms together instead of adding them, and also multiplying the coefficients (3 × 2 = 6). 5(c + d) comes from adding the coefficients (3 + 2 = 5) and applying that single number to both letters together, as if c and d always came as a pair.
- (c) x = 2 and x = 3 — x² − 5x + 6 factorises as (x − 2)(x − 3), since −2 and −3 multiply to give 6 and add to give −5. The graph crosses the x-axis where each bracket equals zero: x − 2 = 0 gives x = 2, and x − 3 = 0 gives x = 3. The option x = −2 and x = −3 comes from reading the signs inside the brackets directly instead of solving x − 2 = 0 and x − 3 = 0. The option x = 2 and x = −3 mixes up the sign of only one root. The option x = −1 and x = −6 comes from picking the wrong pair of factors of 6 (1 and 6 instead of 2 and 3) and then reading their signs directly from the brackets.
- (d) 26 — Method: expand both brackets, treating the second as multiplication by −2 so that both of its terms change sign, then collect like terms. Working: 2(a + 6) = 2a + 12 and −2(a − 7) = −2a + 14, so the expression becomes 2a + 12 − 2a + 14; the a terms give 2a − 2a = 0, so no term in a survives, and the numbers give 12 + 14 = 26. Answer: 26. The distractors: −2 comes from expanding the second bracket as −2a − 14, so that the numbers give 12 − 14; 4a − 2 comes from adding 2(a − 7) instead of subtracting it, giving 2a + 12 + 2a − 14; 13 comes from multiplying the 2 over only the first term of each bracket, giving 2a + 6 − 2a + 7.
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
- (a) 12 km/h — Method: convert 15 minutes to hours: 15 ÷ 60 = 0.25 h. Speed = distance ÷ time = 3 ÷ 0.25 = 12 km/h. Distractor origins: 9 km/h is the speed for the second section (3 km in 20 minutes) instead of the first; 8 km/h is the average speed for the whole journey (6 km in 45 minutes) instead of just the first section; 0.2 km/h divides 3 km by 15 without converting the minutes into hours.
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