Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Higher
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- 1.The equation x² − 3x − 7 = 0 can be solved using the iterative formula xₙ₊₁ = √(3xₙ + 7). The starting value is x₀ = 4, so x₁ is the value after the formula has been used once. Work out x₃ correct to 3 decimal places.
- 2.The equation x³ + 4x − 9 = 0 is to be solved by iteration. Work out which one of these iterative formulas comes from a correct rearrangement of that equation.
- 3.Points A(−1, 2) and B(5, 8) are the endpoints of a line segment. Work out the equation of the perpendicular bisector of AB.
- 4.Solve 2x² − 32 = 0.
- 5.Solve the simultaneous equations 3x + 2y = 16 and x + y = 7. Work out the value of y.
- 6.Solve the inequality 2(x − 1) ≤ 8.
- 7.For the graph of y = 1/x, where x cannot be zero, which of these statements is correct?
- 8.Point R has coordinates (3, −5). Point R is reflected in the line y = 2 to point S. Write down the coordinates of S.
- 9.A hiker's distance-time graph shows the following: he walks 5 km in the first 1 hour at a steady speed, rests for 1 hour, then walks a further 9 km in the next 2 hours, also at a steady speed. Work out his average speed for the whole journey, in km/h.
- 10.A cyclist's velocity increases from 3 m/s to 11 m/s over 5 seconds, at a constant rate. Work out the cyclist's acceleration, in m/s².
- 11.A circle has centre (0, 0) and passes through the point (7, 24). Work out the equation of the circle.
- 12.Factorise 6x² − 7x − 3.
- 13.A rule turns each input into an output. An input of 0 gives an output of −1, an input of 1 gives an output of 1, and an input of 2 gives an output of 3. Work out the rule, writing the input as x and the output as y.
- 14.A plumber charges a call-out fee plus an hourly rate. The total cost, y in pounds, of a job lasting x hours is given by y = 45x + 60. Work out the total cost of a job that lasts 3 hours.y = 45x + 60
- 15.A plumber charges a call-out fee of £30 plus £25 for each hour worked. The total bill for a job was £130. Work out how many hours the plumber worked.
Answer key
- (d) 4.521 — x₁ = √(3 × 4 + 7) = √19 = 4.358898944. x₂ = √(3 × 4.358898944 + 7) = √20.076696833 = 4.480702716. x₃ = √(3 × 4.480702716 + 7) = √20.442108148 = 4.521294964, which rounds to 4.521. Mislabelling the starting value x₀ as x₁, so that the working stops one iteration too early, reports the true x₂ = 4.480702716, which rounds to 4.481. Working out one iteration too many reports the true x₄ = √(3 × 4.521294964 + 7) = 4.534741987, which rounds to 4.535. Applying the formula in the wrong order, calculating √(3xₙ) + 7 at every step instead of √(3xₙ + 7), gives, from x₀ = 4: √12 + 7 = 10.464101615, then √(3 × 10.464101615) + 7 = 12.602883619, then √(3 × 12.602883619) + 7 = 13.148873950, which rounds to 13.149.
- (c) xₙ₊₁ = ∛(9 − 4xₙ) — Method: a formula xₙ₊₁ = f(xₙ) is a correct rearrangement when the equation x = f(x) turns back into the equation you started with, so rearrange x³ + 4x − 9 = 0 by making the cube the subject. Working: x³ + 4x − 9 = 0 gives x³ = 9 − 4x, because the 4x and the 9 each change sign as they cross the equals sign; taking the cube root of both sides gives x = ∛(9 − 4x), which is the formula xₙ₊₁ = ∛(9 − 4xₙ). Answer: xₙ₊₁ = ∛(9 − 4xₙ). The distractors: ∛(9 + 4xₙ) comes from writing x³ = 9 + 4x, moving the 4x across the equals sign without changing its sign; (9 + xₙ³)/4 comes from making the linear term the subject but keeping the sign of the cube, writing 4x = 9 + x³ when the equation gives 4x = 9 − x³; ∛(9 − 4xₙ³) cubes the x in the linear term as well, changing a term the original equation never cubed.
- (d) x + y = 7 — The midpoint of AB is (−1 + 5)/2, (2 + 8)/2, which is (2, 5). The gradient of AB is (8 − 2)/(5 − (−1)) = 6/6 = 1. The perpendicular bisector has gradient −1 and passes through (2, 5): y − 5 = −(x − 2), which rearranges to x + y = 7. Distractor routes: x − y = −3 uses the gradient of AB itself, 1, rather than its negative reciprocal, giving a line PARALLEL to AB through the midpoint instead of perpendicular to it. x + y = 12 comes from adding the y-coordinates, 2 + 8 = 10, but forgetting to divide by 2, using the midpoint (2, 10) instead of (2, 5). x + y = 4 comes from using A's x-coordinate, −1, directly instead of averaging it with B's, giving the point (−1, 5) instead of the true midpoint (2, 5).
- (d) x = 4 or x = −4 — Method: divide both sides by 2 to get x² = 16, then take the square root of both sides: x = 4 or x = −4. Distractor origins: x = 4 forgets the negative root; x = 8 comes from halving 16 instead of taking its square root; x = 16 stops at x² = 16 without ever taking the square root.
- (b) 5 — From x + y = 7, x = 7 − y. Substituting into 3x + 2y = 16: 3(7 − y) + 2y = 16, so 21 − 3y + 2y = 16, giving 21 − y = 16, so y = 5 (then x = 2). A candidate who forgets to multiply the y-term inside the bracket by 3 would write 21 − y + 2y = 16, giving 21 + y = 16, so y = −5. A candidate who subtracts the two equations directly, (3x + 2y) − (x + y) = 16 − 7, gets 2x + y = 9, and if they wrongly treat this as giving y alone, ignoring the x term, they would answer 9. A candidate who reports the value of x instead of y would answer 2.
- (b) x ≤ 5 — Method: divide out the bracket first, then undo the number term; the inequality sign turns round only if both sides are multiplied or divided by a negative number. Working: dividing both sides of 2(x − 1) ≤ 8 by 2 gives x − 1 ≤ 4, and 2 is positive so the ≤ is unchanged; adding 1 to both sides gives x ≤ 5. Answer: x ≤ 5. The distractors: x ≤ 3 comes from subtracting 1 from 4 instead of adding 1 to both sides; x ≤ 4 comes from stopping at 8 ÷ 2 = 4 and never undoing the −1 inside the bracket; x < 5 comes from reading ≤ as a strict inequality, which wrongly leaves the boundary value out of the solution set.
- (d) The graph never crosses either axis — Since x ≠ 0, there is no point on the graph where x = 0, so it cannot cross the y-axis; likewise 1/x is never equal to 0 for any x, so it cannot cross the x-axis either — the graph never touches either axis. A candidate who forgets the restriction x ≠ 0 might think the graph behaves like other graphs and passes through the origin, (0, 0). A candidate who correctly rules out the x-axis but forgets that x = 0 is also excluded might say the graph crosses the y-axis but never the x-axis. A candidate who only pictures the branch where x and y are both positive might say the graph has only one branch, in quadrant 1, forgetting the second branch where x and y are both negative.
- (c) (3, 9) — Reflecting in the horizontal line y = 2 keeps the x-coordinate the same and maps y to 2 × 2 − y = 4 − (−5) = 9, so S = (3, 9). A candidate who uses k − y instead of 2k − y gets 2 − (−5) = 7, giving (3, 7). A candidate who reflects in the x-axis instead of the line y = 2, simply changing the sign of y, gets (3, 5). A candidate who also changes the sign of the x-coordinate, as if reflecting in both axes, gets (−3, 9).
- (a) 3.5 km/h — Average speed is total distance ÷ total time. Total distance = 5 + 9 = 14 km. Total time, including the rest, = 1 + 1 + 2 = 4 hours. So average speed = 14 ÷ 4 = 3.5 km/h. Leaving out the 1 hour rest and dividing by only the 3 hours of walking gives 14 ÷ 3 = 4.67 km/h. Averaging the two separate speeds, 5 km/h and 4.5 km/h, instead of using total distance over total time, gives (5 + 4.5) ÷ 2 = 4.75 km/h. Dividing only the second leg's distance by the total time, 9 ÷ 4 = 2.25 km/h, ignores the first leg's distance.
- (b) 1.6 m/s² — Acceleration is the change in velocity divided by the time taken: (11 − 3) ÷ 5 = 8 ÷ 5 = 1.6 m/s². Forgetting to subtract the initial velocity and dividing the final velocity by the time instead gives 11 ÷ 5 = 2.2 m/s². Inverting the fraction, dividing the time by the change in velocity, gives 5 ÷ 8 = 0.625 m/s². Finding the change in velocity, 8 m/s, but stopping without dividing by the time gives 8 m/s².
- (b) x² + y² = 625 — Since (7, 24) lies on the circle, x² + y² = 7² + 24² = 49 + 576 = 625, so the equation is x² + y² = 625. Choosing x² + y² = 31 adds the coordinates 7 and 24 directly instead of squaring them first. Choosing x² + y² = 576 uses only 24² and forgets to add 7². Choosing x² + y² = 49 uses only 7² and forgets to add 24².
- (b) (3x + 1)(2x − 3) — To factorise 6x² − 7x − 3, look for two numbers that multiply to 6 × (−3) = −18 and add to −7: these are −9 and 2. Splitting the middle term gives 6x² − 9x + 2x − 3, which groups to 3x(2x − 3) + 1(2x − 3) = (3x + 1)(2x − 3). Writing (3x − 1)(2x + 3) comes from using the pair 9 and −2 instead — the right product but the wrong signs, giving +7x instead of −7x. Writing (6x − 1)(x + 3) comes from picking the factor pair 18 and −1: it multiplies to −18 correctly, but it adds to 17, not −7, so checking only the product splits the middle term as 6x² + 18x − x − 3 and pairs the wrong factors of 6 and 3 together. Writing (x − 3)(6x + 1) comes from that same unchecked pair used the other way round, splitting the middle term as 6x² + x − 18x − 3.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (d) £195 — Substituting x = 3 into y = 45x + 60 gives y = 45 × 3 + 60 = 135 + 60 = 195. A candidate who forgets to add the call-out fee would get only 45 × 3 = £135. A candidate who adds the hours to the fee and the rate instead of multiplying would get 45 + 60 + 3 = £108. A candidate who multiplies both the hourly rate and the call-out fee by the number of hours would get 45 × 3 + 60 × 3 = £315.
- (b) 4 — Method: form the equation 30 + 25h = 130, where h is the number of hours, then solve for h. Working: subtract the call-out fee from the total bill: 25h = 130 − 30 = 100. Divide by the hourly rate: h = 100 ÷ 25 = 4. Answer: 4 hours. 5.2 comes from dividing the whole bill by the hourly rate without subtracting the fixed fee first, 130 ÷ 25. 3.5 comes from swapping the fee and the rate, subtracting the rate from the bill and dividing by the fee, (130 − 25) ÷ 30. 6.4 comes from adding the call-out fee to the bill instead of subtracting it, before dividing by the rate, (130 + 30) ÷ 25.
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