Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Higher
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- (a) 4.897 — Method: substitute the starting value into the right-hand side of the formula to get x₁, then feed each new value back in, keeping the whole calculator display every time and rounding only at the very end. Working: x₁ = √(5 × 2 + 2) = √12 = 3.46410…; x₂ = √(5 × 3.46410… + 2) = √19.32050… = 4.39551…; x₃ = √(5 × 4.39551… + 2) = √23.97755… = 4.89668…, which is 4.897 correct to 3 decimal places. Answer: 4.897. The distractors: 4.396 is x₂, written down by a candidate who counts the starting value x₀ as the first iterate and so stops one use of the formula early; 3.464 is x₁, the value after using the formula only once; 5.146 is x₄, one use of the formula too many — the mirror image of the first slip, made by a candidate who labels the first value worked out as x₀ rather than as x₁ and so runs the count a step long.
- (b) x = 5 — Area = length × width, so x(x + 3) = 40, which rearranges to x² + 3x − 40 = 0. This factorises as (x + 8)(x − 5) = 0: the two numbers in the brackets must multiply to −40 and add to +3, and the pair 8 and −5 does both. This gives x = −8 or x = 5. Since x is a length, it cannot be negative, so x = 5. A candidate who gives both solutions without rejecting the negative one, which cannot be a length, answers x = 5 or x = −8. A candidate who picks the wrong factor pair of 40, such as 10 and −4 instead of 8 and −5, gets (x + 10)(x − 4) = 0 and answers x = 4. A candidate who rejects the wrong root, keeping the negative solution instead of the positive one, answers x = −8.
- (c) 4.30 — Method: substitute the starting value into the right-hand side to get x₁, then feed each value back in, keeping the whole display and respecting the order of operations, which divides before it subtracts. Working: x₁ = 5 − 3 ÷ 2.5 = 5 − 1.2 = 3.8; x₂ = 5 − 3 ÷ 3.8 = 5 − 0.78947… = 4.21052…; x₃ = 5 − 3 ÷ 4.21052… = 5 − 0.7125 = 4.2875; x₄ = 5 − 3 ÷ 4.2875 = 5 − 0.69970… = 4.30029…, which is 4.30 correct to 3 significant figures. Answer: 4.30. The distractors: 4.29 is x₃ = 4.2875 rounded, reached by counting the starting value itself as the first iterate and so stopping one use of the formula early; 3.80 is x₁, the value after a single use of the formula; 2.50 comes from working out (5 − 3) ÷ xₙ instead of 5 − (3 ÷ xₙ), subtracting before dividing, which produces the sequence 0.8, 2.5, 0.8, 2.5 and lands on 2.5 at the fourth step.
- (b) x ≥ 5 — Expand the bracket: 2(3x − 1) = 6x − 2, so the inequality is 6x − 2 ≥ 4x + 8. Subtract 4x from both sides and add 2 to both sides: 2x ≥ 10. Divide both sides by 2: x ≥ 5. A candidate who only multiplies the 3x by 2 and forgets to multiply the −1 gets 6x − 1 ≥ 4x + 8, leading to x ≥ 4.5. A candidate who adds 4x instead of subtracting it gets 10x ≥ 10, leading to x ≥ 1. A candidate who multiplies by 2 instead of dividing gets x ≥ 20.
- (c) 496 — d = 0.4v² + 6. First v² = 35 × 35 = 1225. Then 0.4 × 1225 = 490. Add 6: 490 + 6 = 496 m. 490 comes from forgetting to add the 6 at the end. 202 comes from squaring 0.4v together instead of squaring only v, (0.4 × 35)² + 6 = 14² + 6 = 202. 20 comes from using v instead of v², 0.4 × 35 + 6.
- (c) x = −2 or x = 4 — The solutions of x² − 2x − 8 = 0 are the x-values where y = 0. From the table, y = 0 when x = −2 and when x = 4, so those are the two solutions. Distractor origins: x = −1 or x = 3 picks the pair of x-values that give equal (but non-zero) y-values instead of y = 0; x = 0 or x = −8 mixes up an x-value with its corresponding y-value; x = −2 only reads off one of the two roots and misses the other.
- (c) 14.1 — Method: in x² + y² = r² the right-hand side is the square of the radius, so take its square root to find the radius, then double the radius because the diameter is twice the radius. Working: r² = 50, so r = √50 = 7.07106…, and the diameter is 2 × 7.07106… = 14.14213…, which is 14.1 correct to 1 decimal place. Answer: 14.1. The distractors: 7.1 is the radius, worked out correctly but never doubled, so it answers a question about the radius rather than the diameter; 100.0 comes from doubling the 50 on the right-hand side, treating r² as though it were already the radius; 25.0 comes from halving the 50, treating r² as though it were already the diameter.
- (b) 1.6 m/s² — Acceleration is the change in velocity divided by the time taken: (11 − 3) ÷ 5 = 8 ÷ 5 = 1.6 m/s². Forgetting to subtract the initial velocity and dividing the final velocity by the time instead gives 11 ÷ 5 = 2.2 m/s². Inverting the fraction, dividing the time by the change in velocity, gives 5 ÷ 8 = 0.625 m/s². Finding the change in velocity, 8 m/s, but stopping without dividing by the time gives 8 m/s².
- (c) 81 m — Split the velocity-time graph into its three phases. The accelerating phase (0 to 4 s) is a triangle: 1/2 × 4 × 6 = 12. The constant phase (4 s at 6 m/s, for 10 s) is a rectangle: 10 × 6 = 60. The decelerating phase (3 s) is a triangle: 1/2 × 3 × 6 = 9. Total distance: 12 + 60 + 9 = 81 m. Forgetting the final decelerating phase entirely and adding only the first two areas gives 12 + 60 = 72 m. Treating all three phases as rectangles, forgetting to halve either triangular phase, gives 4 × 6 + 10 × 6 + 3 × 6 = 102 m. Halving only the deceleration triangle correctly but treating the acceleration phase as a rectangle too gives 4 × 6 + 60 + 9 = 93 m.
- (b) 14 m/s — Average speed for a whole journey is total distance divided by total time: 350 ÷ 25 = 14 m/s. Multiplying the distance and time instead of dividing gives 350 × 25 = 8750 m/s. Adding the distance and time instead of dividing gives 350 + 25 = 375 m/s. Inverting the division, working out time divided by distance, gives 25 ÷ 350, which rounds to 0.07 m/s.
- (c) 2.61 — The limit L satisfies L = 12 ÷ (L + 2), so L(L + 2) = 12, giving L² + 2L − 12 = 0 and L = (−2 + √52) ÷ 2 = 2.6056, which is 2.61 to 2 decimal places (the early iterates 4, 2, 3, 2.4, 2.73, ... oscillate around this value before settling). Choosing 3.00 reads off x₃, one of the early oscillating values, before the sequence has settled close to the limit. Choosing 4.00 reads off x₁, the very first iterate, not the value the sequence approaches. Choosing 6.00 comes from writing the limit equation as L = 12 ÷ 2, leaving L itself out of the denominator.
- (a) 4 — The gradient of a straight line through two points is the change in y divided by the change in x. Change in y = 21 − 5 = 16. Change in x = 6 − 2 = 4. Gradient = 16 ÷ 4 = 4. Dividing x by y instead of y by x gives 0.25; forgetting to divide by the change in x at all leaves 16; dividing by only one of the two x-coordinates, 16 ÷ 2 = 8, uses the wrong denominator.
- (c) 10 m/s — A symmetric chord gradient uses the two points either side of t = 3: (2, 40) and (4, 60). The gradient is the change in height divided by the change in time: (60 − 40) ÷ (4 − 2) = 20 ÷ 2 = 10 m/s. Using only the values either side of one gap, (2, 40) and (3, 54), instead of the full symmetric chord, gives (54 − 40) ÷ (3 − 2) = 14 m/s. Getting the correct number but dropping the time unit, leaving only metres, gives 10 m. Dividing time by height instead of height by time inverts the calculation to (4 − 2) ÷ (60 − 40) = 0.1 s/m.
- (c) The object was stationary (not moving) — On a distance-time graph, the gradient at any point represents the speed at that point. A gradient of 0 means distance is not changing over time, so the object is stationary. A straight, sloped line (not flat) shows constant nonzero speed; a curve bending one way shows acceleration or deceleration; a flat section is not a maximum speed — it is no speed at all. Read the shape of the graph, not just how steep it looks.
- (d) x² − 7x − 3 = 0 — Method: an iteration settles where the next value equals the one before it, so both can be written as the same letter x; replace every xₙ by x, square both sides to clear the square root, and collect all the terms on one side. Working: x = √(7x + 3) gives x² = 7x + 3 on squaring both sides; subtracting 7x and 3 from both sides gives x² − 7x − 3 = 0. Answer: x² − 7x − 3 = 0. The distractors: x² + 7x − 3 = 0 moves the 7x across the equals sign without changing its sign; x² − 7x + 3 = 0 makes that same slip on the constant instead, leaving the 3 positive as it crosses; x² − 7x − 9 = 0 squares the expression term by term, squaring the 3 to give 9 as though squaring √(7x + 3) gave 7x + 9, which is the (a + b)² = a² + b² mistake dressed as a square root.
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