Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Higher
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- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (d) y = x² − 10x + 21 — A translation by the vector (3, 0) moves the graph 3 units in the positive x-direction, which means replacing every x in the equation with (x − 3). Substitute into x² − 4x: (x − 3)² − 4(x − 3). Expand (x − 3)² to x² − 6x + 9, and expand −4(x − 3) to −4x + 12. Collecting like terms, x² − 6x + 9 − 4x + 12 = x² − 10x + 21, so the image is y = x² − 10x + 21. Substituting (x + 3) instead of (x − 3) — translating in the wrong direction — gives y = x² + 2x − 3. Adding 3 straight onto the original equation, treating the translation as vertical instead of horizontal, gives y = x² − 4x + 3. Expanding (x − 3)² as x² − 3x + 9, using −3x instead of −6x for the middle term, and then combining with −4(x − 3) gives y = x² − 7x + 21.
- (b) £115, and C = 40 + 25h is a formula — Substitute h = 3 into the rule, multiplying before adding. The hours cost 25 × 3 = 75, and adding the call-out fee gives 40 + 75 = 115, so the charge is £115. The rule itself links two different quantities, C and h, and lets one be worked out from the other, so it is a formula; an expression would have no equals sign in it. Adding the fee before multiplying gives 65 × 3 = 195, which charges the call-out fee three times over, and stopping at 40 + 25 leaves £65, the charge for a single hour.
- (a) 3y² — 'y squared, multiplied by 3' means the square is applied to y only, and the result is then multiplied by 3, written as 3y². Writing y³ mistakes the multiplication by 3 for an extra factor of y, adding to the power instead of using a coefficient. Writing (3y)² squares the whole of 3y, including the 3, which gives 9y² rather than 3y² — the square should apply to y alone. Writing 3 + y² adds the 3 instead of multiplying by it. The expression for 'y squared, multiplied by 3' is 3y².
- (c) y = 3x + 7 — Method: the gradient is the change in y divided by the change in x with both taken in the same order, and a point whose x-coordinate is 0 gives the constant straight away because it lies on the y-axis. Working: m = (7 − 1) ÷ (0 − (−2)) = 6 ÷ 2 = 3; the point (0, 7) lies on the y-axis, so c = 7 and the line is y = 3x + 7. Answer: y = 3x + 7. The distractors: y = −3x + 7 comes from taking the y-difference as 1 − 7 while taking the x-difference as 0 − (−2), so the two subtractions run in opposite orders; y = 3x + 1 comes from using the y-coordinate of (−2, 1) as the constant instead of the point that actually lies on the y-axis; y = (1/3)x + 7 comes from writing the gradient upside down as the change in x over the change in y, 2 ÷ 6.
- (b) y decreases towards zero but never reaches it — Method: as x gets larger, dividing 20 by a bigger number gives a smaller result, so y decreases; because 20/x can never be exactly zero for any positive x, the curve gets closer to zero without ever reaching it, so y decreases towards zero but never reaches it. Distractor origins: 'y increases towards a limit but never reaches it' has the relationship backwards, treating y as increasing when it is actually decreasing; 'y decreases at a steady rate and reaches zero' wrongly assumes the graph behaves like a straight line that eventually hits zero; 'y stays the same however large x becomes' wrongly assumes there is no change in y at all.
- (c) x = 2 or x = 3 — Method: factorise into two brackets whose numbers multiply to the constant term and add to the coefficient of x, then set each bracket equal to zero. Working: two numbers that multiply to 6 and add to −5 are −2 and −3, so x² − 5x + 6 = (x − 2)(x − 3) = 0; then x − 2 = 0 gives x = 2 and x − 3 = 0 gives x = 3. Answer: x = 2 or x = 3. The distractors: x = −2 or x = −3 comes from reading the numbers inside the brackets as the solutions instead of changing their signs; x = 1 or x = 6 comes from taking the first factor pair of 6 without checking that the pair adds to −5; x = 5 or x = 6 comes from reading the solutions straight off the 5 and the 6 in the equation.
- (c) y = 3x + 5 — Method: find the gradient from the two points, then substitute one point into y = mx + c to find c. Working: gradient = (14 − 2) ÷ (3 − (−1)) = 12 ÷ 4 = 3. Using the point (3, 14): 14 = 3(3) + c, so 14 = 9 + c, giving c = 5. Answer: y = 3x + 5. y = 6x − 4 comes from mishandling the negative x-coordinate, treating 3 − (−1) as 3 − 1 = 2, so the gradient becomes 12 ÷ 2 = 6, and then c = 14 − 18 = −4. y = 3x + 23 comes from a sign error isolating c, adding 9 to 14 instead of subtracting it: c = 14 + 9 = 23. y = x/3 + 13 comes from dividing the change in x by the change in y instead of the other way round, giving a gradient of 4 ÷ 12 = 1/3, and then c = 14 − 1 = 13.
- (d) x > 4 — Method: collect the x terms on one side and the numbers on the other, then divide by the coefficient of x; dividing by a positive number leaves the sign as it is. Working: subtracting 2x from both sides of 4x + 1 > 2x + 9 gives 2x + 1 > 9; subtracting 1 from both sides gives 2x > 8; dividing both sides by 2 gives x > 4. Answer: x > 4. The distractors: x < 4 comes from turning the sign round while dividing by 2; x > 5 comes from adding the 1 to the 9 instead of subtracting it, giving 2x > 10; x < 5 comes from making both of those mistakes together.
- (b) x ≤ 5 — Method: divide out the bracket first, then undo the number term; the inequality sign turns round only if both sides are multiplied or divided by a negative number. Working: dividing both sides of 2(x − 1) ≤ 8 by 2 gives x − 1 ≤ 4, and 2 is positive so the ≤ is unchanged; adding 1 to both sides gives x ≤ 5. Answer: x ≤ 5. The distractors: x ≤ 3 comes from subtracting 1 from 4 instead of adding 1 to both sides; x ≤ 4 comes from stopping at 8 ÷ 2 = 4 and never undoing the −1 inside the bracket; x < 5 comes from reading ≤ as a strict inequality, which wrongly leaves the boundary value out of the solution set.
- (c) £9.70 — F = 2.50 + 1.20 × 6 = 2.50 + 7.20 = £9.70. £7.20 comes from forgetting to add the £2.50 fixed charge. £10.20 comes from adding the 2.50 to the number of miles before multiplying by 1.20, 1.20 × (6 + 2.50). £22.20 comes from adding the fixed charge and the rate together first and then multiplying by the miles, (2.50 + 1.20) × 6.
- (a) x = −1.8 and x = 2.8 — Method: the solutions of x² − x − 2 = 3 are the x-coordinates of the points where the curve y = x² − x − 2 meets the line y = 3, read off the grid to 1 decimal place. Working: the curve meets the line y = 3 at approximately x = −1.8 and at x = 2.8. Answer: x ≈ −1.8 and x ≈ 2.8. Distractor refutation: x = −1.0 and x = 2.0 comes from reading where the curve crosses the x-axis (y = 0), solving x² − x − 2 = 0, instead of where it meets the line y = 3. x = −3.0 and x = 4.0 comes from taking the two ends of the drawn curve as the intersection points, instead of finding where it actually crosses the line y = 3. x = 1.8 and x = 2.8 comes from a sign slip on the left-hand intersection, reading it as positive instead of negative.
- (c) x = 2, y = 5 — x² − 4x + 9 = (x − 2)² − 2² + 9 = (x − 2)² + 5. Substituting x = 2: 2² = 4, 4 × 2 = 8, so 4 − 8 + 9 = 5, confirming the minimum value 5 at x = 2: turning point (2, 5). Using −4 instead of half of it inside the bracket gives (x − 4)² − 7, turning point (4, −7) — wrong, because only half the coefficient of x belongs inside the bracket. Reading the bracket's sign directly as the turning point's x-coordinate gives (−2, 5) — wrong, because (x − 2)² is zero at x = 2, not x = −2. Computing 4 − 9 = −5 instead of 9 − 4 = 5 flips the sign of the constant, giving (2, −5) — wrong, since the completed square's constant must be evaluated as 9 minus 4, not 4 minus 9. Substitute the x-value back into the original equation whenever you are unsure of a sign.
- (c) (2, 5) — Reflecting in the x-axis keeps the x-coordinate the same and changes the sign of the y-coordinate: Q = (2, 5). (−2, −5) comes from reflecting in the y-axis instead, which changes the sign of the x-coordinate. (−2, 5) comes from reflecting in both axes. (2, −5) comes from not applying the reflection at all.
- (d) £195 — Substituting x = 3 into y = 45x + 60 gives y = 45 × 3 + 60 = 135 + 60 = 195. A candidate who forgets to add the call-out fee would get only 45 × 3 = £135. A candidate who adds the hours to the fee and the rate instead of multiplying would get 45 + 60 + 3 = £108. A candidate who multiplies both the hourly rate and the call-out fee by the number of hours would get 45 × 3 + 60 × 3 = £315.
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