Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Higher
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- (d) It has a solution between x = 2.2 and x = 2.3 — Since f(2.2) is negative and f(2.3) is positive, the graph of f crosses the x-axis somewhere between x = 2.2 and x = 2.3, so the equation has a solution in that interval. Choosing 'between x = −2.2 and x = −2.3' confuses the negative f-VALUE at 2.2 with a negative x-value. Choosing 'no solution' misreads a change of sign as meaning the opposite of what it shows. Choosing 'exactly two solutions' assumes a single change of sign must give two roots, which is not what the rule guarantees.
- (b) y = f(−x) — y = f(−x) reflects the graph of y = f(x) in the y-axis: every x-coordinate changes sign. The x-intercepts −3 and 7 become 3 and −7, matching the second graph's intercepts −7 and 3. A point already on the y-axis is unaffected, since −0 = 0, so the y-intercept (0, 21) stays exactly where it is — matching the second graph as well. y = −f(x) leaves the x-intercepts unchanged at −3 and 7, since f(x) = 0 exactly where −f(x) = 0, which does not match; it also sends the y-intercept to (0, −21), a second mismatch. y = −f(−x) does send the x-intercepts to the right places, −7 and 3, but it sends the y-intercept to (0, −21) instead of (0, 21), so it fails the second clue. y = f(x) − 4 moves every point down 4, sending the y-intercept to (0, 17) instead of (0, 21), so it fails the y-axis clue. Test each option against BOTH clues — the pair of x-intercepts and the point on the y-axis — because more than one option gets only one of the two right.
- (c) (2, 5) — Reflecting in the x-axis keeps the x-coordinate the same and changes the sign of the y-coordinate: Q = (2, 5). (−2, −5) comes from reflecting in the y-axis instead, which changes the sign of the x-coordinate. (−2, 5) comes from reflecting in both axes. (2, −5) comes from not applying the reflection at all.
- (d) 2x/(x − 2) — Factorise x² − 4 as (x − 2)(x + 2) first — it's a difference of two squares. The (x + 2) in the numerator then cancels with the (x + 2) in the factorised denominator, and 6x² ÷ 3x simplifies to 2x, leaving 2x/(x − 2). Writing 2/(x − 2) comes from over-cancelling 6x² ÷ 3x as 2 instead of 2x, dropping the x that should remain. Writing 2x/(x + 2) comes from factorising x² − 4 as (x + 2)² instead of (x − 2)(x + 2), a difference of two squares always has one plus and one minus bracket. Writing 2x²/(x − 2) comes from simplifying 6x² ÷ 3x as 2x² instead of 2x, dividing the coefficients but not reducing the power of x.
- (d) x = (y + 8) / 3 — Method: add 8 to both sides, then divide the whole side by 3. Working: y = 3x − 8, so adding 8 to both sides gives y + 8 = 3x, then dividing both sides by 3 gives x = (y + 8) / 3. The value x = y + 8 / 3 is Priya's version, which comes from dividing only the 8 by 3 instead of dividing the whole expression y + 8 by 3. The value x = (y − 8) / 3 comes from a sign error, keeping −8 instead of moving it to +8. The value x = 3(y + 8) comes from multiplying by 3 instead of dividing.
- (d) (0, 4) — Method: in the form y = mx + c the constant c is the y-coordinate of the point where the line crosses the y-axis, and every point on that axis has x-coordinate 0. Working: comparing y = 2x + 4 with y = mx + c gives c = 4, and substituting x = 0 confirms y = 2 × 0 + 4 = 4, so the crossing point is (0, 4). Answer: (0, 4). The distractors: (4, 0) is the same pair of numbers written in the wrong order and is a point on the x-axis; (0, 2) comes from reading the gradient 2 as the intercept, confusing m with c; (−2, 0) is where the line crosses the x-axis, found by solving 0 = 2x + 4 instead.
- (a) (40, 0) — Method: a graph crosses the x-axis where y = 0, which in this context is the moment the tank holds no water, so substituting y = 0 and solving gives the time. Working: 0 = −5x + 200 gives 5x = 200, so x = 200 ÷ 5 = 40 and the crossing point is (40, 0); the tank is empty after 40 minutes. Answer: (40, 0). The distractors: (0, 200) is the y-axis crossing, the 200 litres in the tank at the start, found by substituting x = 0 instead of y = 0; (200, 0) comes from reading the constant 200 as the x-coordinate without dividing by the 5 litres lost each minute; (0, 40) has the right number in the wrong place, with the time written as a y-coordinate.
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
- (b) y decreases towards zero but never reaches it — Method: as x gets larger, dividing 20 by a bigger number gives a smaller result, so y decreases; because 20/x can never be exactly zero for any positive x, the curve gets closer to zero without ever reaching it, so y decreases towards zero but never reaches it. Distractor origins: 'y increases towards a limit but never reaches it' has the relationship backwards, treating y as increasing when it is actually decreasing; 'y decreases at a steady rate and reaches zero' wrongly assumes the graph behaves like a straight line that eventually hits zero; 'y stays the same however large x becomes' wrongly assumes there is no change in y at all.
- (d) 36 — (2n)² means the whole of 2n is squared, so with n = 3: (2n)² = (2 × 3)² = 6² = 36. Answering 18 instead works out 2n² — squaring only the n and then multiplying by 2 — which is a different expression because the brackets around 2n are missing. Answering 12 squares only the coefficient, treating (2n)² as 2² × n = 4 × 3 = 12, and forgets to square the n as well. Answering 9 ignores the coefficient of 2 altogether and works out n² on its own. The value of (2n)² when n = 3 is 36.
- (d) 1 — Method: find the step in the outputs for each step of 1 in the input, write the rule from that step and from one pair of values, then apply the rule to the last input. Working: the outputs −5, −3, −1 rise by 2 while x rises in ones, so x is multiplied by 2; at x = 1, 2 × 1 = 2 while y = −5, so 7 is subtracted, giving y = 2x − 7; at x = 4 the rule gives 2 × 4 = 8 and 8 − 7 = 1. Answer: y = 1. The distractors: 3 comes from carrying the outputs on one step too far, to x = 5; 0 comes from assuming the outputs −5, −3, −1 carry on by adding 1 rather than by adding 2; 8 comes from doubling the input and forgetting to subtract the 7.
- (d) x ≤ 30 — Method: add the fixed cost to the cost of x balloons, set that total against the £150 limit with the sign that 'at most' calls for, then solve. Working: the total spend is 60 + 3x pounds, so 60 + 3x ≤ 150; subtracting 60 from both sides gives 3x ≤ 90; dividing both sides by 3, a positive number, gives x ≤ 30. Answer: x ≤ 30. The distractors: x ≤ 90 comes from taking the cake off the budget and stopping at 3x ≤ 90, reading the 90 as a number of balloons when it is the money left for them; x ≤ 50 comes from dividing the whole £150 by 3 and leaving the cake out of the calculation altogether; x ≥ 30 comes from reading 'at most' as 'at least', which reverses the condition.
- (a) x = 3/2 or x = −3/2 — Method: the equation has an x² term and a number but no x term, so make x² the subject and then take the square root of both sides, keeping the negative root as well as the positive one. Working: adding 9 to both sides of 4x² − 9 = 0 gives 4x² = 9, and dividing both sides by 4 gives x² = 9/4. Square-rooting the top and the bottom of 9/4 gives 3/2, so x = 3/2 or x = −3/2, and each value checks out because 4 × 9/4 − 9 = 0. Answer: x = 3/2 or x = −3/2. The distractors: x = 3 or x = −3 comes from square-rooting both sides of 4x² = 9 without first dividing by the 4, so the coefficient of x² is ignored; x = 9/4 or x = −9/4 comes from stopping at x² = 9/4 and writing that value down as x, leaving the square root undone; x = 3/2 only comes from taking the positive square root of 9/4 and losing the negative solution.
- (c) (6n + 4)/2 — Six full boxes hold 6 lots of n pencils, which is 6n, and the 4 loose pencils are added on, so the shop has 6n + 4 pencils altogether. Sharing them equally between 2 classes divides that whole total by 2, and brackets are what show that the division applies to all of it: (6n + 4)/2. Without the brackets, 6n + 4/2 halves only the loose pencils; 6(n + 4)/2 adds the loose pencils to every box before the division; 2(6n + 4) doubles the total instead of halving it.
- (c) 2 — For a geometric sequence, a₄ = a₂ × r². So r² = a₄ ÷ a₂ = 24 ÷ 6 = 4, giving r = 2 or r = −2. Since all the terms are positive, r = 2. 4 comes from computing a₄ ÷ a₂ = 4 and stopping there, without taking the square root to find r. 18 comes from subtracting instead of dividing: a₄ − a₂ = 24 − 6 = 18, taken directly as the common ratio. −2 is the other square root of 4, but it is rejected because all the sequence's terms are given as positive.
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