Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Answer key: Algebra worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (d) x = 4 and x = −4 — Substituting y = 3 gives x² + 9 = 25, which simplifies to x² = 16, so x = 4 or x = −4. Choosing 'x = 3 and x = −3' uses the given value y = 3 as if it were the x-coordinate. Choosing 'x = 4' alone finds the positive square root of 16 but forgets the negative root. Choosing 'x = 5 and x = −5' skips subtracting 3² = 9 from 25 and takes the square root of 25 directly.
- (b) (2x + 1)/(x − 3) — Factorise both the numerator and the denominator before you cancel anything. The numerator 2x² + 7x + 3 factorises to (2x + 1)(x + 3), and the denominator x² − 9 is a difference of two squares, factorising to (x − 3)(x + 3). The (x + 3) factor is common to both, so it cancels, leaving (2x + 1)/(x − 3). Writing (2x + 1)/(x + 3) comes from factorising x² − 9 as (x + 3)² instead of (x − 3)(x + 3) — a difference of two squares always has one plus and one minus bracket. Writing (2x + 3)/(x − 3) comes from mis-factorising the numerator as (2x + 3)(x + 1) and then wrongly cancelling the (x + 1) against the denominator's (x + 3) as though they were the same bracket. Writing 2x + 1 comes from cancelling the (x + 3) factor correctly but then dropping the remaining (x − 3) on the denominator altogether.
- (d) 16 boys and 14 girls — Method: write the number of boys in terms of the number of girls, then use the total for the class. Working: if there are g girls then there are g + 2 boys, so g + (g + 2) = 30, that is 2g + 2 = 30, so 2g = 28 and g = 14; the number of boys is 14 + 2 = 16. Answer: 16 boys and 14 girls, which total 30 and differ by 2. The distractors: 14 boys and 16 girls comes from substituting for the wrong group, writing b + (b + 2) = 30 and then calling b the number of boys; 15 boys and 15 girls comes from halving 30 and never using the difference; 17 boys and 13 girls comes from adding the whole 2 to one half of the class and taking the whole 2 off the other half, which leaves a difference of 4.
- (c) L/5 − 3 — Each of the 5 equal pieces is L/5 metres long, and removing 3 metres from one piece gives L/5 − 3. Subtracting the 3 metres before dividing by 5, (L − 3)/5, divides the removed length between all 5 pieces instead of taking it from just one. Dividing only the 3 by 5 instead of dividing L by 5, L − 3/5, divides the wrong number. Writing 5/L − 3 inverts the fraction, swapping which number is the numerator.
- (b) x ≤ 4 — Method: undo the number subtracted from 3x first, then divide by 3; the direction of the sign changes only for division by a negative number. Working: adding 1 to both sides of 3x − 1 ≤ 11 gives 3x ≤ 12; dividing both sides by 3, which is positive, gives x ≤ 4. Answer: x ≤ 4. The distractors: x ≥ 4 comes from turning the sign round while dividing by 3; x ≤ 10/3 comes from subtracting 1 from both sides instead of adding it, giving 3x ≤ 10; x ≤ 12 comes from stopping at 3x ≤ 12 and reading off the 12 without dividing by 3.
- (d) Wrong — the correct solution is x < −3 or x > 3. — Squaring or unsquaring an inequality is not a safe one-step move: the solution must be split into two branches, since a number less than −3 also squares to more than 9. So x > 3 finds only half the solution set. The full answer is x < −3 or x > 3. Distractor routes: "Right — square rooting both sides gives x > 3" treats the square root of an inequality the same as the square root of an equation and misses the negative branch entirely. "Wrong — the correct solution is −3 < x < 3" applies the between-the-roots pattern that belongs to the opposite inequality, x² < 9. "Right, but x = −3 and x = 3 should also work" treats the inequality as if it also allowed equality, when x² > 9 is strict and excludes both x = 3 and x = −3.
- (d) x ≤ 30 — Method: add the fixed cost to the cost of x balloons, set that total against the £150 limit with the sign that 'at most' calls for, then solve. Working: the total spend is 60 + 3x pounds, so 60 + 3x ≤ 150; subtracting 60 from both sides gives 3x ≤ 90; dividing both sides by 3, a positive number, gives x ≤ 30. Answer: x ≤ 30. The distractors: x ≤ 90 comes from taking the cake off the budget and stopping at 3x ≤ 90, reading the 90 as a number of balloons when it is the money left for them; x ≤ 50 comes from dividing the whole £150 by 3 and leaving the cake out of the calculation altogether; x ≥ 30 comes from reading 'at most' as 'at least', which reverses the condition.
- (d) x = 3 — The table is symmetrical about the turning point: y = 0 at both x = 1 and x = 5, and the lowest value, y = −4, occurs exactly halfway between them, at x = 3. Choosing x = 5 picks one of the roots rather than the midpoint between them. Choosing x = 1 picks the other root for the same reason. Choosing x = 6 picks the x-value where y returns to its starting value of 5, which is not the turning point.
- (a) −2 m/s² — The gradient of a line through two points is the change in the y-value divided by the change in the x-value: (6 − 22)/(16 − 8) = −16/8 = −2 m/s². The negative sign confirms the deceleration mentioned in the question. Writing 2 m/s² comes from subtracting the velocities in the wrong order, using (22 − 6) instead of (6 − 22), which loses the sign that shows the car is slowing down. Writing −0.5 m/s² comes from inverting the fraction, dividing the change in time by the change in velocity instead of the other way round. Writing −16 m/s² comes from finding the change in velocity, −16, but forgetting to divide by the change in time, 8 seconds.
- (c) y = 3x + 7 — Method: the gradient is the change in y divided by the change in x with both taken in the same order, and a point whose x-coordinate is 0 gives the constant straight away because it lies on the y-axis. Working: m = (7 − 1) ÷ (0 − (−2)) = 6 ÷ 2 = 3; the point (0, 7) lies on the y-axis, so c = 7 and the line is y = 3x + 7. Answer: y = 3x + 7. The distractors: y = −3x + 7 comes from taking the y-difference as 1 − 7 while taking the x-difference as 0 − (−2), so the two subtractions run in opposite orders; y = 3x + 1 comes from using the y-coordinate of (−2, 1) as the constant instead of the point that actually lies on the y-axis; y = (1/3)x + 7 comes from writing the gradient upside down as the change in x over the change in y, 2 ÷ 6.
- (b) a = 7; turning point (4, 2) — A vertical translation y = f(x) + a moves every point on the graph up or down by a, so the x-coordinate of the turning point stays at 4 and the minimum value becomes −5 + a. Setting −5 + a = 2 and solving gives a = 7, so the new turning point is (4, 2). Rearranging −5 + a = 2 with a sign error, treating it as a = −5 − 2, gives a = −7 while still landing on the correct turning-point coordinates. Correctly finding a = 7 but then writing down the original turning point instead of the shifted one gives (4, −5). Assuming a is simply equal to the new minimum value itself, ignoring the original −5 entirely, gives a = 2.
- (c) Second and fourth — If x + y = 0 then y = −x, so x and y always have opposite signs, one positive and one negative. A point with a negative x and a positive y lies in the second quadrant, and a point with a positive x and a negative y lies in the fourth quadrant, so the point lies in the second or the fourth. A candidate who reads x + y = 0 as meaning x and y have the same sign picks First and third, which is where x × y is positive, not where x + y = 0. A candidate who decides that y must be the positive coordinate picks the two quadrants above the x-axis, First and second. A candidate who decides that y must be the negative coordinate picks the two quadrants below the x-axis, Third and fourth.
- (c) (0, 0) — A curve crosses the y-axis where x = 0. Substituting x = 0 into y = x³ − 4x gives y = 0³ − 4(0) = 0 − 0 = 0, so the curve crosses the y-axis at (0, 0). A candidate who reads off the coefficient of x as the y-intercept, instead of working out the constant term, might write (0, −4). A candidate who swaps the coordinates might write (4, 0). A candidate who takes the coefficient of x but drops its sign might write (0, 4).
- (b) £115, and C = 40 + 25h is a formula — Substitute h = 3 into the rule, multiplying before adding. The hours cost 25 × 3 = 75, and adding the call-out fee gives 40 + 75 = 115, so the charge is £115. The rule itself links two different quantities, C and h, and lets one be worked out from the other, so it is a formula; an expression would have no equals sign in it. Adding the fee before multiplying gives 65 × 3 = 195, which charges the call-out fee three times over, and stopping at 40 + 25 leaves £65, the charge for a single hour.
- (d) 128 — In 2p³ the index belongs to p only, so cube p first and multiply by the coefficient afterwards. Cubing gives 4 × 4 × 4 = 64, and then 2 × 64 = 128. Cubing the coefficient as well would mean working out (2 × 4)³, which is 512. Reading the index as an instruction to multiply by 3 gives 2 × 4 × 3 = 24, and ignoring the coefficient altogether leaves 64.
Build your own mix at the worksheet builder.