Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Higher
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- (b) (−5, −2) — Both points have the same y-coordinate, so the midpoint lies on the same horizontal line: y = −2. The x-coordinate is the average of −9 and −1: (−9 + (−1)) ÷ 2 = −10 ÷ 2 = −5, giving (−5, −2). (−10, −2) comes from adding the x-coordinates but forgetting to divide by 2. (−4, −2) comes from a sign error on the second x-coordinate, treating −1 as +1: (−9 + 1) ÷ 2 = −4. (5, −2) comes from dropping the negative sign on the x-coordinate.
- (c) 6 — Method: rate = amount of fuel used ÷ time taken. Working: fuel used = 50 − 38 = 12 litres, time taken = 2 hours, so rate = 12 ÷ 2 = 6 litres per hour. Answer: the rate is 6 litres per hour. 44 comes from finding the average of the two fuel amounts, (50 + 38) ÷ 2, instead of the fuel used. 12 comes from working out the fuel used but forgetting to divide by the time taken. 19 comes from dividing the remaining fuel, 38, by the time taken instead of the fuel used.
- (d) −3 — Method: rewrite the equation in the form y = mx + c, then read off the gradient. Working: y = 4 − 3x can be written as y = −3x + 4, so comparing with y = mx + c gives m = −3. Answer: the gradient is −3. The value 3 comes from ignoring the negative sign on the x term. The value 4 comes from reading off the y-intercept instead of the gradient. The value −4 comes from a sign error, applying the negative sign to the intercept instead of the gradient.
- (a) {x : x < −3} ∪ {x : x ≥ 1} — "Less than −3" stays strict, since the wording never says "or equal to": x < −3. "Greater than or equal to 1" is inclusive: x ≥ 1. These are two separate, non-overlapping ranges joined with "or", so in set notation they are combined with the union symbol: {x : x < −3} ∪ {x : x ≥ 1}. Distractor routes: {x : x ≤ −3} ∪ {x : x > 1} swaps the strict and inclusive signs, marking −3 as included and 1 as excluded, the opposite of the wording. {x : −3 < x ≤ 1} treats "or" as "and", joining the two conditions into one continuous interval between the values instead of a union of two separate ranges. {x : x > −3} ∪ {x : x ≤ 1} reverses both inequality directions; the two reversed ranges then overlap and between them cover every number on the number line, so that set is the whole of the real line rather than the two separate ranges the description asks for.
- (d) 6n + 3 — Method: find the price per passenger, then find the booking fee that fits a booking for 1 passenger. Working: the cost rises by £6 for each extra passenger (15 − 9 = 6, 21 − 15 = 6, 27 − 21 = 6), so the cost has the form 6n + c. Substituting n = 1: 6(1) + c = 9, so c = 3. Answer: the cost in pounds is 6n + 3. 6n ignores the booking fee altogether. 6n + 9 uses the cost of one passenger, £9, as the fee without first subtracting the £6 per-passenger price. 9n + 6 swaps the two numbers, using the first cost as the price per passenger and the difference as the fee.
- (b) 85 — Substitute n = 10: 10² − 2 × 10 + 5 = 100 − 20 + 5 = 85. A sign error on the −2n term, treating it as +2n, gives 100 + 20 + 5 = 125. Using n = 9 instead of n = 10 gives 81 − 18 + 5 = 68. Working out 10² − 2 × 10 but forgetting to add the final +5 gives 80.
- (c) 6 km/h — Total distance = 8 + 4 = 12 km. Total time = 1 hour + 0.5 hours resting + 0.5 hours = 2 hours. Average speed = total distance ÷ total time = 12 ÷ 2 = 6 km/h. A speed of 8 km/h comes from leaving the resting time out of the total time: 12 ÷ 1.5 = 8. A speed of 4 km/h comes from dividing by too much time, such as double-counting the rest period: 12 ÷ 3 = 4. A speed of 12 km/h simply gives the total distance and forgets to divide by the total time at all.
- (c) 6 — Method: substitute the value, work out the top of the fraction first, then the division, and add the 3 last. Working: the top gives 10 − 4 = 6, dividing by 2 gives 6 ÷ 2 = 3, and adding 3 gives 3 + 3 = 6. Answer: 6. The distractors: 11 comes from dividing only the 4 by 2 instead of the whole of the top, giving 10 − 2 + 3; 4.5 comes from dividing the + 3 by 2 as well, giving (10 − 4 + 3) ÷ 2; 0 comes from subtracting the wrong way round on the top, giving (4 − 10) ÷ 2 = −3 and then −3 + 3.
- (c) Translate +1 in y; new range 0 ≤ y ≤ 2 — Adding 1 to sin x translates the graph 1 unit in the positive y-direction, and every y-value on the range increases by 1: −1 + 1 = 0 and 1 + 1 = 2, giving a new range of 0 ≤ y ≤ 2. A translation in the x-direction would not add anything to the y-values, so 'Translate +1 in x; range unchanged' correctly leaves the range at −1 ≤ y ≤ 1 for that (wrong) transformation, but the transformation itself is not what y = sin x + 1 shows. 'Translate +1 in y; new range −2 ≤ y ≤ 0' correctly spots the translation but subtracts 1 from each bound instead of adding it. 'Reflect in the x-axis' mistakes the transformation for a reflection rather than a translation; reflecting sin x in the x-axis does leave the range at −1 ≤ y ≤ 1 unchanged in size, but that is not the transformation y = sin x + 1 actually applies.
- (b) 4 — Method: form the equation 30 + 25h = 130, where h is the number of hours, then solve for h. Working: subtract the call-out fee from the total bill: 25h = 130 − 30 = 100. Divide by the hourly rate: h = 100 ÷ 25 = 4. Answer: 4 hours. 5.2 comes from dividing the whole bill by the hourly rate without subtracting the fixed fee first, 130 ÷ 25. 3.5 comes from swapping the fee and the rate, subtracting the rate from the bill and dividing by the fee, (130 − 25) ÷ 30. 6.4 comes from adding the call-out fee to the bill instead of subtracting it, before dividing by the rate, (130 + 30) ÷ 25.
- (c) x ≤ 4 — Subtract 9 from both sides: −2x ≥ 1 − 9 = −8. Divide both sides by −2, flipping the inequality: x ≤ 4. A candidate who divides by −2 but forgets to flip the inequality gets x ≥ 4. A candidate who divides −8 by −2 but keeps a negative sign gets x ≤ −4. A candidate who miscalculates 1 − 9 as −10 gets x ≤ 5.
- (d) (−1, 4) — In parallelogram ABCD the side DC is parallel and equal to the side AB, so D = C − AB. The vector from A to B is (2 − (−3), 1 − 1) = (5, 0), so D = (4 − 5, 4 − 0) = (−1, 4). A candidate who adds this vector to C instead of subtracting it gets (4 + 5, 4 + 0) = (9, 4). A candidate who subtracts A's coordinates from C's rather than the vector AB, and drops the minus sign on −3 while doing so, works out (4 − 3, 4 − 1) and gets (1, 3). A candidate who makes only the y-part of that slip, working out 4 − 1 instead of 4 − 0, gets (−1, 3).
- (a) x = 6 or x = −4 — We need two numbers that multiply to −24 and add to −2: these are −6 and 4, since −6 × 4 = −24 and −6 + 4 = −2. So x² − 2x − 24 = (x − 6)(x + 4) = 0, giving x = 6 or x = −4. A candidate who swaps the signs, using 6 and −4 the wrong way round in the brackets, gets x = −6 or x = 4. A candidate who picks the wrong factor pair, 8 and −3 (which multiply to −24 but add to +5, not −2), gets (x + 8)(x − 3) = 0 and answers x = −8 or x = 3. A candidate who makes both factors negative gets x = −6 or x = −4, which would require the constant term to be +24, not −24.
- (c) y = 4x − 5 — Parallel lines have the same gradient, so the new line has gradient 4; since it passes through (0, −5), its y-intercept is −5, giving y = 4x − 5. A candidate who drops the negative sign on the y-intercept would write y = 4x + 5. A candidate who changes the sign of the gradient, instead of keeping it the same for a parallel line, would write y = −4x − 5. A candidate who confuses m and c, using the y-intercept of the first line (3) as the gradient of the second, would write y = 3x − 5.
- (c) x + 3 — Expand the bracket: 0.5(4x + 6) = 2x + 3. Then subtract the x: 2x + 3 − x = x + 3. The option 2x + 3 comes from expanding the bracket correctly but then forgetting to subtract the x at all. The option x + 6 comes from forgetting to multiply the 6 inside the bracket by 0.5 (treating it as 2x + 6), then subtracting x. The option 3x + 3 comes from adding the x instead of subtracting it: 2x + 3 + x = 3x + 3.
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