Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Higher
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- (b) Translate −90° in x, then translate −2 in y. — cos(x + 90°) translates the graph 90° in the NEGATIVE x-direction, since a positive shift inside the bracket moves a graph left, not right, and subtracting 2 afterwards translates it 2 units in the negative y-direction (down). So the sequence is: translate −90° in x, then translate −2 in y. Using +90° in x reverses the direction of the horizontal shift — the sign inside the bracket moves the graph the opposite way to what it looks like. Using +2 in y reverses the direction of the vertical shift; subtracting 2 outside the function moves the graph down, not up. Describing the −2 as a reflection in the x-axis is wrong because a reflection turns positive y-values negative and vice versa, whereas here every y-value is simply reduced by the fixed amount 2, which is what a translation does, not a reflection.
- (a) −2 m/s² — The gradient of a line through two points is the change in the y-value divided by the change in the x-value: (6 − 22)/(16 − 8) = −16/8 = −2 m/s². The negative sign confirms the deceleration mentioned in the question. Writing 2 m/s² comes from subtracting the velocities in the wrong order, using (22 − 6) instead of (6 − 22), which loses the sign that shows the car is slowing down. Writing −0.5 m/s² comes from inverting the fraction, dividing the change in time by the change in velocity instead of the other way round. Writing −16 m/s² comes from finding the change in velocity, −16, but forgetting to divide by the change in time, 8 seconds.
- (b) 319 — Substitute n = 10: 3 × 10² + 2 × 10 − 1 = 3 × 100 + 20 − 1 = 300 + 20 − 1 = 319. A sign error on the +2n term, treating it as −2n, gives 300 − 20 − 1 = 279. Working out 3 × 10² + 2 × 10 but forgetting to subtract the final 1 gives 300 + 20 = 320. Using n = 9 instead of n = 10 gives 3 × 81 + 18 − 1 = 243 + 18 − 1 = 260.
- (a) 3y² — 'y squared, multiplied by 3' means the square is applied to y only, and the result is then multiplied by 3, written as 3y². Writing y³ mistakes the multiplication by 3 for an extra factor of y, adding to the power instead of using a coefficient. Writing (3y)² squares the whole of 3y, including the 3, which gives 9y² rather than 3y² — the square should apply to y alone. Writing 3 + y² adds the 3 instead of multiplying by it. The expression for 'y squared, multiplied by 3' is 3y².
- (b) x = 7, y = 3 — Method: one equation contains +y and the other −y, so adding them removes y; the value found is then substituted back to get the other letter. Working: adding x + y = 10 and x − y = 4 gives 2x = 14, so x = 7; substituting into x + y = 10 gives 7 + y = 10, so y = 3. Answer: x = 7, y = 3, and 7 − 3 = 4 as required. The distractors: x = 7, y = 4 comes from finding x correctly and then taking the 4 in x − y = 4 to be the value of y; x = 5, y = 5 comes from splitting the total of 10 equally and never using the difference; x = 14, y = −4 comes from adding the equations to 2x = 14 and forgetting to halve, so that x is taken as 14 and y as 10 − 14.
- (d) The cost increases by about £10 per extra item — Gradient = change in cost ÷ change in items = (800 − 400) ÷ (70 − 30) = 400 ÷ 40 = 10. The units of the gradient are £ per item, so the cost is increasing by about £10 for every extra item produced, near x = 50. Subtracting in the wrong order, (400 − 800) ÷ (70 − 30) = −10, gives the right size but the wrong sign — check which point comes first each time. Leaving out the division by 40 gives £400 per item; dividing the wrong way round, 40 ÷ 400 = 0.1, gives £0.10 per item.
- (d) a/2 — Method: write both terms over the same denominator, subtract the numerators, then cancel the fraction down. Working: 6 is a multiple of 3, so a/3 is rewritten as 2a/6; the calculation becomes 5a/6 − 2a/6 = 3a/6, and dividing numerator and denominator by 3 gives a/2. Answer: a/2. The distractors: 4a/3 comes from subtracting the denominators as well as the numerators, giving (5 − 1)a over (6 − 3); 2a/3 comes from subtracting 1 from 5 without first rewriting a/3 as 2a/6, giving 4a/6; 7a/6 comes from adding the two fractions instead of subtracting them, giving 5a/6 + 2a/6.
- (d) x = (y + 8) / 3 — Method: add 8 to both sides, then divide the whole side by 3. Working: y = 3x − 8, so adding 8 to both sides gives y + 8 = 3x, then dividing both sides by 3 gives x = (y + 8) / 3. The value x = y + 8 / 3 is Priya's version, which comes from dividing only the 8 by 3 instead of dividing the whole expression y + 8 by 3. The value x = (y − 8) / 3 comes from a sign error, keeping −8 instead of moving it to +8. The value x = 3(y + 8) comes from multiplying by 3 instead of dividing.
- (d) (6, 6) — y = f(x − 4) + 1 combines two translations: the −4 inside the brackets moves the graph 4 units to the RIGHT, and the +1 outside the brackets moves it 1 unit UP. Applying both to (2, 5): add 4 to the x-coordinate 2, and add 1 to the y-coordinate 5, giving (6, 6). Moving left instead of right, as the minus sign inside the bracket might suggest, gives (−2, 6) or (−2, 4); forgetting the horizontal shift altogether and only applying the vertical one gives (2, 6).
- (d) An inequality, because ≤ compares the two sides — The symbol ≤ means 'is less than or equal to', so the statement compares the sizes of the two sides instead of saying they are equal: that makes it an inequality. Solving it gives n ≤ 5, a whole range of values rather than the single value an equation would give. An identity has to be true for every value of the letter, and this fails at n = 6, so it is not one. A formula works one quantity out from another, and there is only one letter here.
- (b) 2n + 3 — Method: multiply the cost per mile by the number of miles to get an expression, then add the fixed fee as a separate term. Working: n miles at £2 each is 2n; add the £3 fixed fee: 2n + 3. Answer: 2n + 3. 3n + 2 comes from swapping the fee and the rate round, treating £3 as the rate per mile and £2 as the fixed fee. 5n comes from adding the fee and the rate together first (3 + 2 = 5) and multiplying the result by n, instead of keeping the fixed fee as its own term. 2n − 3 comes from subtracting the fixed fee instead of adding it.
- (d) 400 m — The distance travelled equals the area under the speed-time graph. The first 10 seconds form a triangle with base 10 and height 20, giving an area of 0.5 × 10 × 20 = 100 m. The next 15 seconds form a rectangle with base 15 and height 20, giving an area of 15 × 20 = 300 m. The total distance is 100 + 300 = 400 m. The option 500 m treats the whole 25 seconds as travelled at the constant 20 m/s, ignoring that the speed was building up during the first 10 seconds: 25 × 20 = 500. The option 300 m only counts the constant-speed section and forgets the triangle section entirely. The option 200 m comes from working out the triangle's area without halving it (10 × 20 = 200) and forgetting the rectangle altogether.
- (d) 12 — Since a₃ = a₂ + a₁, rearranging gives a₂ = a₃ − a₁ = 17 − 5 = 12. 22 comes from adding instead of subtracting: a₃ + a₁ = 17 + 5 = 22. 11 comes from treating the sequence as if it were arithmetic and averaging the two given terms: (5 + 17) ÷ 2 = 11 — but a Fibonacci-type sequence isn't arithmetic, so this doesn't apply. −12 comes from subtracting in the wrong order: a₁ − a₃ = 5 − 17 = −12.
- (a) y = 2ˣ + 3 — A translation of 3 units in the positive y-direction shifts the whole graph up, which means adding to the output: y = f(x) + k with k = 3, so the image is y = 2ˣ + 3. Adding the 3 inside the power instead of outside it, which translates the graph horizontally instead of vertically, gives y = 2ˣ⁺³. Using a negative 3, which moves the graph down instead of up, gives y = 2ˣ − 3. Mistaking 2ˣ for the linear expression 2x and adding 3 inside brackets gives y = 2(x + 3).
- (a) x = 3/2 or x = −3/2 — Method: the equation has an x² term and a number but no x term, so make x² the subject and then take the square root of both sides, keeping the negative root as well as the positive one. Working: adding 9 to both sides of 4x² − 9 = 0 gives 4x² = 9, and dividing both sides by 4 gives x² = 9/4. Square-rooting the top and the bottom of 9/4 gives 3/2, so x = 3/2 or x = −3/2, and each value checks out because 4 × 9/4 − 9 = 0. Answer: x = 3/2 or x = −3/2. The distractors: x = 3 or x = −3 comes from square-rooting both sides of 4x² = 9 without first dividing by the 4, so the coefficient of x² is ignored; x = 9/4 or x = −9/4 comes from stopping at x² = 9/4 and writing that value down as x, leaving the square root undone; x = 3/2 only comes from taking the positive square root of 9/4 and losing the negative solution.
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