Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Higher
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- (b) 2 < x < 6 — Factorise: x² − 8x + 12 = (x − 2)(x − 6), giving roots at x = 2 and x = 6. Since the coefficient of x² is positive, the graph is a U-shape that is negative, below the axis, between its roots. So P < 0 for 2 < x < 6. Distractor routes: x < 2 or x > 6 takes the region outside the roots, which is where P is positive, a profit, the opposite of a loss. 2 ≤ x ≤ 6 includes the endpoints, where P = 0 exactly, break-even rather than a loss, since the inequality is strict. −6 < x < −2 comes from factorising as (x + 2)(x + 6), reversing the sign of both roots.
- (d) 36 — (2n)² means the whole of 2n is squared, so with n = 3: (2n)² = (2 × 3)² = 6² = 36. Answering 18 instead works out 2n² — squaring only the n and then multiplying by 2 — which is a different expression because the brackets around 2n are missing. Answering 12 squares only the coefficient, treating (2n)² as 2² × n = 4 × 3 = 12, and forgets to square the n as well. Answering 9 ignores the coefficient of 2 altogether and works out n² on its own. The value of (2n)² when n = 3 is 36.
- (a) (4, −8), a minimum point — The transformation x → x + 1 inside f translates the graph 1 unit to the LEFT, so the x-coordinate becomes 5 − 1 = 4. The minus sign in front of f reflects the graph in the x-axis, so the y-coordinate becomes −8, and a reflection in the x-axis turns every maximum into a minimum, so (4, −8) is a minimum point. Writing '(4, −8), a maximum point' gets the coordinates right but forgets that a reflection in the x-axis swaps maximum and minimum points. Writing '(6, −8), a minimum point' comes from translating 1 unit to the RIGHT instead of the left — f(x + 1) always moves the graph in the negative x-direction. Writing '(4, 8), a minimum point' gets the x-coordinate and the type right, but forgets to actually negate the y-coordinate, even though it does correctly reclassify the point as a minimum.
- (a) y = −x³ + 5x — Reflecting a graph in the y-axis replaces every x in the equation with −x: y = (−x)³ − 5(−x) = −x³ + 5x. Writing y = −x³ − 5x comes from substituting −x into the x³ term only and leaving the −5x term as it was. Writing y = x³ + 5x comes from substituting −x into the −5x term only and leaving the x³ term as it was. Writing y = x³ − 5x is the original equation with no reflection applied at all — every term needs the substitution, not just one of them.
- (a) 16 — A and B share the same y-coordinate, so the distance between them is the horizontal difference between their x-coordinates: 8 − (−8) = 16, giving a chord of length 16. Choosing 8 gives only the x-coordinate of one point, not the full distance between the two points. Choosing 34 is the diameter of the circle (2 × 17), not the length of this particular chord. Choosing 17 is the radius — the distance from the centre to A or to B, not from A to B.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (a) 9 m — Undo the multiplication by the bracket first: dividing both sides by 2 gives P/2 = l + w. Subtracting the length from both sides gives w = P/2 − l. Substituting the measurements, 46 ÷ 2 = 23, and 23 − 14 = 9, so the width is 9 m. Taking the length off before halving gives (46 − 14) ÷ 2 = 16, which halves the length as well; expanding to P = 2l + 2w and then forgetting to divide by 2 gives 46 − 28 = 18; subtracting the length in the wrong direction gives 23 + 14 = 37.
- (b) One turning point. — Every quadratic graph, one with an x² term and no higher power of x, has exactly one turning point, since it is a single U-shaped or n-shaped curve. Saying two turning points describes a cubic graph, which can rise, turn, then turn again. Saying no turning points describes a straight line, which has none. Saying four turning points greatly overestimates how many times a simple quadratic curve changes direction — that would need a much higher power of x.
- (c) 2(x + 4) ≡ 2x + 8 — 2(x + 4) ≡ 2x + 8 is an identity because expanding the bracket on the left gives exactly the right-hand side for every value of x — try any number and both sides match. 2(x + 4) = 20 is an equation: expanding gives 2x + 8 = 20, which is only true for the single value x = 6. 2(x + 4) = 2x + 4 is not true for any value of x at all: expanding the left side gives 2x + 8, which can never equal 2x + 4 since 8 ≠ 4. x + 4 = 2x is also an equation, true only for the single value x = 4. The identity is 2(x + 4) ≡ 2x + 8.
- (d) 9 — Method: expand the brackets fully first, then collect the x-terms and constants before dividing. Working: 4(x − 3) = 4x − 12, so 4x − 12 = 2x + 6; 4x − 2x = 6 + 12; 2x = 18; x = 9. Answer: x = 9. 4.5 comes from expanding only the x-term in the bracket and forgetting to multiply the 3, giving 4x − 3 = 2x + 6, then 2x = 9, x = 4.5. −3 comes from a sign error when expanding, giving 4x + 12 = 2x + 6, then 2x = −6, x = −3. 3 comes from a sign error collecting the x-terms, adding instead of subtracting: 4x + 2x = 6 + 12, so 6x = 18, x = 3.
- (c) 32 — Using the rule 3n + 4: the 3rd term is 3 × 3 + 4 = 13, and the 5th term is 3 × 5 + 4 = 19, so their sum is 13 + 19 = 32. Forgetting to add the 4 for the 3rd term, 3 × 3 = 9, and adding the correct 5th term, gives 9 + 19 = 28. Rounding the 19 up to 20 to make the addition easier and then forgetting to take the extra 1 back off, 13 + 20 = 33, gives 33. Using the rule 4n + 3 instead of 3n + 4 gives 4 × 3 + 3 = 15 and 4 × 5 + 3 = 23, summing to 38.
- (d) (6, 6) — y = f(x − 4) + 1 combines two translations: the −4 inside the brackets moves the graph 4 units to the RIGHT, and the +1 outside the brackets moves it 1 unit UP. Applying both to (2, 5): add 4 to the x-coordinate 2, and add 1 to the y-coordinate 5, giving (6, 6). Moving left instead of right, as the minus sign inside the bracket might suggest, gives (−2, 6) or (−2, 4); forgetting the horizontal shift altogether and only applying the vertical one gives (2, 6).
- (c) −8 — (−2)³ = (−2) × (−2) × (−2) = −8, since multiplying three negative numbers gives a negative result. A candidate who forgets the sign of a negative number when cubing it might treat (−2)³ as if it were 2³ = 8. A candidate who multiplies −2 by 3 instead of cubing it might get −2 × 3 = −6. A candidate who combines both mistakes — multiplying by 3 and dropping the sign — might get 2 × 3 = 6.
- (c) x + 3 — Expand the bracket: 0.5(4x + 6) = 2x + 3. Then subtract the x: 2x + 3 − x = x + 3. The option 2x + 3 comes from expanding the bracket correctly but then forgetting to subtract the x at all. The option x + 6 comes from forgetting to multiply the 6 inside the bracket by 0.5 (treating it as 2x + 6), then subtracting x. The option 3x + 3 comes from adding the x instead of subtracting it: 2x + 3 + x = 3x + 3.
- (c) Second and fourth — If x + y = 0 then y = −x, so x and y always have opposite signs, one positive and one negative. A point with a negative x and a positive y lies in the second quadrant, and a point with a positive x and a negative y lies in the fourth quadrant, so the point lies in the second or the fourth. A candidate who reads x + y = 0 as meaning x and y have the same sign picks First and third, which is where x × y is positive, not where x + y = 0. A candidate who decides that y must be the positive coordinate picks the two quadrants above the x-axis, First and second. A candidate who decides that y must be the negative coordinate picks the two quadrants below the x-axis, Third and fourth.
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