Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Higher
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- (c) 6,400 — 9 hours contains 9 ÷ 3 = 3 whole periods of doubling, so the population is 800 × 2³. Since 2³ = 8, the population after 9 hours is 800 × 8 = 6,400. Adding 100% growth three times instead of compounding it — treating the growth as simple, not repeated doubling — gives 800 × 4 = 3,200, which is wrong because each period doubles the CURRENT population, not the original one. Using 9 as the power instead of dividing by the 3-hour period first gives 800 × 2⁹ = 409,600, which is wrong because the exponent counts periods, not hours. Giving the growth factor 2³ = 8 on its own, without multiplying by the starting population 800, leaves the answer as 8, which is wrong because the question asks for the population, not the multiplier. Always check that your final number of periods matches the total time divided by the period length.
- (d) x = 1 and x = 2 — Method: where a line meets a curve the two expressions for y are equal, so set them equal and solve the quadratic that results. Working: x² − 1 = 3x − 3 collects to x² − 3x + 2 = 0; factorising gives (x − 1)(x − 2) = 0, so x = 1 or x = 2, and each value gives the same y on both graphs. Answer: x = 1 and x = 2. The distractors: x = −1 and x = −2 come from factorising as (x + 1)(x + 2) and so reversing the sign of both roots; x = −1 and x = 4 come from moving the −3 across the equals sign without changing its sign, which gives x² − 3x − 4 = 0; x = 1 and x = −1 come from setting each expression equal to zero separately instead of equal to each other.
- (a) y = −x³ + 5x — Reflecting a graph in the y-axis replaces every x in the equation with −x: y = (−x)³ − 5(−x) = −x³ + 5x. Writing y = −x³ − 5x comes from substituting −x into the x³ term only and leaving the −5x term as it was. Writing y = x³ + 5x comes from substituting −x into the −5x term only and leaving the x³ term as it was. Writing y = x³ − 5x is the original equation with no reflection applied at all — every term needs the substitution, not just one of them.
- (a) It gets closer to zero but never actually reaches it. — y = 60 × (0.5)ˣ is always positive, however large x is, because a positive number raised to any power stays positive. As x increases, (0.5)ˣ gets smaller and smaller but never equals zero, so y approaches zero without ever reaching it. Believing the curve reaches zero when x = 60, because 60 is the starting value, mixes up the y-intercept with a stopping point — an exponential decay curve like this one never actually reaches the x-axis, so this is wrong. Believing the curve goes negative for large x is wrong because multiplying a positive number by (0.5) any number of times can never produce a negative result. Believing the curve levels off at y = 0.5, confusing the base of the exponential with its eventual level, is wrong: the base only controls how fast the curve falls, not where it settles — this curve settles at y = 0, not y = 0.5. Whenever you sketch an exponential decay curve, draw it approaching the x-axis but never touching it.
- (a) x = −1.8 and x = 2.8 — Method: the solutions of x² − x − 2 = 3 are the x-coordinates of the points where the curve y = x² − x − 2 meets the line y = 3, read off the grid to 1 decimal place. Working: the curve meets the line y = 3 at approximately x = −1.8 and at x = 2.8. Answer: x ≈ −1.8 and x ≈ 2.8. Distractor refutation: x = −1.0 and x = 2.0 comes from reading where the curve crosses the x-axis (y = 0), solving x² − x − 2 = 0, instead of where it meets the line y = 3. x = −3.0 and x = 4.0 comes from taking the two ends of the drawn curve as the intersection points, instead of finding where it actually crosses the line y = 3. x = 1.8 and x = 2.8 comes from a sign slip on the left-hand intersection, reading it as positive instead of negative.
- (b) 8 s — Rearranging v = u + at for t: subtract u from both sides to get v − u = at, then divide by a: t = (v − u)/a. Substituting u = 4, a = 2, v = 20: t = (20 − 4)/2 = 16/2 = 8 s. Answering 12 s comes from adding u instead of subtracting it: (20 + 4)/2 = 12. Answering 32 s comes from multiplying (v − u) by a instead of dividing by it: 16 × 2 = 32. Answering 6 s divides v by a first and then subtracts u, in the wrong order: 20/2 − 4 = 10 − 4 = 6. The time taken is 8 s.
- (a) −10 — Method: multiply each bracket out, treating the second bracket as being multiplied by −3 because it is subtracted, then collect like terms. Working: 4(2x − 1) = 8x − 4 and −3(x + 2) = −3x − 6, so the expression becomes 8x − 4 − 3x − 6 − 5x; the x terms give 8x − 3x − 5x = 0, so no term in x survives, and the numbers give −4 − 6 = −10. Answer: −10. The distractors: 2 comes from expanding −3(x + 2) as −3x + 6, leaving the numbers −4 + 6; 5x − 10 comes from forgetting the final −5x, so the x terms give 8x − 3x = 5x; −7 comes from multiplying the 4 over only the first term of its bracket, giving 8x − 1 and so the numbers −1 − 6.
- (b) x² + y² = 1369 — For a circle centred at the origin, the radius squared equals the sum of the squares of the coordinates of any point on it: r² = 12² + 35² = 144 + 1225 = 1369. The equation is x² + y² = 1369. x² + y² = 2209 comes from adding the coordinates first and then squaring the sum: (12 + 35)² = 47² = 2209, instead of squaring each coordinate separately. x² + y² = 1225 comes from using only 35² and leaving out the 12² term. x² + y² = 144 comes from using only 12² and leaving out the 35² term.
- (d) It crosses the x-axis at x = 3 and x = −3. — y = x² − 9 factorises as (x − 3)(x + 3), since 9 = 3², so the curve crosses the x-axis at x = 3 and x = −3. Saying it crosses once at x = 9 mistakes the constant term for a root directly, without taking its square root. Saying it crosses at x = 9 and x = −9 makes the same mistake but adds a sign either way. Saying it does not cross the x-axis confuses the y-intercept, which is negative at (0, −9), with the number of times the curve meets the x-axis — a negative y-intercept combined with an upward-opening curve guarantees it crosses the x-axis twice.
- (d) (6, 6) — y = f(x − 4) + 1 combines two translations: the −4 inside the brackets moves the graph 4 units to the RIGHT, and the +1 outside the brackets moves it 1 unit UP. Applying both to (2, 5): add 4 to the x-coordinate 2, and add 1 to the y-coordinate 5, giving (6, 6). Moving left instead of right, as the minus sign inside the bracket might suggest, gives (−2, 6) or (−2, 4); forgetting the horizontal shift altogether and only applying the vertical one gives (2, 6).
- (d) x = 0, y = −1 and x = 3, y = 5 — Set the two expressions for y equal: 2x − 1 = x² − x − 1. Rearranging, subtracting 2x and adding 1 to both sides: 0 = x² − x − 1 − 2x + 1 = x² − 3x, so x² − 3x = 0. Factorise: x(x − 3) = 0, giving x = 0 or x = 3. Using y = 2x − 1: x = 0 gives y = −1; x = 3 gives y = 5. Distractor routes: x = 0, y = −1 alone stops after the factor x = 0 and never checks the second factor, x − 3 = 0. x = 0, y = −1 and x = −3, y = −7 comes from mis-factorising x² − 3x as x(x + 3), a sign error that gives a second root of −3 instead of 3. x = −2, y = −5 and x = 1, y = 1 comes from adding 2x to both sides instead of subtracting it when rearranging, giving x² + x − 2 = 0 instead of x² − 3x = 0.
- (b) (2, 6) — y = f(x − 3) translates y = f(x) horizontally by 3 units to the RIGHT — inside the brackets, subtracting moves the graph in the positive x-direction. Turning point (−1, 6) → (−1 + 3, 6) = (2, 6). The common slip is to move LEFT instead, since the sign inside the bracket is negative — that gives (−4, 6). Changing the y-coordinate instead of the x-coordinate, as in (−1, 3) or (−1, 9), treats this as a vertical shift, which y = f(x − 3) is not.
- (d) x³ + 6x² + 11x + 6 — (x + 1)(x + 2) = x² + 3x + 2. Multiplying by (x + 3): (x² + 3x + 2)(x + 3) = x³ + 3x² + 2x + 3x² + 9x + 6, which simplifies to x³ + 6x² + 11x + 6. Choosing x³ + 6x² + 6x + 6 has the right x² and constant terms but adds 1 + 2 + 3 = 6 for the x-coefficient instead of the correct sum of pairwise products 1×2 + 1×3 + 2×3 = 11. Choosing x³ + 5x² + 11x + 6 sums only two of the three constants (2 + 3 = 5) for the x² coefficient, leaving out the 1. Choosing x³ + 6x² + 11x + 5 adds the last two constants (2 + 3 = 5) instead of multiplying all three (1 × 2 × 3 = 6) for the constant term.
- (c) {x : x ≤ −4} ∪ {x : x ≥ 4} — Rearrange so one side is zero: x² − 16 ≥ 0, then factorise: (x − 4)(x + 4) ≥ 0. The critical values are x = −4 and x = 4. Since the coefficient of x² is positive, the graph is a U-shape that is on or above the x-axis outside its roots, so the solution is x ≤ −4 or x ≥ 4, written as {x : x ≤ −4} ∪ {x : x ≥ 4}. Distractor routes: {x : −4 ≤ x ≤ 4} takes the region BETWEEN the roots, which is where x² − 16 is negative, the opposite region. {x : x ≥ 4} keeps only the positive square root and drops the negative branch entirely. {x : x ≤ 4} comes from a sign error, treating the inequality as if it were x² ≤ 16.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
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