Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Answer key: Algebra worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (b) Student B's — narrower strips fit the curve more closely. — The trapezium rule replaces the curve with straight-line segments; the narrower each strip, the more closely its straight edge follows the curve, so Student B's estimate with 8 narrower strips is more likely to be closer to the true area. Reasoning from the number of arithmetic steps rather than from how well the straight lines fit the curve gives the wrong claim that Student A makes fewer rounding errors. Believing the trapezium rule is exact, rather than an estimate that improves with narrower strips, gives the wrong claim that the two are always the same. Believing wider strips smooth out the curve better, rather than following it less closely, gives the wrong claim in favour of Student A's wider strips.
- (c) 64 m — The distance travelled is the area under the speed-time graph. From t = 0 to t = 4, the shape is a triangle with base 4 and height 8, area 1/2 × 4 × 8 = 16. From t = 4 to t = 10, the shape is a rectangle with base 6 and height 8, area 6 × 8 = 48. Total distance: 16 + 48 = 64 m. Treating the whole 10 seconds as a single trapezium with parallel sides 0 and 8 and width 10, instead of splitting it into the triangle and rectangle, gives 40 m. Ignoring the acceleration phase completely and assuming the car travels at a constant 8 m/s for all 10 seconds gives 8 × 10 = 80 m. Misreading the second interval as running from t = 4 to t = 8 instead of t = 4 to t = 10 gives a rectangle area of 4 × 8 = 32, plus the correct triangle of 16, totalling 48 m.
- (a) x = 4, y = −3 — Method: both equations contain +y with the same coefficient, so subtracting one equation from the other removes y. Working: (2x + y) − (x + y) = 5 − 1 gives x = 4; substituting x = 4 into x + y = 1 gives 4 + y = 1, so y = −3. Answer: x = 4, y = −3, which also satisfies 8 − 3 = 5. The distractors: x = 4, y = 5 comes from rearranging x + y = 1 as y = 1 + x; x = −2, y = 3 comes from eliminating x by doubling the first equation and then reading −y = 3 as y = 3; x = 6, y = −5 comes from adding the constants instead of subtracting them while eliminating y, taking x as 5 + 1.
- (d) a/2 — Method: write both terms over the same denominator, subtract the numerators, then cancel the fraction down. Working: 6 is a multiple of 3, so a/3 is rewritten as 2a/6; the calculation becomes 5a/6 − 2a/6 = 3a/6, and dividing numerator and denominator by 3 gives a/2. Answer: a/2. The distractors: 4a/3 comes from subtracting the denominators as well as the numerators, giving (5 − 1)a over (6 − 3); 2a/3 comes from subtracting 1 from 5 without first rewriting a/3 as 2a/6, giving 4a/6; 7a/6 comes from adding the two fractions instead of subtracting them, giving 5a/6 + 2a/6.
- (c) 1, 7, 13, 19 — Method: substitute n = 1, 2, 3, 4 into the rule 6n − 5 in turn. Working: n = 1: 6 − 5 = 1. n = 2: 12 − 5 = 7. n = 3: 18 − 5 = 13. n = 4: 24 − 5 = 19. Answer: 1, 7, 13, 19. 6, 12, 18, 24 comes from using 6n on its own, forgetting to subtract 5. 5, 11, 17, 23 comes from using the rule 6n − 1 instead of 6n − 5, a slip in the constant. 0, 6, 12, 18 comes from using 6(n − 1) instead of 6n − 5, effectively shifting every term one position along.
- (d) (4, 3) — The sides are parallel to the axes: the missing vertex must share the y-coordinate 3 with (−2, 3) and the x-coordinate 4 with (4, −3), giving (4, 3). (−4, 3) comes from a sign error on the x-coordinate. (4, −9) comes from continuing the pattern of the given points by subtracting 6 from the y-coordinate again instead of matching it to (−2, 3). (3, 4) comes from swapping the x- and y-coordinates.
- (c) 6 — Method: substitute the value, work out the top of the fraction first, then the division, and add the 3 last. Working: the top gives 10 − 4 = 6, dividing by 2 gives 6 ÷ 2 = 3, and adding 3 gives 3 + 3 = 6. Answer: 6. The distractors: 11 comes from dividing only the 4 by 2 instead of the whole of the top, giving 10 − 2 + 3; 4.5 comes from dividing the + 3 by 2 as well, giving (10 − 4 + 3) ÷ 2; 0 comes from subtracting the wrong way round on the top, giving (4 − 10) ÷ 2 = −3 and then −3 + 3.
- (b) 19 — A line through (x₁, y₁) with gradient m has equation y − y₁ = m(x − x₁). Substituting (6, 1) and m = −3: y − 1 = −3(x − 6), so y = −3x + 18 + 1, which simplifies to y = −3x + 19; at x = 0 this gives 19. Making a sign error when distributing, writing −3(x − 6) as −3x − 18 instead of −3x + 18, gives the wrong line y = −3x − 17, so −17 at x = 0. Forgetting to add the y₁ = 1 at the end, using y = −3(x − 6) alone, gives 18 at x = 0. Substituting the y-coordinate into the gradient term instead of using x, working out 1 + (−3 × 1), gives −2.
- (d) 20 km/h — Method: total distance = 9 + 21 = 30 km. Total time = 15 + 45 + 30 = 90 minutes = 1.5 hours. Average speed = total distance ÷ total time = 30 ÷ 1.5 = 20 km/h. Distractor origins: 40 km/h ignores the 45-minute stop, dividing the total distance by the travel time only (30 km ÷ 45 minutes = 40 km/h); 39 km/h averages the two section speeds, 36 km/h and 42 km/h, instead of using total distance over total time; 36 km/h uses only the first section's speed (9 km in 15 minutes), ignoring the second section and the stop.
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
- (b) 20 — 3x² − 4x = 3(−2)² − 4(−2) = 3(4) − (−8) = 12 + 8 = 20. A candidate who makes a sign error on −4x, treating −4 × −2 as −8 instead of +8, gets 12 − 8 = 4. A candidate who squares −2 but keeps the result negative, using 3 × (−4) = −12 for the first term, but correctly works out −4x = −4 × (−2) = 8, gets −12 + 8 = −4. A candidate who squares the whole term 3x, working out (3 × −2)² − 4 × (−2), gets (−6)² + 8 = 36 + 8 = 44.
- (a) 9 km — Ravi's house and the library have the same y-coordinate, so the distance between them is the difference between their x-coordinates: 6 − (−3) = 9 km. 3 km comes from dropping the negative sign on Ravi's x-coordinate and working out 6 − 3 instead. 0 km comes from using the y-coordinates, which are equal, instead of the x-coordinates. −9 km comes from working out −3 − 6 = −9 and not converting it to a positive distance.
- (d) x = 0 or x = 6 — Method: factorise by taking out the common factor x: x(x − 6) = 0, so x = 0 or x − 6 = 0, giving x = 0 or x = 6. Distractor origins: x = 6 comes from dividing both sides by x, which loses the solution x = 0; x = 0 stops after finding only one factor; x = 3 comes from halving the coefficient of x instead of factorising.
- (d) x = 2 or x = −5 — Method: find two numbers that multiply to give −10 and add to give 3 — these are 5 and −2. So x² + 3x − 10 = (x + 5)(x − 2) = 0, giving x = −5 or x = 2. Distractor origins: x = −2 or x = 5 swaps the signs of the two roots; x = 2 or x = 5 makes both roots positive, ignoring the sign of −10; x = −5 or x = −2 makes both roots negative.
- (c) x + 3 — Expand the bracket: 0.5(4x + 6) = 2x + 3. Then subtract the x: 2x + 3 − x = x + 3. The option 2x + 3 comes from expanding the bracket correctly but then forgetting to subtract the x at all. The option x + 6 comes from forgetting to multiply the 6 inside the bracket by 0.5 (treating it as 2x + 6), then subtracting x. The option 3x + 3 comes from adding the x instead of subtracting it: 2x + 3 + x = 3x + 3.
Build your own mix at the worksheet builder.