Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (a) 4 — Method: set up the equation 35 + 20h = 115, then subtract the fixed fee and divide by the hourly rate. Working: 20h = 115 − 35 = 80; h = 80 ÷ 20 = 4. Answer: 4 hours. 5.75 comes from dividing the whole £115 by £20 without first subtracting the fixed fee: 115 ÷ 20 = 5.75. 2.71 comes from swapping the fee and the rate round, subtracting £20 and dividing by £35: (115 − 20) ÷ 35 ≈ 2.71. 7.5 comes from adding the fixed fee instead of subtracting it: (115 + 35) ÷ 20 = 7.5.
- (b) 6x − 3 = 4x + 9 — Method: multiply every term inside the bracket by the number outside it; the right-hand side stays as it is given. Working: 3 × 2x = 6x and 3 × (−1) = −3, so 3(2x − 1) = 6x − 3. Answer: 6x − 3 = 4x + 9. 6x − 1 = 4x + 9 comes from multiplying only the 2x by 3 and leaving the −1 unchanged. 5x − 3 = 4x + 9 comes from adding the 3 to the 2 instead of multiplying, treating 3 × 2x as (3 + 2)x = 5x. 6x − 4 = 4x + 9 comes from working out 3 × (−1) as −1 − 3 = −4 instead of 3 × (−1) = −3.
- (b) y = 84 − 14x — Method: the distance still to go is the whole route minus the distance already covered, and at a steady speed the distance covered after x hours is the speed multiplied by x. Working: after x hours Freya has cycled 14x km, so the distance remaining is the 84 km route take away 14x, giving y = 84 − 14x, a straight line with intercept 84 and gradient −14. Answer: y = 84 − 14x. The distractors: y = 84 + 14x comes from adding the distance cycled to the length of the route rather than taking it away, so the ride would grow longer the further she goes; y = 14x − 84 comes from carrying out the subtraction the wrong way round, which is negative for the whole of the ride; y = 14 − 84x comes from swapping the two numbers over, treating 84 km as the hourly speed and 14 km as the length of the route.
- (a) 20 — Method: the paper has run out when S = 0, so substitute S = 0 into the equation and solve for t. Working: 0 = 480 − 24t, so 24t = 480, and t = 480 / 24 = 20. Answer: it takes 20 minutes. The value 480 comes from giving the starting number of sheets, the intercept of the equation, instead of solving for t. The value 456 comes from working out 480 − 24 and stopping after one step instead of solving the equation fully. The value 0.05 comes from inverting the division, working out 24 / 480 instead of 480 / 24.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
- (b) x ≤ 5 — Method: divide out the bracket first, then undo the number term; the inequality sign turns round only if both sides are multiplied or divided by a negative number. Working: dividing both sides of 2(x − 1) ≤ 8 by 2 gives x − 1 ≤ 4, and 2 is positive so the ≤ is unchanged; adding 1 to both sides gives x ≤ 5. Answer: x ≤ 5. The distractors: x ≤ 3 comes from subtracting 1 from 4 instead of adding 1 to both sides; x ≤ 4 comes from stopping at 8 ÷ 2 = 4 and never undoing the −1 inside the bracket; x < 5 comes from reading ≤ as a strict inequality, which wrongly leaves the boundary value out of the solution set.
- (c) 4(n + 3) — 'Add 3 to n' must happen before 'multiply the result by 4', so the addition needs brackets to show it happens first: 4(n + 3). Writing 4n + 3 multiplies n by 4 immediately and only adds the 3 afterwards, which reverses the order the words describe. Writing n + 3 × 4 only multiplies the 3 by 4, and adds n as a separate, unmultiplied term — it treats 'the result' as just the 3, not the whole of n + 3. Writing 3(n + 4) keeps the correct structure but swaps which number is added and which is multiplied. The expression for 'add 3 to n, then multiply the result by 4' is 4(n + 3).
- (c) Yes; x = (y + 5)/2 is right — Sam's method is correct throughout: adding 5 to both sides gives y + 5 = 2x, and dividing both sides by 2 gives x = (y + 5)/2, so Sam is right. The option giving x = (y − 5)/2 assumes 5 should be subtracted again, but 2x − 5 = y means 5 has already been subtracted, so it must be added back, not taken away a second time. The option giving x = y/2 + 5 divides only the y term by 2 and leaves the 5 unhalved, which is not a valid rearrangement. The option agreeing Sam is correct but changing step 2 to x = 2(y + 5) confuses '2x' with 'x divided by 2' — since x is multiplied by 2, the inverse is division, not multiplication. Sam's working, and his final formula x = (y + 5)/2, are both correct.
- (b) 6 — Method: for any point that lies on y = k/x, the value of k is found by multiplying the x-coordinate and the y-coordinate together, since k = x × y. Working: k = 2 × 3 = 6. Answer: k = 6. Distractor refutation: 1.5 comes from dividing the y-coordinate by the x-coordinate instead of multiplying them. 5 comes from adding the two coordinates instead of multiplying them. 9 comes from misreading the point's x-coordinate as 3 instead of 2, then multiplying 3 × 3.
- (a) £50 — Substituting x = 200 into y = 0.15x + 20 gives y = 0.15 × 200 + 20 = 30 + 20 = £50. A candidate who forgets to add the standing charge would get only 0.15 × 200 = £30. A candidate who misplaces the decimal point in the rate, using 1.5 instead of 0.15, would get 1.5 × 200 + 20 = £320. A candidate who swaps the roles of the rate and the number of units would work out 0.15 × 20 + 200 = £203.
- (d) 300 m — For a constant speed, the speed-time graph is a horizontal line, and the area underneath is a rectangle: distance = speed × time = 15 × 20 = 300 m. Adding the two numbers instead of multiplying gives 35 m; dividing instead of multiplying gives 1.33 m; halving the product, as you would for a triangle, gives 7.5 m — but this section of the graph is a rectangle, not a triangle, so there is no halving to do.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (a) 6 — Subtracting the second equation from the first: the x-terms, 4x and 4x, cancel; the y-terms combine as 3y − (−y) = 4y; and the right-hand sides give 25 − 1 = 24. This gives 4y = 24, so y = 6. A candidate who subtracts in the wrong order would get 4y = 1 − 25 = −24, so y = −6. A candidate who forgets the sign on the −y term, treating 3y − y as 2y, would get 2y = 24, so y = 12. A candidate who divides 24 by 6 instead of 4 would get y = 4.
- (b) s = d / t — Method: undo the multiplication by t by dividing both sides by t. Working: d = st, so dividing both sides by t gives s = d / t. The value s = dt comes from multiplying by t instead of dividing. The value s = t / d comes from inverting the fraction, dividing t by d instead of d by t. The value s = d − t comes from subtracting t instead of dividing by it.
- (c) x = 0 or x = 3 — Method: take out the common factor 5x: 5x(x − 3) = 0, so 5x = 0 or x − 3 = 0, giving x = 0 or x = 3. Distractor origins: x = 0 or x = 15 comes from forgetting to divide the second term by the common factor 5x correctly, leaving 15 instead of 3; x = 3 loses the solution x = 0 by dividing both sides by x; x = 5 or x = 3 mistakes the coefficient 5 itself for one of the solutions.
Build your own mix at the worksheet builder.