Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (a) 27 — Method: let the smaller number be n, so the larger number is n + 9. Form the equation n + (n + 9) = 45. Working: simplify: 2n + 9 = 45, so 2n = 36, giving n = 18. The larger number is 18 + 9 = 27. Answer: 27. 18 is the smaller number, found correctly, but given as the answer to the question asking for the larger number. 22.5 comes from ignoring the "9 more" part and simply halving the total, 45 ÷ 2. 36 comes from a sign error when isolating the constant, treating the equation as 2n = 45 + 9 instead of 2n = 45 − 9.
- (a) False — 4(2x − 3) = 8x − 12, not 8x − 3. — Expand the bracket by multiplying both terms by 4: 4 × 2x = 8x and 4 × (−3) = −12, so 4(2x − 3) = 8x − 12, which is not 8x − 3 — the student is wrong. Saying 4(2x − 3) = 8x − 3 comes from multiplying only the 2x by 4 and copying the −3 across unchanged. Saying 4(2x − 3) = 2x − 12 comes from multiplying only the −3 by 4 and leaving 2x unmultiplied. Claiming it is true because both expressions are linear ignores that equivalence depends on the actual coefficients, not the type of expression.
- (a) 8 — f(x − 1) means every input to f is reduced by 1 before it is looked up. At x = 2, the input to f becomes 2 − 1 = 1, so f(x − 1) at x = 2 is f(1) = 8. Reading f(2) = 4 directly from the table, without applying the shift, gives 4. Shifting in the wrong direction, using x + 1 = 3 instead of x − 1 = 1, gives f(3) = 1. Confusing f(x − 1) with f(x) − 1 — taking f(2) = 4 and then subtracting 1 — gives 3.
- (b) Translate −90° in x, then translate −2 in y. — cos(x + 90°) translates the graph 90° in the NEGATIVE x-direction, since a positive shift inside the bracket moves a graph left, not right, and subtracting 2 afterwards translates it 2 units in the negative y-direction (down). So the sequence is: translate −90° in x, then translate −2 in y. Using +90° in x reverses the direction of the horizontal shift — the sign inside the bracket moves the graph the opposite way to what it looks like. Using +2 in y reverses the direction of the vertical shift; subtracting 2 outside the function moves the graph down, not up. Describing the −2 as a reflection in the x-axis is wrong because a reflection turns positive y-values negative and vice versa, whereas here every y-value is simply reduced by the fixed amount 2, which is what a translation does, not a reflection.
- (d) Below y = x + 1, below x + y = 5, above y = 0 — For y ≤ x + 1, R lies on or below the line y = x + 1. For x + y ≤ 5 (that is, y ≤ 5 − x), R lies on or below that line too. For y ≥ 0, R lies on or above the x-axis. Combining all three: R is below y = x + 1, below x + y = 5, and above y = 0. Distractor routes: "Above y = x + 1" flips the first inequality, describing the wrong side of that line. "Above x + y = 5" flips the second inequality, describing the wrong side of that line. "Below y = 0" flips the third inequality, describing the wrong side of the x-axis.
- (c) (6n + 4)/2 — Six full boxes hold 6 lots of n pencils, which is 6n, and the 4 loose pencils are added on, so the shop has 6n + 4 pencils altogether. Sharing them equally between 2 classes divides that whole total by 2, and brackets are what show that the division applies to all of it: (6n + 4)/2. Without the brackets, 6n + 4/2 halves only the loose pencils; 6(n + 4)/2 adds the loose pencils to every box before the division; 2(6n + 4) doubles the total instead of halving it.
- (b) (x + 2)/3 — Start with y = 3x − 2 and swap x and y: x = 3y − 2. Add 2 to both sides: x + 2 = 3y. Divide both sides by 3: y = (x + 2)/3, so f⁻¹(x) = (x + 2)/3. Writing x/3 + 2 comes from dividing only the 3y term by 3 and leaving the +2 outside the division — the 2 must be added before you divide, not after. Writing (x − 2)/3 comes from keeping the subtraction sign instead of flipping it to addition when the −2 is moved across the equals sign. Writing 3x + 2 comes from swapping x and y but never actually solving for y — just changing the sign of the constant term.
- (d) x² − 7x − 3 = 0 — Method: an iteration settles where the next value equals the one before it, so both can be written as the same letter x; replace every xₙ by x, square both sides to clear the square root, and collect all the terms on one side. Working: x = √(7x + 3) gives x² = 7x + 3 on squaring both sides; subtracting 7x and 3 from both sides gives x² − 7x − 3 = 0. Answer: x² − 7x − 3 = 0. The distractors: x² + 7x − 3 = 0 moves the 7x across the equals sign without changing its sign; x² − 7x + 3 = 0 makes that same slip on the constant instead, leaving the 3 positive as it crosses; x² − 7x − 9 = 0 squares the expression term by term, squaring the 3 to give 9 as though squaring √(7x + 3) gave 7x + 9, which is the (a + b)² = a² + b² mistake dressed as a square root.
- (b) 2 < x < 6 — Factorise: x² − 8x + 12 = (x − 2)(x − 6), giving roots at x = 2 and x = 6. Since the coefficient of x² is positive, the graph is a U-shape that is negative, below the axis, between its roots. So P < 0 for 2 < x < 6. Distractor routes: x < 2 or x > 6 takes the region outside the roots, which is where P is positive, a profit, the opposite of a loss. 2 ≤ x ≤ 6 includes the endpoints, where P = 0 exactly, break-even rather than a loss, since the inequality is strict. −6 < x < −2 comes from factorising as (x + 2)(x + 6), reversing the sign of both roots.
- (d) (4, 3) — The sides are parallel to the axes: the missing vertex must share the y-coordinate 3 with (−2, 3) and the x-coordinate 4 with (4, −3), giving (4, 3). (−4, 3) comes from a sign error on the x-coordinate. (4, −9) comes from continuing the pattern of the given points by subtracting 6 from the y-coordinate again instead of matching it to (−2, 3). (3, 4) comes from swapping the x- and y-coordinates.
- (b) 19 — A line through (x₁, y₁) with gradient m has equation y − y₁ = m(x − x₁). Substituting (6, 1) and m = −3: y − 1 = −3(x − 6), so y = −3x + 18 + 1, which simplifies to y = −3x + 19; at x = 0 this gives 19. Making a sign error when distributing, writing −3(x − 6) as −3x − 18 instead of −3x + 18, gives the wrong line y = −3x − 17, so −17 at x = 0. Forgetting to add the y₁ = 1 at the end, using y = −3(x − 6) alone, gives 18 at x = 0. Substituting the y-coordinate into the gradient term instead of using x, working out 1 + (−3 × 1), gives −2.
- (c) 81 m — Split the velocity-time graph into its three phases. The accelerating phase (0 to 4 s) is a triangle: 1/2 × 4 × 6 = 12. The constant phase (4 s at 6 m/s, for 10 s) is a rectangle: 10 × 6 = 60. The decelerating phase (3 s) is a triangle: 1/2 × 3 × 6 = 9. Total distance: 12 + 60 + 9 = 81 m. Forgetting the final decelerating phase entirely and adding only the first two areas gives 12 + 60 = 72 m. Treating all three phases as rectangles, forgetting to halve either triangular phase, gives 4 × 6 + 10 × 6 + 3 × 6 = 102 m. Halving only the deceleration triangle correctly but treating the acceleration phase as a rectangle too gives 4 × 6 + 60 + 9 = 93 m.
- (b) the first and the third — Method: the sign of a product depends only on the signs of the two numbers multiplied: like signs give a positive product and unlike signs a negative one, so look for the quadrants in which both coordinates carry the same sign. Working: in the first quadrant x and y are both positive, and positive times positive is positive; in the third quadrant both are negative, and negative times negative is positive as well; in the second quadrant x is negative while y is positive, and in the fourth x is positive while y is negative, so each of those gives a negative product. Answer: the first and the third. The distractors: 'the second and the fourth' comes from applying the rule for a NEGATIVE product, unlike signs, to a positive one; 'the first and the second' comes from testing only the y-coordinate and keeping the quadrants where the height is positive; 'the first and the fourth' comes from testing only the x-coordinate in the same way.
- (c) x = 2 or x = 3 — Method: factorise into two brackets whose numbers multiply to the constant term and add to the coefficient of x, then set each bracket equal to zero. Working: two numbers that multiply to 6 and add to −5 are −2 and −3, so x² − 5x + 6 = (x − 2)(x − 3) = 0; then x − 2 = 0 gives x = 2 and x − 3 = 0 gives x = 3. Answer: x = 2 or x = 3. The distractors: x = −2 or x = −3 comes from reading the numbers inside the brackets as the solutions instead of changing their signs; x = 1 or x = 6 comes from taking the first factor pair of 6 without checking that the pair adds to −5; x = 5 or x = 6 comes from reading the solutions straight off the 5 and the 6 in the equation.
- (d) 300 m — For a constant speed, the speed-time graph is a horizontal line, and the area underneath is a rectangle: distance = speed × time = 15 × 20 = 300 m. Adding the two numbers instead of multiplying gives 35 m; dividing instead of multiplying gives 1.33 m; halving the product, as you would for a triangle, gives 7.5 m — but this section of the graph is a rectangle, not a triangle, so there is no halving to do.
Build your own mix at the worksheet builder.