Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
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- (a) x + 14 — Expand each bracket separately: 3(x + 4) = 3x + 12, and −2(x − 1) = −2x + 2 (multiply −2 by both x and −1). Combine: 3x + 12 − 2x + 2 = x + 14. Writing x + 10 comes from taking −2(x − 1) as −2x − 2, not flipping the sign of the −1 inside the bracket. Writing 5x + 10 comes from treating the second bracket as +2(x − 1) instead of subtracting it, so the x-terms are added rather than subtracted. Writing x + 13 comes from only multiplying the 2 by the x, and carrying the −1 across unmultiplied.
- (c) Only x = 5 satisfies 3x + 5 = 20, not every value of x. — 3x + 5 = 20 is only true when x = 5, since 3 × 5 + 5 = 20; for any other value of x the two sides are not equal, so it is an equation, not an identity. Saying it cannot be simplified confuses simplifying with the equation/identity distinction, which is about how many values of x make it true. Saying it has an = sign is not a valid test, since identities are also written with an = or ≡ sign. A number on the right-hand side does not decide it either — what matters is whether both sides match for every value of x, not the form of the right-hand side.
- (d) −2 — Method: substitute the value into both terms, working out the index and the multiplication before the addition. Working: m² = (−2) × (−2) = 4 and 3m = 3 × (−2) = −6, so the expression becomes 4 + (−6), which is −2. Answer: −2. The distractors: −10 comes from squaring −2 as −4, giving −4 + (−6); 10 comes from working out 3m as +6 and losing the minus sign, giving 4 + 6; −14 comes from working from left to right instead of multiplying first, giving (4 + 3) × (−2).
- (b) 3.38 — r₁ = √(300 ÷ (π × 8)) = √11.9366 = 3.4550. r₂ = √(300 ÷ (π × 8.4550)) = √11.2947 = 3.3608. r₃ = √(300 ÷ (π × 8.3608)) = √11.4232 = 3.3798, which rounds to 3.38. Choosing 3.36 stops at r₂, one iteration too early. Choosing 4.82 leaves out the '+ 5' inside the bracket, dividing by π × rₙ instead of π × (rₙ + 5). Choosing 3.45 comes from using π ≈ 3 instead of the calculator's π key throughout.
- (b) (2, 4) and (−2, −4) — Substitute y = 2x into x² + y² = 20: x² + (2x)² = 20, which gives x² + 4x² = 20, so 5x² = 20, x² = 4, and x = 2 or x = −2. Using y = 2x for each x-value: x = 2 gives y = 4; x = −2 gives y = −4. The path meets the pond's edge at (2, 4) and (−2, −4). Distractor routes: (2, −4) and (−2, 4) swaps the sign pairing, matching each x-value with the wrong sign of y instead of keeping each x with its own correctly-signed y. (2, 1) and (−2, −1) comes from using y = x/2 instead of y = 2x when finding the y-coordinates. (2, 4) alone stops after the positive square root of x² = 4 and never finds the second point from x = −2.
- (b) k = 6 — Method: two simultaneous linear equations have no solution when the lines they describe are parallel, so write each equation in the form y = mx + c and make the gradients equal. Working: kx + 2y = 4 rearranges to y = −(k/2)x + 2, so its gradient is −k/2, and 3x + y = 5 rearranges to y = −3x + 5, so its gradient is −3; setting −k/2 = −3 gives k = 6, and the first equation is then 6x + 2y = 4, which simplifies to 3x + y = 2 and can never agree with 3x + y = 5. Answer: k = 6. The distractors: k = −6 comes from reading the gradient of kx + 2y = 4 as +k/2 and solving k/2 = −3; k = 3 comes from making the x terms identical instead of making the gradients equal; k = 2/3 comes from writing the gradient of 3x + y = 5 upside down as −1/3 and solving −k/2 = −1/3.
- (d) 4 — Method: collect the x terms on one side and the number terms on the other. Working: subtract 3x from both sides: 4x − 5 = 11. Add 5 to both sides: 4x = 16. Divide by 4: x = 4. Answer: 4. 0.6 comes from adding the x terms instead of subtracting when collecting them, 7x + 3x = 10x, and also subtracting the constants the wrong way round, 11 − 5 = 6, giving 10x = 6. 1.5 comes from correctly collecting the x terms as 4x but subtracting the constants the wrong way round, 11 − 5 instead of 11 + 5. −4 comes from moving the x terms to the wrong side, giving 3x − 7x instead of 7x − 3x, along with a matching sign error on the constants.
- (a) 2x − 1 — Swap x and y: x = (y + 1)/2. Multiply both sides by 2: 2x = y + 1. Subtract 1 from both sides: y = 2x − 1, so f⁻¹(x) = 2x − 1. Writing 2x + 1 comes from not flipping the sign on the 1 when it is moved across the equals sign. Writing (x − 1)/2 comes from reversing the sign of the 1 but leaving the ÷2 from the original rule in place, instead of turning it into ×2. Writing x/2 − 1 comes from dividing only the x by 2 and treating the 1 as already outside the fraction.
- (d) a/2 — Method: write both terms over the same denominator, subtract the numerators, then cancel the fraction down. Working: 6 is a multiple of 3, so a/3 is rewritten as 2a/6; the calculation becomes 5a/6 − 2a/6 = 3a/6, and dividing numerator and denominator by 3 gives a/2. Answer: a/2. The distractors: 4a/3 comes from subtracting the denominators as well as the numerators, giving (5 − 1)a over (6 − 3); 2a/3 comes from subtracting 1 from 5 without first rewriting a/3 as 2a/6, giving 4a/6; 7a/6 comes from adding the two fractions instead of subtracting them, giving 5a/6 + 2a/6.
- (b) x ≤ 4 — Method: undo the number subtracted from 3x first, then divide by 3; the direction of the sign changes only for division by a negative number. Working: adding 1 to both sides of 3x − 1 ≤ 11 gives 3x ≤ 12; dividing both sides by 3, which is positive, gives x ≤ 4. Answer: x ≤ 4. The distractors: x ≥ 4 comes from turning the sign round while dividing by 3; x ≤ 10/3 comes from subtracting 1 from both sides instead of adding it, giving 3x ≤ 10; x ≤ 12 comes from stopping at 3x ≤ 12 and reading off the 12 without dividing by 3.
- (b) $y = x^3 - 4x$ — Method: count how many times the curve crosses the x-axis and check whether it is a cubic (an S-shape with up to three crossing points) rather than a lower power, and note which way it runs overall from bottom-left to top-right or the reverse. Working: the curve crosses the x-axis at three points, x = −2, 0 and 2, and runs from bottom-left to top-right, which matches y = x³ − 4x = x(x − 2)(x + 2). Answer: y = x³ − 4x. Distractor refutation: y = −x³ + 4x comes from a sign error on every term, which would flip the curve so it ran from top-left to bottom-right instead. y = x³ + 4x comes from a sign error on the x term only, which removes two of the three crossing points, since x(x² + 4) has only x = 0 as a real root. y = x² − 4x comes from dropping the cubic term altogether, giving a parabola with only two crossing points instead of an S-shaped curve with three.
- (a) y = −2x − 1 — Method: the gradient is the change in y divided by the change in x with both differences taken in the same order, and the constant then comes from substituting either point into y = mx + c. Working: m = (−9 − 3) ÷ (4 − (−2)) = (−12) ÷ 6 = −2, so the line is y = −2x + c; substituting (−2, 3) gives 3 = −2 × (−2) + c = 4 + c, so c = 3 − 4 = −1. Answer: y = −2x − 1. The distractors: y = −2x + 1 comes from rearranging 3 = 4 + c the wrong way round and taking the constant as 4 − 3; y = 2x + 7 comes from losing the minus sign when −12 is divided by 6 and then substituting correctly, 3 = 2 × (−2) + c; y = −(1/2)x + 2 comes from writing the gradient upside down as the change in x over the change in y, 6 ÷ (−12).
- (d) x ≤ 30 — Method: add the fixed cost to the cost of x balloons, set that total against the £150 limit with the sign that 'at most' calls for, then solve. Working: the total spend is 60 + 3x pounds, so 60 + 3x ≤ 150; subtracting 60 from both sides gives 3x ≤ 90; dividing both sides by 3, a positive number, gives x ≤ 30. Answer: x ≤ 30. The distractors: x ≤ 90 comes from taking the cake off the budget and stopping at 3x ≤ 90, reading the 90 as a number of balloons when it is the money left for them; x ≤ 50 comes from dividing the whole £150 by 3 and leaving the cake out of the calculation altogether; x ≥ 30 comes from reading 'at most' as 'at least', which reverses the condition.
- (d) line 2 — Line 1 correctly represents three consecutive integers using n. Line 2 adds them: n + (n + 1) + (n + 2). Collecting terms: the n-terms give 3n, and the constants give 1 + 2 = 3, so the correct sum is 3n + 3, not 3n + 2 as Line 2 states — this is the first error, an arithmetic slip in collecting the constant terms. Lines 3 and 4 both follow correctly from Line 2's incorrect result, but that result itself is wrong: the true sum, 3n + 3 = 3(n + 1), is a multiple of 3 for every whole number n. Check the working of each line against what came before it, in order, rather than judging whether the final conclusion feels right — an error that flips the conclusion can sit several lines before the line that states it.
- (c) y = −x + 30 — Method: in a linear model the value at the start is the constant term and the steady rate of change is the gradient, which is negative when the quantity is falling. Working: at x = 0 the candle is 30 cm tall, so the constant term is 30; it loses 1 cm every hour, so the gradient is −1 and the height after x hours is y = −x + 30. Answer: y = −x + 30. The distractors: y = x + 30 comes from taking the rate as +1 and making the candle grow rather than shrink; y = 30x − 1 comes from building the model correctly as 30 − 1x and then copying it into the form y = mx + c with the two numbers left where they stood, so the starting height 30 ends up multiplying x and the hourly 1 is left behind as the constant being taken away; y = −30x + 1 comes from reading the two numbers the other way round, taking 30 cm per hour as the rate and 1 cm as the starting height, which burns 30 cm an hour from a candle only 1 cm tall.
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