Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
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- (d) 8 — Since the mean of the four numbers is 12.5, their total is 4 × 12.5 = 50. The three known numbers add up to 8 + 15 + 19 = 42, so n = 50 − 42 = 8. A candidate who multiplies the mean by 3 instead of 4 gets a total of 37.5, giving n = 37.5 − 42 = −4.5. A candidate who forgets to subtract the three known numbers and gives the total itself as n states n = 50. A candidate who subtracts the mean from the total of the three known numbers instead of the other way round gets n = 42 − 12.5 = 29.5.
- (b) h = 2A/b — The height has been multiplied by the base and the result then divided by 2, so undo the division first. Multiplying both sides by 2 gives 2A = bh. Undoing the multiplication by the base comes next: dividing both sides by b gives 2A/b = h, so h = 2A/b. Dividing by 2 instead of multiplying gives A/(2b), a quarter of the correct height; multiplying by the base instead of dividing gives 2Ab; writing b/(2A) turns the final fraction upside down.
- (a) −1 — Reflecting y = sin x in the x-axis gives y = −sin x, so g(x) = −sin x. Since sin 90° = 1, g(90) = −1. Reading sin 90° = 1 and forgetting to apply the reflection gives 1. Misreading the angle as 0° instead of 90° gives sin 0° = 0, so 0. Confusing sin 90° with sin 30° = 0.5, then reflecting it, gives −0.5.
- (d) Yes, because 3² + 4² = 25. — A point lies on the circle x² + y² = 25 exactly when substituting its coordinates makes the equation true. Squaring each coordinate separately and adding: 3² + 4² = 9 + 16 = 25, which matches the right-hand side, so (3, 4) does lie on the circle. Adding the coordinates without squaring them, 3 + 4 = 7, and then reasoning that 7 is less than 25 happens to reach the same verdict, but it is not testing the equation of the circle at all — the circle equation depends on x² + y², not x + y. Squaring the sum instead of summing the squares, (3 + 4)² = 49, not 25, wrongly rules the point out. Doubling each coordinate instead of squaring it, so that 4² is taken as 8, gives 9 + 8 = 17, not 25, which also wrongly rules the point out.
- (d) The roots of x² − 6x + 5 = 0 are x = 1 and x = 5 (since it factorises to (x − 1)(x − 5)), so by symmetry the turning point has x-coordinate 3, not 6. — Factorising, x² − 6x + 5 = (x − 1)(x − 5), so the roots are x = 1 and x = 5. The turning point lies midway between the roots by symmetry: (1 + 5) ÷ 2 = 3. The coefficient of x has no direct role in locating the turning point this way. The option giving −6 makes an arbitrary sign change with no mathematical basis. The option giving 5 wrongly takes just one of the two roots instead of their midpoint.
- (b) (n + 1)² − n² = 2n + 1 — (n + 1)² = n² + 2n + 1, so (n + 1)² − n² = n² + 2n + 1 − n² = 2n + 1, which is odd because it is one more than the even number 2n. Expanding (n + 1)² as n² + 1 uses the false rule (a + b)² = a² + b², and subtracting n² from that leaves just 1 — always expand (a + b)² as a² + 2ab + b². Writing n² + 2n + 1 expands correctly but never carries out the subtraction of n². Writing 2n forgets the constant term left after subtracting.
- (c) 4 years — The yearly multiplier is 1 − 0.12 = 0.88. After 1 year: 2400 × 0.88 = 2112. After 2 years: 2112 × 0.88 = 1858.56. After 3 years: 1858.56 × 0.88 = 1635.5328. After 4 years: 1635.5328 × 0.88 = 1439.27 (2 d.p.), which is the first value below £1,500 — so it takes 4 complete years. Stopping after 3 years, where the value is still £1,635.53, above £1,500, gives 3 years — wrong, because the threshold has not been crossed yet at that point. Continuing for one year longer than needed gives 5 years — wrong, because the value has already fallen below £1,500 by year 4, so year 5 overcounts. Multiplying by the percentage itself instead of by the multiplier — using 0.12 in place of 0.88 — gives 2400 × 0.12 = £288 after a single year, apparently below £1,500 straight away, so 1 year — wrong, because 12% is the part lost each year, and the part left is 88%, so the multiplier is 0.88.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (d) £195 — Substituting x = 3 into y = 45x + 60 gives y = 45 × 3 + 60 = 135 + 60 = 195. A candidate who forgets to add the call-out fee would get only 45 × 3 = £135. A candidate who adds the hours to the fee and the rate instead of multiplying would get 45 + 60 + 3 = £108. A candidate who multiplies both the hourly rate and the call-out fee by the number of hours would get 45 × 3 + 60 × 3 = £315.
- (c) x² − 2x − 15 ≥ 0 — The critical values are x = −3 and x = 5, so the quadratic factorises as (x + 3)(x − 5). Expanding: (x + 3)(x − 5) = x² − 2x − 15. Since the solution set is OUTSIDE the roots (x ≤ −3 or x ≥ 5), the quadratic must be ≥ 0 there, since a positive U-shape sits above the axis outside its roots. So the inequality is x² − 2x − 15 ≥ 0. Distractor routes: x² + 2x − 15 ≥ 0 comes from factorising as (x − 3)(x + 5), swapping the sign of each root when forming the brackets. x² − 2x − 15 ≤ 0 keeps the correct expansion but uses ≤ 0, which gives the region between the roots instead of outside them. x² − 8x + 15 ≥ 0 comes from using roots x = 3 and x = 5, dropping the negative sign on −3 before expanding.
- (b) (−4, 3) — Method: in a rectangle whose sides are parallel to the axes only two different x-coordinates and two different y-coordinates appear, and each of them is shared by a pair of vertices, so the missing vertex takes the x-coordinate and the y-coordinate that so far appear only once. Working: the x-coordinates given are −4, 2 and 2, so 2 is already used twice and −4 is used once; the y-coordinates given are −1, −1 and 3, so −1 is already used twice and 3 is used once; the fourth vertex therefore has x = −4 and y = 3. Answer: (−4, 3). The distractors: (3, −4) comes from picking the two unpaired coordinates correctly and then writing them in the wrong order; (−4, −5) comes from matching the 4-unit vertical side but measuring it downwards from (−4, −1) instead of upwards; (8, 3) comes from carrying on round the shape with the horizontal step used earlier, adding 6 to the x-coordinate of (2, 3) instead of closing the rectangle.
- (d) 12 — Since a₃ = a₂ + a₁, rearranging gives a₂ = a₃ − a₁ = 17 − 5 = 12. 22 comes from adding instead of subtracting: a₃ + a₁ = 17 + 5 = 22. 11 comes from treating the sequence as if it were arithmetic and averaging the two given terms: (5 + 17) ÷ 2 = 11 — but a Fibonacci-type sequence isn't arithmetic, so this doesn't apply. −12 comes from subtracting in the wrong order: a₁ − a₃ = 5 − 17 = −12.
- (d) x + y = 7 — The midpoint of AB is (−1 + 5)/2, (2 + 8)/2, which is (2, 5). The gradient of AB is (8 − 2)/(5 − (−1)) = 6/6 = 1. The perpendicular bisector has gradient −1 and passes through (2, 5): y − 5 = −(x − 2), which rearranges to x + y = 7. Distractor routes: x − y = −3 uses the gradient of AB itself, 1, rather than its negative reciprocal, giving a line PARALLEL to AB through the midpoint instead of perpendicular to it. x + y = 12 comes from adding the y-coordinates, 2 + 8 = 10, but forgetting to divide by 2, using the midpoint (2, 10) instead of (2, 5). x + y = 4 comes from using A's x-coordinate, −1, directly instead of averaging it with B's, giving the point (−1, 5) instead of the true midpoint (2, 5).
- (d) 3x² + 4x − 7 — Method: the minus sign in front of the second bracket changes the sign of every term inside it; then collect like terms. Working: removing the brackets gives 5x² + 3x − 2 − 2x² + x − 5; the squared terms give 5x² − 2x² = 3x², the x terms give 3x + x = 4x, and the number terms give −2 − 5 = −7. Answer: 3x² + 4x − 7. The distractors: 7x² + 2x + 3 comes from adding the two brackets instead of subtracting, giving 5x² + 2x², 3x − x and −2 + 5; 3x² + 2x + 3 comes from applying the minus sign to 2x² only, leaving −x and +5 unchanged so that 3x − x = 2x and −2 + 5 = 3; 3x² + 4x + 3 comes from changing the signs of the terms with letters but leaving +5 as it stood, so the number terms give −2 + 5 = 3.
- (d) x = 4 or x = −4 — Method: divide both sides by 2 to get x² = 16, then take the square root of both sides: x = 4 or x = −4. Distractor origins: x = 4 forgets the negative root; x = 8 comes from halving 16 instead of taking its square root; x = 16 stops at x² = 16 without ever taking the square root.
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