Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
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- (b) (−5, −2) — A rotation of 180° about the origin reverses the sign of both coordinates, so Q = (−5, −2). A candidate who reverses the sign of only the y-coordinate, as if reflecting in the x-axis, gets (5, −2). A candidate who reverses the sign of only the x-coordinate, as if reflecting in the y-axis, gets (−5, 2). A candidate who swaps the coordinates instead of reversing their signs gets (2, 5).
- (a) 7 — Subtract 4 from both sides: 3h ≤ 21. Divide both sides by 3: h ≤ 7, so the greatest whole number of hours is 7. A candidate who forgets the £4 fixed fee solves 3h ≤ 25, getting h ≤ 8.33, rounded down to 8. A candidate who adds the £4 instead of subtracting it solves 3h ≤ 29, getting h ≤ 9.67, rounded down to 9. A candidate who reaches h ≤ 7 but wrongly assumes the boundary value cannot be used, thinking that spending the whole £25 is not allowed, answers 6.
- (d) 5√2 — For a circle x² + y² = r², the 50 on the right-hand side is r², not r, so the radius is √50. Writing 50 as 25 × 2, the largest square factor times what remains, gives √50 = √25 × √2 = 5√2. Forgetting to square-root 50 at all and giving the value of r² instead gives 50. Halving 50 instead of taking its square root gives 25. Using 25 as the number left outside the square root sign, instead of as the number under it, gives the wrongly simplified 25√2.
- (a) 2/5 — Method: compare the equation with y = mx + c, where m is the gradient. Working: in y = (2x/5) − 3, the coefficient of x is 2/5. Answer: the gradient is 2/5. −3 comes from confusing the gradient with the y-intercept. 5/2 comes from inverting the fraction that multiplies x. −2/5 comes from wrongly carrying the negative sign from the −3 term onto the coefficient of x.
- (c) 27 days — The campaign starts at d = 3 and ends at d = 30, so it runs for 30 − 3 = 27 days. Getting 33 days comes from adding the two values, 3 + 30 = 33, instead of subtracting them. Getting 30 days uses only the end day and ignores that the campaign did not start at day 0. Getting 24 days comes from subtracting the start day twice, 30 − 3 − 3 = 24, instead of once.
- (d) 4 — Method: collect the x terms on one side and the number terms on the other. Working: subtract 3x from both sides: 4x − 5 = 11. Add 5 to both sides: 4x = 16. Divide by 4: x = 4. Answer: 4. 0.6 comes from adding the x terms instead of subtracting when collecting them, 7x + 3x = 10x, and also subtracting the constants the wrong way round, 11 − 5 = 6, giving 10x = 6. 1.5 comes from correctly collecting the x terms as 4x but subtracting the constants the wrong way round, 11 − 5 instead of 11 + 5. −4 comes from moving the x terms to the wrong side, giving 3x − 7x instead of 7x − 3x, along with a matching sign error on the constants.
- (a) 18 — Method: substitute the value, apply the index before the multiplication, and remember that a negative number multiplied by itself gives a positive result. Working: x² = (−3) × (−3) = 9, and then 2 × 9 = 18. Answer: 18. The distractors: −18 comes from squaring only the 3 and leaving the minus sign outside the index, giving 2 × (−9); 36 comes from multiplying 2 by −3 first and squaring afterwards, giving (−6)²; −12 comes from reading x² as 2x, so that the calculation becomes 2 × 2 × (−3).
- (a) x = 3 — Method: factorise x² + 2x − 15 as (x + 5)(x − 3), since 5 × (−3) = −15 and 5 + (−3) = 2. Setting each bracket equal to zero gives x + 5 = 0 or x − 3 = 0, so x = −5 or x = 3. Only x = 3 is offered here. Distractor origins: x = −3 reverses the sign of the factor pair, treating the bracket (x − 3) as giving x = −3 instead of x = 3; x = 5 takes the number from the other factor, (x + 5), but with the wrong sign, giving x = 5 instead of x = −5; x = 15 takes the constant term of the original expression as if it were a root, without factorising at all.
- (d) 6n + 3 — Method: find the price per passenger, then find the booking fee that fits a booking for 1 passenger. Working: the cost rises by £6 for each extra passenger (15 − 9 = 6, 21 − 15 = 6, 27 − 21 = 6), so the cost has the form 6n + c. Substituting n = 1: 6(1) + c = 9, so c = 3. Answer: the cost in pounds is 6n + 3. 6n ignores the booking fee altogether. 6n + 9 uses the cost of one passenger, £9, as the fee without first subtracting the £6 per-passenger price. 9n + 6 swaps the two numbers, using the first cost as the price per passenger and the difference as the fee.
- (b) y ≥ 2, y ≤ x, x ≤ 6 — "On or above the line y = 2" means y ≥ 2. "On or below the line y = x" means y ≤ x. "On or to the left of the line x = 6" means x ≤ 6. Together these give y ≥ 2, y ≤ x, x ≤ 6. Distractor routes: y ≤ 2, y ≤ x, x ≤ 6 flips the first inequality, describing "on or below" y = 2 instead of "on or above". y ≥ 2, y ≥ x, x ≤ 6 flips the second, describing "on or above" y = x instead of "on or below". y ≥ 2, y ≤ x, x ≥ 6 flips the third, describing "on or to the right of" x = 6 instead of "on or to the left".
- (c) 2.26 — Method: apply the formula repeatedly, keeping the whole display each time, and stop when two values in a row round to the same 2 decimal places; that shared rounded value is the solution to that accuracy. Working: x₁ = ∛(2 × 2 + 7) = ∛11 = 2.22398…; x₂ = ∛(2 × 2.22398… + 7) = ∛11.44796… = 2.25377…; x₃ = ∛11.50754… = 2.25767…; x₄ = ∛11.51534… = 2.25818…. Now x₃ and x₄ both round to 2.26, so the sequence has settled. Answer: 2.26. The distractors: 2.22 is x₁ rounded, quoted by a candidate who stops after one use of the formula; 2.25 is x₂ rounded, quoted by a candidate who stops as soon as two values look close instead of waiting until two consecutive values round to the same figure; 1.91 is ∛7, which comes from ignoring the 2x term and solving x³ = 7 instead.
- (d) x = (y + 3)/4 — Two operations have been applied to x: it has been multiplied by 4 and then 3 has been subtracted. Undo them in the opposite order. Adding 3 to both sides gives y + 3 = 4x. Dividing both sides by 4 then gives (y + 3)/4 = x, so x = (y + 3)/4. The bracket matters: writing y/4 + 3 divides only the y by 4 and leaves the 3 untouched. Writing (y − 3)/4 subtracts the 3 instead of adding it, and writing 4(y + 3) multiplies by 4 rather than dividing.
- (d) (4, 3) — The sides are parallel to the axes: the missing vertex must share the y-coordinate 3 with (−2, 3) and the x-coordinate 4 with (4, −3), giving (4, 3). (−4, 3) comes from a sign error on the x-coordinate. (4, −9) comes from continuing the pattern of the given points by subtracting 6 from the y-coordinate again instead of matching it to (−2, 3). (3, 4) comes from swapping the x- and y-coordinates.
- (a) (n − 5)/2 — Method: do the subtraction first, keep it together as a single bracket, then divide that whole bracket by 2. Working: 'subtract 5 from n' is (n − 5); 'divide the result by 2' means the whole bracket goes over 2, giving (n − 5)/2. Answer: (n − 5)/2. n/2 − 5 comes from dividing n by 2 first and only then subtracting 5, the wrong order. 2(n − 5) comes from multiplying by 2 instead of dividing. (5 − n)/2 comes from subtracting n from 5 instead of subtracting 5 from n, the wrong way round.
- (c) 2 — For a geometric sequence, a₄ = a₂ × r². So r² = a₄ ÷ a₂ = 24 ÷ 6 = 4, giving r = 2 or r = −2. Since all the terms are positive, r = 2. 4 comes from computing a₄ ÷ a₂ = 4 and stopping there, without taking the square root to find r. 18 comes from subtracting instead of dividing: a₄ − a₂ = 24 − 6 = 18, taken directly as the common ratio. −2 is the other square root of 4, but it is rejected because all the sequence's terms are given as positive.
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