Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
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- (b) x = −3, y = −7 — x² + 6x + 2 = (x + 3)² − 3² + 2 = (x + 3)² − 7. Substituting x = −3: (−3)² = 9, 6 × (−3) = −18, so 9 − 18 + 2 = −7, confirming the minimum value −7 at x = −3: turning point (−3, −7). Using 6 instead of half of 6 inside the bracket gives (x + 6)² − 34, turning point (−6, −34) — wrong, because only half the coefficient of x belongs inside the bracket. Reading the bracket's sign directly as the turning point's x-coordinate gives (3, −7) — wrong, because (x + 3)² is zero at x = −3, not x = 3. Computing 9 − 2 = 7 instead of 2 − 9 = −7 flips the sign of the constant, giving (−3, 7) — wrong, since the completed square's constant must be evaluated as 2 minus 9, not 9 minus 2. Always check a turning point by substituting its x-value back into the original equation.
- (d) 12 — Since a₃ = a₂ + a₁, rearranging gives a₂ = a₃ − a₁ = 17 − 5 = 12. 22 comes from adding instead of subtracting: a₃ + a₁ = 17 + 5 = 22. 11 comes from treating the sequence as if it were arithmetic and averaging the two given terms: (5 + 17) ÷ 2 = 11 — but a Fibonacci-type sequence isn't arithmetic, so this doesn't apply. −12 comes from subtracting in the wrong order: a₁ − a₃ = 5 − 17 = −12.
- (a) 1 — Method: the value of y when x = 0 is where the line meets the y-axis, which is the constant c in y = mx + c, so the gradient is worked out from the two given points first and the constant follows by substituting one of them. Working: m = (16 − 7) ÷ (5 − 2) = 9 ÷ 3 = 3, so the line is y = 3x + c; substituting x = 2 and y = 7 gives 7 = 3 × 2 + c, so c = 7 − 6 = 1, and the value of y when x = 0 is that constant. Answer: 1. The distractors: 3 comes from stopping at the gradient and offering it as the intercept; 4 comes from stepping back from x = 2 to x = 0 by one unit of x instead of two, 7 − 3 = 4; −1 comes from working the constant out as mx − y, 3 × 2 − 7 = −1, instead of y − mx.
- (c) (0, 0) — A curve crosses the y-axis where x = 0. Substituting x = 0 into y = x³ − 4x gives y = 0³ − 4(0) = 0 − 0 = 0, so the curve crosses the y-axis at (0, 0). A candidate who reads off the coefficient of x as the y-intercept, instead of working out the constant term, might write (0, −4). A candidate who swaps the coordinates might write (4, 0). A candidate who takes the coefficient of x but drops its sign might write (0, 4).
- (c) The sequence diverges, moving away from x = 3 — Starting from x₀ = 2.9: x₁ = 2.9² − 6 = 2.41, x₂ = 2.41² − 6 = −0.19, x₃ = (−0.19)² − 6 = −5.96, x₄ = (−5.96)² − 6 = 29.56 — the values swing away from 3 and grow rapidly, so the sequence diverges rather than settling anywhere. Choosing 'settles towards x = 3' assumes that starting close to a root is enough for a rearrangement to converge to it, which is not always true — this rearrangement changes values too steeply near x = 3 to stay there. Choosing 'settles towards x = −2' assumes a diverging sequence must eventually land on the other root; instead it runs away to increasingly large values. Choosing 'stays constant at 2.9' ignores that applying the formula changes the value at every step.
- (d) y = −f(x + 2) has a maximum turning point at (1, 5). — y = f(x + 2) translates the graph 2 units in the negative x-direction, so the turning point's x-coordinate moves from 3 to 1; reflecting in the x-axis then negates the y-coordinate, turning −5 into 5, and also turns a minimum into a maximum — giving a true maximum turning point at (1, 5). Translating the root at x = 1 in the wrong direction, adding 2 instead of subtracting it, gives x = 3, but the true image root is at 1 − 2 = −1, so that statement is false. Keeping the coordinates (1, 5) correct but forgetting that reflecting in the x-axis turns a minimum into a maximum gives a false "minimum turning point" statement. Getting the reflection's effect on the turning-point type right (a maximum) but translating the x-coordinate in the wrong direction, using 3 + 2 = 5 instead of 3 − 2 = 1, gives a false statement at (5, 5).
- (b) (x + 2)/3 — Start with y = 3x − 2 and swap x and y: x = 3y − 2. Add 2 to both sides: x + 2 = 3y. Divide both sides by 3: y = (x + 2)/3, so f⁻¹(x) = (x + 2)/3. Writing x/3 + 2 comes from dividing only the 3y term by 3 and leaving the +2 outside the division — the 2 must be added before you divide, not after. Writing (x − 2)/3 comes from keeping the subtraction sign instead of flipping it to addition when the −2 is moved across the equals sign. Writing 3x + 2 comes from swapping x and y but never actually solving for y — just changing the sign of the constant term.
- (c) (2, 5) — Reflecting in the x-axis keeps the x-coordinate the same and changes the sign of the y-coordinate: Q = (2, 5). (−2, −5) comes from reflecting in the y-axis instead, which changes the sign of the x-coordinate. (−2, 5) comes from reflecting in both axes. (2, −5) comes from not applying the reflection at all.
- (c) xₙ₊₁ = ∛(9 − 4xₙ) — Method: a formula xₙ₊₁ = f(xₙ) is a correct rearrangement when the equation x = f(x) turns back into the equation you started with, so rearrange x³ + 4x − 9 = 0 by making the cube the subject. Working: x³ + 4x − 9 = 0 gives x³ = 9 − 4x, because the 4x and the 9 each change sign as they cross the equals sign; taking the cube root of both sides gives x = ∛(9 − 4x), which is the formula xₙ₊₁ = ∛(9 − 4xₙ). Answer: xₙ₊₁ = ∛(9 − 4xₙ). The distractors: ∛(9 + 4xₙ) comes from writing x³ = 9 + 4x, moving the 4x across the equals sign without changing its sign; (9 + xₙ³)/4 comes from making the linear term the subject but keeping the sign of the cube, writing 4x = 9 + x³ when the equation gives 4x = 9 − x³; ∛(9 − 4xₙ³) cubes the x in the linear term as well, changing a term the original equation never cubed.
- (d) Overestimate — the curve bends upward (convex). — The first differences of the speeds are 3, 5, 7 and 9, so the second differences are 2, 2 and 2 — constant and positive, which means the speed-time graph curves upwards (is convex). On a convex curve, each straight chord used by the trapezium rule lies above the curve, so the trapezium rule overestimates the true distance. 'Underestimate — the curve bends upward' states the same correct geometry but gets the conclusion backwards — a chord above the curve means too much area is counted, not too little. 'Overestimate — the speed values are increasing' uses the wrong evidence: increasing speed alone doesn't tell you whether the curve bends up or down, only the second differences do. 'Underestimate — second differences are constant' confuses a constant second difference with a steady rate of change in speed, which isn't what the second difference of a speed-time table measures.
- (a) 2x − 1 — Swap x and y: x = (y + 1)/2. Multiply both sides by 2: 2x = y + 1. Subtract 1 from both sides: y = 2x − 1, so f⁻¹(x) = 2x − 1. Writing 2x + 1 comes from not flipping the sign on the 1 when it is moved across the equals sign. Writing (x − 1)/2 comes from reversing the sign of the 1 but leaving the ÷2 from the original rule in place, instead of turning it into ×2. Writing x/2 − 1 comes from dividing only the x by 2 and treating the 1 as already outside the fraction.
- (b) 5 and −6 — Method: turn the sentence into an equation in one letter, collect every term on one side so it reads as a quadratic equal to zero, then factorise. Working: if the number is x then x² + x = 30, which rearranges to x² + x − 30 = 0; two numbers that multiply to −30 and add to 1 are 6 and −5, so (x + 6)(x − 5) = 0 and x = −6 or x = 5. Both values work: 5 + 25 = 30 and −6 + 36 = 30. Answer: 5 and −6. The distractors: 6 and −5 comes from reading the numbers inside the brackets as the solutions without changing their signs; 5 only comes from discarding the negative solution, although nothing in the question rules out a negative number; 5 and 6 comes from hunting for a factor pair of 30 instead of forming and solving the quadratic.
- (c) 6 — Method: substitute the value, work out the top of the fraction first, then the division, and add the 3 last. Working: the top gives 10 − 4 = 6, dividing by 2 gives 6 ÷ 2 = 3, and adding 3 gives 3 + 3 = 6. Answer: 6. The distractors: 11 comes from dividing only the 4 by 2 instead of the whole of the top, giving 10 − 2 + 3; 4.5 comes from dividing the + 3 by 2 as well, giving (10 − 4 + 3) ÷ 2; 0 comes from subtracting the wrong way round on the top, giving (4 − 10) ÷ 2 = −3 and then −3 + 3.
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
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