Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
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- (d) 2√2 — The radius satisfies r² = 8, so r = √8 = √(4 × 2) = √4 × √2 = 2√2. Choosing 8 forgets to take the square root of r² at all. Choosing 4 comes from halving 8 instead of finding its square root. Choosing √2 splits off the factor of 4 correctly but forgets to multiply the 2 back in front of the root.
- (b) x = y/3 − 2 — The bracket containing x has been multiplied by 3, so divide both sides by 3 first, which gives y/3 = x + 2. Subtracting 2 from both sides then leaves y/3 − 2 = x, so x = y/3 − 2. Taking the 2 away before dividing gives (y − 2)/3, which divides the 2 by 3 as well, although the 2 was never divided in the original formula. Adding 2 rather than subtracting it gives y/3 + 2, and multiplying by 3 instead of dividing gives 3y − 2.
- (c) every value of x except x = −3 — Method: factorise the quadratic, then use the fact that a squared bracket is never negative to decide where the expression is strictly greater than zero. Working: x² + 6x + 9 factorises as (x + 3)², and a square is greater than or equal to 0 for every value of x; (x + 3)² is equal to 0 only when x + 3 = 0, that is when x = −3, so it is strictly greater than 0 at every other value. Answer: every value of x except x = −3. The distractors: 'every value of x, with no exceptions' comes from remembering that a square cannot be negative but forgetting that it can be zero, which a strict > rules out; 'x > −3 only' comes from taking the square root of both sides to get x + 3 > 0 and keeping only that branch; 'x < −3 only' comes from the same square-rooting followed by turning the sign round, as though the step had been a division by a negative number.
- (d) x = 0 or x = 6 — Method: factorise by taking out the common factor x: x(x − 6) = 0, so x = 0 or x − 6 = 0, giving x = 0 or x = 6. Distractor origins: x = 6 comes from dividing both sides by x, which loses the solution x = 0; x = 0 stops after finding only one factor; x = 3 comes from halving the coefficient of x instead of factorising.
- (d) 30° and 150° — The first solution is x = 30°, since sin 30° = 0.5. The graph of y = sin x is symmetrical about x = 90° between 0° and 180°, so the second solution is 180° − 30° = 150°. Adding 180° to the first solution instead of subtracting it from 180° gives 30° and 210°, but sin 210° = −0.5, not 0.5. Reflecting the first solution about x = 90° by adding 30° to 90° instead of subtracting from 180° gives 30° and 120°, but sin 120° = √3/2, not 0.5. Misremembering the standard value and using sin 45° = 0.5 instead of sin 30° = 0.5 gives 45° and 135°, but sin 45° = √2/2, not 0.5.
- (d) x = 4 and x = −4 — Substituting y = 3 gives x² + 9 = 25, which simplifies to x² = 16, so x = 4 or x = −4. Choosing 'x = 3 and x = −3' uses the given value y = 3 as if it were the x-coordinate. Choosing 'x = 4' alone finds the positive square root of 16 but forgets the negative root. Choosing 'x = 5 and x = −5' skips subtracting 3² = 9 from 25 and takes the square root of 25 directly.
- (d) 12√2 — The nth term of a geometric sequence is a × rⁿ⁻¹. Here a = 3, r = √2, n = 6, so the 6th term is 3 × (√2)⁵. Since (√2)² = 2, (√2)⁴ = (2)² = 4, so (√2)⁵ = (√2)⁴ × √2 = 4√2. The 6th term is 3 × 4√2 = 12√2. 15√2 comes from treating (√2)⁵ as 5√2 — multiplying the index by the surd instead of raising √2 to that power — then multiplying by 3 gives 3 × 5√2 = 15√2, which is wrong because powers of a surd do not scale linearly with the index. 24√2 comes from miscalculating (√2)⁴ as 8 instead of 4 (a squaring slip, since (√2)² = 2 but (√2)⁴ should be 2² = 4, not 2 × 4), giving 3 × 8√2 = 24√2. 4√2 comes from forgetting to multiply by the first term a = 3, leaving just (√2)⁵ = 4√2.
- (d) (3, 0) — Method: every point on the x-axis has y-coordinate 0, so substituting y = 0 into the equation and solving gives the x-coordinate of the crossing point. Working: 0 = 2x − 6 gives 2x = 6, so x = 6 ÷ 2 = 3 and the graph crosses the x-axis at (3, 0). Answer: (3, 0). The distractors: (0, −6) is where the graph crosses the y-axis, found by substituting x = 0 rather than y = 0; (−3, 0) comes from moving the 6 across the equals sign without changing its sign, giving 2x = −6; (6, 0) comes from reading the constant straight off as the crossing point and never dividing by the gradient 2.
- (a) (6, 8) — Method: a point lies on the circle x² + y² = 100 exactly when the squares of its two coordinates add to 100, so square both coordinates of each point and add them. Working: for (6, 8), 6² + 8² = 36 + 64 = 100, which matches the right-hand side of the equation. Answer: (6, 8) lies on the circle. The distractors: (3, 4) is the 3, 4, 5 right-angled triangle recalled but never scaled up to a radius of 10, and 3² + 4² = 25, so it lies on the far smaller circle x² + y² = 25; (5, 5) has coordinates adding to 10, which compares the sum of the coordinates with the radius instead of the sum of their squares with r², and 5² + 5² = 50; (10, 10) takes each coordinate separately to equal the radius, and 10² + 10² = 200, which is twice too big.
- (a) It touches the x-axis once, only at x = 4. — (x − 4)² is a square, so it equals zero only when x − 4 = 0, that is at x = 4 — the curve just touches the x-axis there rather than crossing it, since a square cannot be negative on either side to cross through. Saying it crosses at x = 4 and x = −4 wrongly introduces a plus-or-minus, as if taking a square root of x, rather than recognising the bracket is already squared and only zero once. Saying it never touches the x-axis forgets that a squared term CAN equal zero, even though it can never be negative. Saying it crosses at x = 2 and x = −2 confuses (x − 4)² with the different expression x² − 4.
- (a) Yes — the t² coefficient is negative, giving an n-shape. — The coefficient of t² in h = −5t² + 20t is −5, which is negative, so the graph is n-shaped with a maximum point — this matches the physical story of the rocket rising then falling, but the shape itself is decided by the negative coefficient of t², not by the story alone. Saying the shape comes from the story rather than the coefficient gets the reasoning backwards — the algebra determines the shape, and the story happens to agree with it. Saying it is U-shaped because height starts by increasing confuses the early part of the curve with its overall shape; a U-shaped curve would mean the rocket's height eventually increases again forever, which does not happen here. Saying it is n-shaped only because the rocket lands treats a consequence of the shape as if it were the cause.
- (b) y = 2x² + 14x + 19 — A translation by the vector (−2, 0) moves the graph 2 units in the negative x-direction, which means replacing x with (x + 2): 2(x + 2)² + 6(x + 2) − 1. Expanding 2(x + 2)² gives 2x² + 8x + 8, and 6(x + 2) gives 6x + 12; collecting terms 2x² + 8x + 8 + 6x + 12 − 1 simplifies to 2x² + 14x + 19. Substituting (x − 2) instead of (x + 2) — translating in the wrong direction — gives 2(x−2)² + 6(x−2) − 1, which simplifies to 2x² − 2x − 5. Distributing the outer 2 only onto the x² term of the expansion, instead of onto every term of (x + 2)², gives 2x² + 10x + 15. Dropping the −1 when collecting the constant terms, treating 8 + 12 as 20 rather than 8 + 12 − 1 as 19, gives 2x² + 14x + 20.
- (a) 0.25 — Method: gradient = vertical rise ÷ horizontal distance. Working: gradient = 3 ÷ 12 = 0.25. Answer: the gradient of the ramp is 0.25. 4 comes from inverting the gradient, dividing the horizontal distance by the vertical rise instead of the other way round. 9 comes from subtracting the rise from the horizontal distance instead of dividing. 36 comes from multiplying the rise and the horizontal distance instead of dividing.
- (a) 120 m — The gradient of the second line is (0 − V)/(9 − 6) = −V/3, and this equals −8, so V = 24. The distance from t = 0 to t = 6 is the area of a trapezium with parallel sides 4 and 24 and width 6: 1/2 × (4 + 24) × 6 = 84. The distance from t = 6 to t = 9 is the area of a triangle with base 3 and height 24: 1/2 × 3 × 24 = 36. The total distance is 84 + 36 = 120 m. Using V = 8, treating the gradient's number as the missing velocity itself rather than solving −V/3 = −8 for V, gives a trapezium area of 1/2 × (4 + 8) × 6 = 36 and a triangle area of 1/2 × 3 × 8 = 12, a total of 48 m. Leaving out the 1/2 in the trapezium formula, (4 + 24) × 6 = 168, plus the correct triangle of 36, gives 204 m. Using the full 6 seconds as the triangle's base instead of the 3 seconds the second line actually lasts, 1/2 × 6 × 24 = 72, plus the correct trapezium of 84, gives 156 m.
- (d) 5 — Each term is found by multiplying the previous term by the common ratio, 0.5: 80, 40, 20, 10, and the next term is 10 × 0.5 = 5. A candidate who instead subtracts the same amount each time (repeating the last difference of 10) would reach 10 − 10 = 0. A candidate who divides by 4 instead of by 2 would reach 10 ÷ 4 = 2.5. A candidate who multiplies by 2 instead of dividing (reversing the direction of the sequence) would reach 10 × 2 = 20.
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