Printable · GCSE Higher · ages 14-16
Vector arithmetic and vector proof worksheet — GCSE Higher
Fifteen questions on "vector arithmetic and vector proof" — DfE statement G25. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Vector arithmetic and vector proof worksheet — GCSE Higher
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- 1.In triangle OAB, OA = a and OB = b. P is the point on OA such that OP = (1/3)a, and Q is the point on OB such that OQ = (1/3)b. Express the vector PQ in terms of a and b.
- 2.OABC is a parallelogram, with OA = a and OC = c. X is the midpoint of the diagonal AC. Express the vector OX in terms of a and c, and use it to show that X also lies on the diagonal OB.
- 3.e is the column vector with top number 5 and bottom number k. f is the column vector with top number 15 and bottom number 6. Given that f is 3 times e, work out the value of k.
- 4.OABC is a parallelogram, with OA = a and OC = c. M is the midpoint of AB. Express the vector MC in terms of a and c.
- 5.p is the column vector with top number 2 and bottom number 3. q is the column vector with top number −1 and bottom number 4. Work out 2p + q, giving your answer as a column vector in the form (top, bottom).
- 6.A bead starts at position (2, −1) on a grid, in centimetres. It is moved by the column vector u, with top number 3 and bottom number 5, and then moved by the column vector v, with top number −7 and bottom number 2. Work out the coordinates of the bead's final position.
- 7.A drone flies from its base in three stages, each stage measured in metres east and north as a column vector. Stage 1 is the column vector with top number 30 and bottom number 40. Stage 2 is the column vector with top number −10 and bottom number 20. Stage 3 is the column vector with top number 15 and bottom number −5. Work out the column vector that would take the drone in a single straight flight back to its base from where it ends up.
- 8.A designer enlarges a drawing of a model car for a poster. She first enlarges the drawing by a scale factor of 1.5, and then enlarges that result by a further scale factor of 2. On the original drawing, the position of a wheel relative to the front bumper is given by the column vector with top number 4 and bottom number −3, in centimetres. What is the corresponding column vector on the poster, in centimetres?
- 9.Point A has coordinates (2, 5). Point A is translated to point B using the column vector with top number 6 and bottom number −3. Write down the coordinates of point B.
- 10.a is the column vector with top number 3 and bottom number −2. b is the column vector with top number −1 and bottom number 5. Work out 2a + b, giving your answer as a column vector in the form (top, bottom).
- 11.A designer creates a repeating tile pattern. Each tile is translated from the one before it by the column vector with top number 4.5 and bottom number −2.5 (in centimetres). The first tile has its bottom-left corner at (1.5, 3). Work out the coordinates of the bottom-left corner of the third tile.
- 12.A cyclist's journey from her house to the shop is represented by the column vector with top number 2 and bottom number 5, where each unit is 1 km east and 1 km north. She then cycles from the shop to the park, represented by the column vector with top number 4 and bottom number −3. What single column vector represents her journey from her house directly to the park?
- 13.m is the column vector with top number 3 and bottom number −4. Which of these column vectors is a scalar multiple of m?
- 14.m is the column vector with top number 4 and bottom number 6. n is the column vector with top number −6 and bottom number −9. Given that n = k × m for some number k, work out the value of k.
- 15.In triangle OAB, OA = a and OB = b. M is the midpoint of OA, and N is the midpoint of OB. Express the vector MN in terms of a and b.
Answer key
- (c) (1/3)b − (1/3)a — Method: PQ runs from P to Q, so PQ = OQ − OP. Working: PQ = (1/3)b − (1/3)a. Answer: PQ = (1/3)b − (1/3)a. Subtracting the other way round gives (1/3)a − (1/3)b, the same vector pointing back from Q to P instead of P to Q; using 2/3 instead of the 1/3 that OP and OQ were actually given as gives (2/3)b − (2/3)a; and using the full vectors a and b with no scaling at all gives b − a, which is AB, not PQ. Always subtract START from END, OQ − OP, and carry the fraction given in the question through to your final vector.
- (d) (1/2)a + (1/2)c — Method: X is the midpoint of AC, so OX = OA + (1/2)AC, with AC = c − a. Working: OX = a + 1/2(c − a) = a − (1/2)a + (1/2)c = (1/2)a + (1/2)c. Answer: OX = (1/2)a + (1/2)c. Since OB = a + c, this is exactly half of OB, so OX = (1/2)OB, meaning X lies on OB at its midpoint too — the two diagonals bisect each other. Forgetting to halve AC at all gives a + c, which is OB itself, not its midpoint; halving only the c-term gives (1/2)a + c; and a sign error on the c-term gives (1/2)a − (1/2)c. Halve the whole of AC, both terms together, and add it to OA rather than to a alone.
- (d) 2 — Method: if f is 3 times e, then each part of f equals 3 times the matching part of e. Working: using the bottom numbers, 6 = 3 × k, so k = 2. Answer: k = 2. A candidate who multiplies instead of dividing, working out 6 × 3, gets 18. A candidate who uses the top numbers' ratio instead, 15 ÷ 5, and gives that ratio as k gets 3. A candidate who adds instead of using the multiple relationship, working out 6 + 3, gets 9.
- (c) (1/2)c − a — Method: in parallelogram OABC, AB is equal and parallel to OC, so AB = c; M is the midpoint of AB, so AM = (1/2)c and OM = OA + AM = a + (1/2)c. MC runs from M to C, so MC = OC − OM. Working: MC = c − (a + (1/2)c) = (1/2)c − a. Answer: MC = (1/2)c − a. Subtracting in the wrong order gives a − (1/2)c, the same vector pointing the opposite way, from C to M rather than M to C; forgetting to halve the c-term gives c − a, which is AC, not MC; and adding instead of subtracting gives (1/2)c + a, which is OM itself. Always subtract the vector for the START of the journey, OM, from the vector for its END point, OC — and keep the fraction from the halving step.
- (b) (3, 10) — Method: multiply every part of p by 2, then add the matching parts of q. Working: 2p = (4, 6); adding q gives top 4 + (−1) = 3 and bottom 6 + 4 = 10. Answer: 2p + q = (3, 10). A candidate who forgets to double p first, working out p + q instead, gets (1, 7). A candidate who doubles q instead of p, working out p + 2q, gets (0, 11). A candidate who subtracts q instead of adding it, working out 2p − q, gets (5, 2).
- (d) (−2, 6) — Method: add the top numbers of both vectors to the starting x-coordinate, and the bottom numbers of both vectors to the starting y-coordinate. Working: x-coordinate 2 + 3 + (−7) = −2; y-coordinate −1 + 5 + 2 = 6. Answer: (−2, 6). A candidate who only applies vector u and forgets v gets (5, 4). A candidate who only applies vector v and forgets u gets (−5, 1). A candidate who works out the combined vector u + v but forgets to add it to the starting point gets (−4, 7).
- (c) (−35, −55) — Add the three stages component by component to find the drone's position relative to base: (30+(−10)+15, 40+20+(−5)) = (35, 55). The flight back to base is the negative of this vector, reversing both numbers: (−35, −55). (35, 55) is the vector from base to the drone's position — it forgets to reverse direction for the return flight. (−35, 55) only reverses the top number. (35, −55) only reverses the bottom number.
- (b) (12, −9) — Two enlargements one after the other combine into a single scale factor: 1.5 × 2 = 3. Multiplying a vector by a scalar means multiplying both the top number and the bottom number by it: top = 4 × 3 = 12, bottom = −3 × 3 = −9, giving (12, −9). A candidate who adds the scale factor to each number instead of multiplying gets (4 + 3, −3 + 3) = (7, 0). A candidate who multiplies the top number but leaves the bottom number unchanged gets (12, −3). A candidate who multiplies the bottom number but leaves the top number unchanged gets (4, −9). The correct column vector for the poster is (12, −9).
- (a) (8, 2) — Method: translating a point by a column vector means adding the vector's top number to the x-coordinate and its bottom number to the y-coordinate. Working: x-coordinate 2 + 6 = 8; y-coordinate 5 + (−3) = 2. Answer: B = (8, 2). A candidate who ignores the negative sign and adds 3 instead of −3 gets (8, 8). A candidate who translates in the reverse direction, subtracting the vector from A instead of adding it, gets (−4, 8). A candidate who swaps the vector's top and bottom numbers before adding gets (−1, 11).
- (b) (5, 1) — First scale a by 2: 2a = (2×3, 2×(−2)) = (6, −4). Then add b component by component: (6+(−1), −4+5) = (5, 1). (2, 3) is a + b without doubling a first. (4, 6) doubles both a and b instead of only a. (7, −9) subtracts b from 2a instead of adding it.
- (c) (10.5, −2) — Method: the vector from the first tile to the third tile is the pattern's vector doubled, since two translations happen between them. Working: doubling (4.5, −2.5) gives (9, −5); adding this to the starting corner (1.5, 3) gives x-coordinate 1.5 + 9 = 10.5 and y-coordinate 3 − 5 = −2. Answer: (10.5, −2). A candidate who only applies the vector once, translating to the second tile instead of the third, gets (6, 0.5). A candidate who adds 2.5 instead of subtracting it in the y-coordinate gets (10.5, 8). A candidate who doubles the x-part of the vector correctly but forgets to change the y-coordinate at all gets (10.5, 3).
- (b) (6, 2) — The overall journey from house to park is the sum of the two vectors: top = 2 + 4 = 6, bottom = 5 + (−3) = 2, giving (6, 2). A candidate who subtracts the second vector from the first instead of adding gets (2 − 4, 5 − (−3)) = (−2, 8). A candidate who subtracts the other way round gets (4 − 2, −3 − 5) = (2, −8). A candidate who forgets the negative sign on the second vector's bottom number and adds 3 instead of −3 gets (6, 8). Because the journeys join end to end, the correct resultant vector is (6, 2).
- (b) (6, −8) — Method: a scalar multiple of m has the same ratio between its top and bottom numbers as m does. Working: m = (3, −4); multiplying both parts by 2 gives 2 × 3 = 6 and 2 × (−4) = −8, so (6, −8) is a scalar multiple of m. Answer: (6, −8). The vector (6, −4) needs a multiplier of 2 for the top number but only 1 for the bottom number, so it is not a multiple. The vector (−6, −8) needs a multiplier of −2 for the top number but 2 for the bottom number, so it is not a multiple. The vector (9, −8) needs a multiplier of 3 for the top number but 2 for the bottom number, so it is not a multiple.
- (c) −1.5 — Since n = k × m, dividing a number in n by the matching number in m gives k: k = −6 ÷ 4 = −1.5 (check with the bottom numbers: −9 ÷ 6 = −1.5, the same value, confirming n is a scalar multiple of m). 1.5 has the correct size but is missing the negative sign. −10 comes from subtracting the top numbers, −6 − 4, instead of dividing them. −24 comes from multiplying the top numbers, −6 × 4, instead of dividing them.
- (b) (1/2)b − (1/2)a — Method: MN runs from M to N, so MN = ON − OM, with OM = (1/2)a and ON = (1/2)b. Working: MN = (1/2)b − (1/2)a. Answer: MN = (1/2)b − (1/2)a. Subtracting the other way round gives (1/2)a − (1/2)b, the reverse vector from N to M; subtracting the wrong way round AND forgetting to halve gives a − b, which is BA, not MN; and adding the two halved vectors instead of subtracting them gives (1/2)a + (1/2)b, which is the position vector of the midpoint of AB. Always subtract the START point's vector from the END point's vector, and halve OA and OB before you combine them, not after.
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