Printable · GCSE Higher · ages 14-16
Vector arithmetic and vector proof worksheet — GCSE Higher
Fifteen questions on "vector arithmetic and vector proof" — DfE statement G25. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Answer key: Vector arithmetic and vector proof worksheet — GCSE Higher
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- (c) (1/3)b − (1/3)a — Method: PQ runs from P to Q, so PQ = OQ − OP. Working: PQ = (1/3)b − (1/3)a. Answer: PQ = (1/3)b − (1/3)a. Subtracting the other way round gives (1/3)a − (1/3)b, the same vector pointing back from Q to P instead of P to Q; using 2/3 instead of the 1/3 that OP and OQ were actually given as gives (2/3)b − (2/3)a; and using the full vectors a and b with no scaling at all gives b − a, which is AB, not PQ. Always subtract START from END, OQ − OP, and carry the fraction given in the question through to your final vector.
- (d) (1/2)a + (1/2)c — Method: X is the midpoint of AC, so OX = OA + (1/2)AC, with AC = c − a. Working: OX = a + 1/2(c − a) = a − (1/2)a + (1/2)c = (1/2)a + (1/2)c. Answer: OX = (1/2)a + (1/2)c. Since OB = a + c, this is exactly half of OB, so OX = (1/2)OB, meaning X lies on OB at its midpoint too — the two diagonals bisect each other. Forgetting to halve AC at all gives a + c, which is OB itself, not its midpoint; halving only the c-term gives (1/2)a + c; and a sign error on the c-term gives (1/2)a − (1/2)c. Halve the whole of AC, both terms together, and add it to OA rather than to a alone.
- (d) 2 — Method: if f is 3 times e, then each part of f equals 3 times the matching part of e. Working: using the bottom numbers, 6 = 3 × k, so k = 2. Answer: k = 2. A candidate who multiplies instead of dividing, working out 6 × 3, gets 18. A candidate who uses the top numbers' ratio instead, 15 ÷ 5, and gives that ratio as k gets 3. A candidate who adds instead of using the multiple relationship, working out 6 + 3, gets 9.
- (c) (1/2)c − a — Method: in parallelogram OABC, AB is equal and parallel to OC, so AB = c; M is the midpoint of AB, so AM = (1/2)c and OM = OA + AM = a + (1/2)c. MC runs from M to C, so MC = OC − OM. Working: MC = c − (a + (1/2)c) = (1/2)c − a. Answer: MC = (1/2)c − a. Subtracting in the wrong order gives a − (1/2)c, the same vector pointing the opposite way, from C to M rather than M to C; forgetting to halve the c-term gives c − a, which is AC, not MC; and adding instead of subtracting gives (1/2)c + a, which is OM itself. Always subtract the vector for the START of the journey, OM, from the vector for its END point, OC — and keep the fraction from the halving step.
- (b) (3, 10) — Method: multiply every part of p by 2, then add the matching parts of q. Working: 2p = (4, 6); adding q gives top 4 + (−1) = 3 and bottom 6 + 4 = 10. Answer: 2p + q = (3, 10). A candidate who forgets to double p first, working out p + q instead, gets (1, 7). A candidate who doubles q instead of p, working out p + 2q, gets (0, 11). A candidate who subtracts q instead of adding it, working out 2p − q, gets (5, 2).
- (d) (−2, 6) — Method: add the top numbers of both vectors to the starting x-coordinate, and the bottom numbers of both vectors to the starting y-coordinate. Working: x-coordinate 2 + 3 + (−7) = −2; y-coordinate −1 + 5 + 2 = 6. Answer: (−2, 6). A candidate who only applies vector u and forgets v gets (5, 4). A candidate who only applies vector v and forgets u gets (−5, 1). A candidate who works out the combined vector u + v but forgets to add it to the starting point gets (−4, 7).
- (c) (−35, −55) — Add the three stages component by component to find the drone's position relative to base: (30+(−10)+15, 40+20+(−5)) = (35, 55). The flight back to base is the negative of this vector, reversing both numbers: (−35, −55). (35, 55) is the vector from base to the drone's position — it forgets to reverse direction for the return flight. (−35, 55) only reverses the top number. (35, −55) only reverses the bottom number.
- (b) (12, −9) — Two enlargements one after the other combine into a single scale factor: 1.5 × 2 = 3. Multiplying a vector by a scalar means multiplying both the top number and the bottom number by it: top = 4 × 3 = 12, bottom = −3 × 3 = −9, giving (12, −9). A candidate who adds the scale factor to each number instead of multiplying gets (4 + 3, −3 + 3) = (7, 0). A candidate who multiplies the top number but leaves the bottom number unchanged gets (12, −3). A candidate who multiplies the bottom number but leaves the top number unchanged gets (4, −9). The correct column vector for the poster is (12, −9).
- (a) (8, 2) — Method: translating a point by a column vector means adding the vector's top number to the x-coordinate and its bottom number to the y-coordinate. Working: x-coordinate 2 + 6 = 8; y-coordinate 5 + (−3) = 2. Answer: B = (8, 2). A candidate who ignores the negative sign and adds 3 instead of −3 gets (8, 8). A candidate who translates in the reverse direction, subtracting the vector from A instead of adding it, gets (−4, 8). A candidate who swaps the vector's top and bottom numbers before adding gets (−1, 11).
- (b) (5, 1) — First scale a by 2: 2a = (2×3, 2×(−2)) = (6, −4). Then add b component by component: (6+(−1), −4+5) = (5, 1). (2, 3) is a + b without doubling a first. (4, 6) doubles both a and b instead of only a. (7, −9) subtracts b from 2a instead of adding it.
- (c) (10.5, −2) — Method: the vector from the first tile to the third tile is the pattern's vector doubled, since two translations happen between them. Working: doubling (4.5, −2.5) gives (9, −5); adding this to the starting corner (1.5, 3) gives x-coordinate 1.5 + 9 = 10.5 and y-coordinate 3 − 5 = −2. Answer: (10.5, −2). A candidate who only applies the vector once, translating to the second tile instead of the third, gets (6, 0.5). A candidate who adds 2.5 instead of subtracting it in the y-coordinate gets (10.5, 8). A candidate who doubles the x-part of the vector correctly but forgets to change the y-coordinate at all gets (10.5, 3).
- (b) (6, 2) — The overall journey from house to park is the sum of the two vectors: top = 2 + 4 = 6, bottom = 5 + (−3) = 2, giving (6, 2). A candidate who subtracts the second vector from the first instead of adding gets (2 − 4, 5 − (−3)) = (−2, 8). A candidate who subtracts the other way round gets (4 − 2, −3 − 5) = (2, −8). A candidate who forgets the negative sign on the second vector's bottom number and adds 3 instead of −3 gets (6, 8). Because the journeys join end to end, the correct resultant vector is (6, 2).
- (b) (6, −8) — Method: a scalar multiple of m has the same ratio between its top and bottom numbers as m does. Working: m = (3, −4); multiplying both parts by 2 gives 2 × 3 = 6 and 2 × (−4) = −8, so (6, −8) is a scalar multiple of m. Answer: (6, −8). The vector (6, −4) needs a multiplier of 2 for the top number but only 1 for the bottom number, so it is not a multiple. The vector (−6, −8) needs a multiplier of −2 for the top number but 2 for the bottom number, so it is not a multiple. The vector (9, −8) needs a multiplier of 3 for the top number but 2 for the bottom number, so it is not a multiple.
- (c) −1.5 — Since n = k × m, dividing a number in n by the matching number in m gives k: k = −6 ÷ 4 = −1.5 (check with the bottom numbers: −9 ÷ 6 = −1.5, the same value, confirming n is a scalar multiple of m). 1.5 has the correct size but is missing the negative sign. −10 comes from subtracting the top numbers, −6 − 4, instead of dividing them. −24 comes from multiplying the top numbers, −6 × 4, instead of dividing them.
- (b) (1/2)b − (1/2)a — Method: MN runs from M to N, so MN = ON − OM, with OM = (1/2)a and ON = (1/2)b. Working: MN = (1/2)b − (1/2)a. Answer: MN = (1/2)b − (1/2)a. Subtracting the other way round gives (1/2)a − (1/2)b, the reverse vector from N to M; subtracting the wrong way round AND forgetting to halve gives a − b, which is BA, not MN; and adding the two halved vectors instead of subtracting them gives (1/2)a + (1/2)b, which is the position vector of the midpoint of AB. Always subtract the START point's vector from the END point's vector, and halve OA and OB before you combine them, not after.
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