Printable · GCSE Higher · ages 14-16
Vector arithmetic and vector proof worksheet — GCSE Higher
Fifteen questions on "vector arithmetic and vector proof" — DfE statement G25. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Answer key: Vector arithmetic and vector proof worksheet — GCSE Higher
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- (d) (3/4)a + (1/4)c — Method: OX = OA + AX, and since AX is a third of XC, AX is 1/4 of the whole of AC, with AC = c − a. Working: OX = a + 1/4(c − a) = a − (1/4)a + (1/4)c = (3/4)a + (1/4)c. Answer: OX = (3/4)a + (1/4)c. Measuring 1/4 of AC from C's end instead of A's swaps the fractions round, giving (1/4)a + (3/4)c; adding (1/4)c onto the whole of a without subtracting a inside the bracket first gives a + (1/4)c; and treating the ratio as though AX and XC were equal gives the midpoint, (1/2)a + (1/2)c. Convert the ratio to a fraction of AC measured from A, subtract before you scale, and then add the result to OA.
- (b) (12, −9) — Two enlargements one after the other combine into a single scale factor: 1.5 × 2 = 3. Multiplying a vector by a scalar means multiplying both the top number and the bottom number by it: top = 4 × 3 = 12, bottom = −3 × 3 = −9, giving (12, −9). A candidate who adds the scale factor to each number instead of multiplying gets (4 + 3, −3 + 3) = (7, 0). A candidate who multiplies the top number but leaves the bottom number unchanged gets (12, −3). A candidate who multiplies the bottom number but leaves the top number unchanged gets (4, −9). The correct column vector for the poster is (12, −9).
- (c) (10.5, −2) — Method: the vector from the first tile to the third tile is the pattern's vector doubled, since two translations happen between them. Working: doubling (4.5, −2.5) gives (9, −5); adding this to the starting corner (1.5, 3) gives x-coordinate 1.5 + 9 = 10.5 and y-coordinate 3 − 5 = −2. Answer: (10.5, −2). A candidate who only applies the vector once, translating to the second tile instead of the third, gets (6, 0.5). A candidate who adds 2.5 instead of subtracting it in the y-coordinate gets (10.5, 8). A candidate who doubles the x-part of the vector correctly but forgets to change the y-coordinate at all gets (10.5, 3).
- (d) (1/2)a + (1/2)c — Method: X is the midpoint of AC, so OX = OA + (1/2)AC, with AC = c − a. Working: OX = a + 1/2(c − a) = a − (1/2)a + (1/2)c = (1/2)a + (1/2)c. Answer: OX = (1/2)a + (1/2)c. Since OB = a + c, this is exactly half of OB, so OX = (1/2)OB, meaning X lies on OB at its midpoint too — the two diagonals bisect each other. Forgetting to halve AC at all gives a + c, which is OB itself, not its midpoint; halving only the c-term gives (1/2)a + c; and a sign error on the c-term gives (1/2)a − (1/2)c. Halve the whole of AC, both terms together, and add it to OA rather than to a alone.
- (b) (5, 1) — First scale a by 2: 2a = (2×3, 2×(−2)) = (6, −4). Then add b component by component: (6+(−1), −4+5) = (5, 1). (2, 3) is a + b without doubling a first. (4, 6) doubles both a and b instead of only a. (7, −9) subtracts b from 2a instead of adding it.
- (c) (−35, −55) — Add the three stages component by component to find the drone's position relative to base: (30+(−10)+15, 40+20+(−5)) = (35, 55). The flight back to base is the negative of this vector, reversing both numbers: (−35, −55). (35, 55) is the vector from base to the drone's position — it forgets to reverse direction for the return flight. (−35, 55) only reverses the top number. (35, −55) only reverses the bottom number.
- (d) 2/3 — Method: since A is the midpoint of OE, OE = 2a, so E = 2a. Since FB is twice AF, F is 1/3 of the way along AB from A, so F = a + 1/3(b − a) = (2/3)a + (1/3)b. G is the midpoint of OB, so G = (1/2)b. Working: EF = F − E = (2/3)a + (1/3)b − 2a = −(4/3)a + (1/3)b, and EG = G − E = −2a + (1/2)b. Comparing term by term, 2/3 × (−2a + (1/2)b) = −(4/3)a + (1/3)b, which matches EF exactly — the same scalar works on both the a-term and the b-term, so the two vectors are parallel, and since they share the point E the three points are collinear. Answer: k = 2/3, so E, F and G lie on a straight line. Giving 1/3 instead is the scalar linking F to G (FG = (1/3)EG), not E to F; giving 3/2 is the reciprocal — it is EG that equals 3/2 × EF, not the other way round, since EF = k × EG was what was asked for; and giving 4/3 is EF's a-coefficient read off raw, without ever dividing it by EG's a-coefficient to form the comparison. Always match the direction of the scalar to the vectors exactly as the question states them.
- (a) (9, −5) — Method: multiply every part of q by 2, then subtract the matching part from p. Working: 2q = (−4, 6); p − 2q gives top 5 − (−4) = 9 and bottom 1 − 6 = −5. Answer: p − 2q = (9, −5). A candidate who forgets to double q first, working out p − q instead, gets (7, −2). A candidate who doubles p instead of q, working out 2p − q, gets (12, −1). A candidate who adds 2q instead of subtracting it gets (1, 7).
- (b) (1/2)b − (1/2)a — Method: MN runs from M to N, so MN = ON − OM, with OM = (1/2)a and ON = (1/2)b. Working: MN = (1/2)b − (1/2)a. Answer: MN = (1/2)b − (1/2)a. Subtracting the other way round gives (1/2)a − (1/2)b, the reverse vector from N to M; subtracting the wrong way round AND forgetting to halve gives a − b, which is BA, not MN; and adding the two halved vectors instead of subtracting them gives (1/2)a + (1/2)b, which is the position vector of the midpoint of AB. Always subtract the START point's vector from the END point's vector, and halve OA and OB before you combine them, not after.
- (a) (8, 2) — Method: translating a point by a column vector means adding the vector's top number to the x-coordinate and its bottom number to the y-coordinate. Working: x-coordinate 2 + 6 = 8; y-coordinate 5 + (−3) = 2. Answer: B = (8, 2). A candidate who ignores the negative sign and adds 3 instead of −3 gets (8, 8). A candidate who translates in the reverse direction, subtracting the vector from A instead of adding it, gets (−4, 8). A candidate who swaps the vector's top and bottom numbers before adding gets (−1, 11).
- (b) (3, 10) — Method: multiply every part of p by 2, then add the matching parts of q. Working: 2p = (4, 6); adding q gives top 4 + (−1) = 3 and bottom 6 + 4 = 10. Answer: 2p + q = (3, 10). A candidate who forgets to double p first, working out p + q instead, gets (1, 7). A candidate who doubles q instead of p, working out p + 2q, gets (0, 11). A candidate who subtracts q instead of adding it, working out 2p − q, gets (5, 2).
- (b) (3, −3) — Subtracting column vectors means subtracting the top numbers and subtracting the bottom numbers, in the order given: top = 5 − 2 = 3, bottom = 1 − 4 = −3, giving (3, −3). A candidate who works out v − u instead of u − v, reversing the order, gets (−3, 3). A candidate who makes a sign error on the bottom number, treating 1 − 4 as 3 instead of −3, gets (3, 3). A candidate who adds the vectors instead of subtracting gets (7, 5). Because the question asks for u − v, not v − u, the correct answer is (3, −3).
- (a) 1/3 — Method: since OABC is a parallelogram, B = OA + OC = a + c. M = (1/2)c, since M is the midpoint of OC. Since AN is twice NC, N is 2/3 of the way along AC from A, so N = a + 2/3(c − a) = (1/3)a + (2/3)c. Working: MN = N − M = (1/3)a + (1/6)c, and MB = B − M = a + (1/2)c. Comparing term by term, 1/3 × (a + (1/2)c) = (1/3)a + (1/6)c, which matches MN exactly. Answer: k = 1/3, so M, N and B lie on a straight line. Giving 2/3 instead is the scalar linking N to B (NB = (2/3)MB), not M to N; giving 1/6 is just MN's c-coefficient read off on its own, without comparing it to MB's c-coefficient at all; and giving 3 is the scalar the wrong way up — it is MB that equals 3 × MN, not the other way round, since MN = k × MB was what was asked for. Always match the direction of the scalar to the vectors exactly as the question states them.
- (c) −1.5 — Since n = k × m, dividing a number in n by the matching number in m gives k: k = −6 ÷ 4 = −1.5 (check with the bottom numbers: −9 ÷ 6 = −1.5, the same value, confirming n is a scalar multiple of m). 1.5 has the correct size but is missing the negative sign. −10 comes from subtracting the top numbers, −6 − 4, instead of dividing them. −24 comes from multiplying the top numbers, −6 × 4, instead of dividing them.
- (c) (1/2)c − a — Method: in parallelogram OABC, AB is equal and parallel to OC, so AB = c; M is the midpoint of AB, so AM = (1/2)c and OM = OA + AM = a + (1/2)c. MC runs from M to C, so MC = OC − OM. Working: MC = c − (a + (1/2)c) = (1/2)c − a. Answer: MC = (1/2)c − a. Subtracting in the wrong order gives a − (1/2)c, the same vector pointing the opposite way, from C to M rather than M to C; forgetting to halve the c-term gives c − a, which is AC, not MC; and adding instead of subtracting gives (1/2)c + a, which is OM itself. Always subtract the vector for the START of the journey, OM, from the vector for its END point, OC — and keep the fraction from the halving step.
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