Printable · GCSE Higher · ages 14-16
Geometry and measures worksheet — GCSE Higher
Fifteen questions across the geometry and measures statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Geometry and measures worksheet — GCSE Higher
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- (a) 1023 m² — Method: split the quadrilateral along the diagonal AC into two triangles. Triangle ABC has two sides and the angle between them, so the cosine rule gives AC and the area formula gives its area; triangle ACD then has three known sides, so the cosine rule gives an angle and the area formula gives its area. Working: AC² = 40² + 32² − 2 × 40 × 32 × cos 95° = 1600 + 1024 + 223.12 = 2847.12, so AC = 53.358 m. The area of triangle ABC is 1/2 × 40 × 32 × sin 95° = 640 × 0.99619 = 637.56 m². In triangle ACD, cos ADC = (25² + 36² − 2847.12) ÷ (2 × 25 × 36) = (1921 − 2847.12) ÷ 1800 = −0.51451, so angle ADC = 120.965° and sin ADC = 0.85748, giving an area of 1/2 × 25 × 36 × 0.85748 = 385.87 m². The total is 637.56 + 385.87 = 1023.43. Answer: the field has an area of 1023 m² to the nearest square metre. The distractors: 1071 m² comes from taking cos 95° as positive, so the diagonal is found as 49.00 m instead of 53.358 m and the second triangle comes out too large; 2047 m² comes from leaving the factor 1/2 out of both area calculations; 638 m² is the area of triangle ABC alone, written down by a candidate who finds the diagonal and then forgets that the second triangle is part of the field.
- (c) 450 m — To convert km to m, multiply by 1000: 0.45 × 1000 = 450 m. Multiplying by 100 instead of 1000 gives 45 m. Multiplying by 10 000 instead of 1000 gives 4500 m. Not converting at all, just relabelling the number, gives 0.45 m.
- (c) 151,200 cm² — First find the area in m²: 4.2 × 3.6 = 15.12 m². To convert m² to cm², multiply by 10,000, since 1 m² = 100 cm × 100 cm = 10,000 cm²: 15.12 × 10,000 = 151,200 cm². 15.12 cm² gives the area in m² without converting the units at all. 1,512 cm² multiplies by 100 instead of 10,000, treating the conversion as if it were for a single length rather than an area. 15,120 cm² multiplies by 1,000 instead of 10,000.
- (b) 166.3 cm² — Method: split the regular hexagon into 6 identical triangles meeting at the centre, each with two sides of 8 cm and a 60° angle between them, and use Area = (1/2)ab sin C on just one of them. Working: one triangle's area = 1/2 × 8 × 8 × sin 60° = 27.7 cm² (1 d.p.); the hexagon is 6 of these, so its area is 6 × 27.7 = 166.3 cm² (1 d.p.). Answer: 166.3 cm². Reporting just one triangle's area, without multiplying by 6, gives 27.7 cm²; treating the angle at the centre as a right angle instead of 60°, using 1/2 × 8 × 8 with no sine factor at all, gives 6 × 32 = 192.0 cm²; and multiplying by 5 instead of 6, miscounting the triangles in the hexagon, gives 5 × 27.7 = 138.6 cm². A regular hexagon always splits into exactly 6 triangles at its centre — count them before you multiply.
- (b) £157 — Method: round the hours worked up to the next whole hour, multiply by the hourly rate, then add the call-out fee. Working: 3 hours 30 minutes rounds up to 4 hours; 28 × 4 = 112; 112 + 45 = 157. Answer: £157. A candidate who uses the unrounded time of 3.5 hours, working out 28 × 3.5 = 98 and adding 45, gets £143. A candidate who forgets the call-out fee, giving only 28 × 4, gets £112. A candidate who rounds down to 3 hours instead of up, working out 28 × 3 = 84 and adding 45, gets £129.
- (b) 21.5 km — Method: find angle ABC from the two bearings, then use the cosine rule. Working: the bearing of A from B is 038° + 180° = 218°, so angle ABC = 218° − 142° = 76°. Then AC² = 14² + 20² − 2 × 14 × 20 × cos 76°, so AC = 21.5 km. Leaving out the factor of 2 in the cosine rule gives AC = 23.0 km; using 142° − 38° = 104° as the angle instead of the correct 76° gives AC = 27.0 km; and simply adding the two distances as if the path were a straight line gives 34.0 km. The angle between the two legs must come from the bearings, not from subtracting them directly.
- (d) 15 cm — Arc length = (angle ÷ 360) × 2 × π × r. Here 120 ÷ 360 = 1/3, and 2 × 3.14 = 6.28, so 31.4 = (1/3) × 6.28 × r. Multiplying both sides by 3 gives 6.28 × r = 94.2, so r = 94.2 ÷ 6.28 = 15 cm. (5 cm comes from forgetting the angle fraction altogether and dividing the arc length by 2 × π alone: 31.4 ÷ 6.28 = 5; 30 cm comes from leaving out the factor of 2, dividing by (1/3) × 3.14 = 1.0467 instead of (1/3) × 6.28: 31.4 ÷ 1.0467 = 30; 7.5 cm comes from correctly finding a radius of 15 cm but then treating that 15 cm as a diameter and halving it.)
- (d) 6.7 cm — Volume of the sphere = (4/3)πr³ = (4/3) × 3.14 × 5³ = (4/3) × 3.14 × 125 = 523.33 cm³. Set this equal to the cylinder's volume πr²h: 523.33 = 3.14 × 25 × h = 78.5h. Divide: h = 523.33 ÷ 78.5 = 6.667 cm, which rounds to 6.7 cm. 1.7 cm comes from using the sphere's diameter, 10 cm, as the cylinder's radius: 523.33 ÷ (3.14 × 10²) = 1.7 cm.
- (d) (2/5)a + (3/5)b — Method: OP = OA + AP, and since AP : PB = 3 : 2 splits AB into 5 equal parts, AP is 3/5 of the whole of AB, with AB = b − a. Working: OP = a + 3/5(b − a) = a − (3/5)a + (3/5)b = (2/5)a + (3/5)b. Answer: OP = (2/5)a + (3/5)b. Using the ratio the wrong way round, as though it read AP : PB = 2 : 3, gives (3/5)a + (2/5)b; adding (3/5)b onto the whole of a without subtracting a inside the bracket first gives a + (3/5)b; and treating the ratio as 1 : 1 gives the midpoint, (1/2)a + (1/2)b. Convert the ratio to a fraction of AB measured from A, matching the ORDER the ratio is stated in, and subtract before you scale.
- (c) 100.5 m — The curved part of a semicircular bend is half of a full circle's circumference. The full circumference would be 2 × 3.14 × 32 = 200.96 m, and half of that is 200.96 ÷ 2 = 100.48 m, which rounds to 100.5 m. Choosing 201.0 m uses the FULL circumference, forgetting to halve it for a semicircle. Choosing 50.2 m halves the radius as well as taking a semicircle, using 3.14 × 16 = 50.24 m instead of the correct radius of 32 m. Choosing 64.0 m uses the diameter, 2 × 32 = 64, as if it were the curved length, ignoring π and the semicircle shape entirely.
- (a) 250° — The back bearing (the bearing of A from B) differs from the bearing of B from A by exactly 180°. Because the given bearing, 070°, is less than 180°, add 180°: 070 + 180 = 250°, so the bearing of A from B is 250°. Choosing 180° assumes the back bearing is always exactly 180°, ignoring the original bearing altogether. Choosing 110° comes from subtracting 180° from 070° and dropping the negative sign (070 − 180 = −110) instead of adding 180°. Choosing 160° comes from adding only 90° instead of 180° (070 + 90 = 160).
- (a) 33 — Method: total crates = (number of floor positions that actually have crates on them) × (the stack height). Working: there are 4 × 3 = 12 floor positions in the whole arrangement, but one corner position is left empty, leaving 11 filled positions; each filled position is stacked 3 crates high, so 11 × 3 = 33. Answer: 33. The distractors: 36 comes from forgetting to remove the empty corner and using all 12 positions (12 × 3). 35 comes from removing only one crate for the empty corner instead of the full stack of 3 (36 − 1). 11 comes from counting the filled floor positions and stopping there, forgetting that each one carries a stack 3 crates high.
- (c) 45° — Method: the tower, the ground and the line of sight form a right-angled triangle in which the 25 m height is opposite the angle of elevation and the 25 m along the ground is adjacent to it, so use tan θ = opposite ÷ adjacent. Working: tan θ = 25 ÷ 25 = 1, so θ = tan⁻¹(1). Answer: 45°. The distractors: 90° comes from using sin θ = 25 ÷ 25 = 1, which treats the 25 m along the ground as the hypotenuse when it is the side next to the angle; 1° comes from writing down the value of tan θ as though it were the angle itself; 50° comes from adding the two given lengths, 25 + 25, instead of comparing them.
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (d) No transformation — every point stays exactly where it was — The two vectors (5, −3) and (−5, 3) are opposites, so adding them gives (0, 0): every point ends up exactly where it started, and there is no transformation at all. Misreading the second vector's signs and effectively adding (5, −3) to itself instead of to its opposite gives a translation by the vector (10, −6). Assuming two translations must combine into a reflection gives a reflection in the x-axis — but a reflection reverses orientation, and translations never do. Assuming that two opposite vectors must mean a half turn gives a rotation of 180° about the origin — but a 180° rotation moves every point except its own centre, whereas this pair of translations leaves every single point exactly where it was. Two translations by opposite vectors always cancel exactly, leaving every point unmoved.
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