Printable · GCSE Higher · ages 14-16
Geometry and measures worksheet — GCSE Higher
Fifteen questions across the geometry and measures statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Geometry and measures worksheet — GCSE Higher
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- (b) 8.4 cm — Two sides and the angle between them are known, so use the cosine rule: BC² = AB² + AC² − 2 × AB × AC × cos(BAC). Substituting, BC² = 81 + 36 − 45.64 = 71.36. Taking the square root: BC = √71.36 = 8.4 cm (1 d.p.). Leaving out the factor of 2 in the formula gives BC² = 81 + 36 − 22.82 = 94.18, so BC = 9.7 cm. Adding the cosine term instead of subtracting it gives BC² = 81 + 36 + 45.64 = 162.64, so BC = 12.8 cm. Using sin65° in place of cos65° gives BC² = 81 + 36 − 97.88 = 19.12, so BC = 4.4 cm. Keep the factor of 2, subtract the cosine term, and the correct length is 8.4 cm.
- (a) Triangular prism — Count the given properties against each solid. A triangular prism has 5 faces (2 triangular ends + 3 rectangular sides), 9 edges and 6 vertices — this matches exactly, so the solid is a triangular prism. A square-based pyramid also has 5 faces, but 8 edges and 5 vertices, and only one face is a square rather than three rectangles — the edge and vertex counts don't match. A cuboid has 6 faces, 12 edges and 8 vertices, none of which match the numbers given. A tetrahedron has 4 faces, all triangles, with 6 edges and 4 vertices — too few faces, and no rectangular faces at all.
- (a) 56° — The angles of a triangle add up to 180°. Add the two known angles: 90° + 34° = 124°. Subtract from 180°: 180° − 124° = 56°.
- (c) 38° — The interior angles of a hexagon sum to (6 − 2) × 180° = 720°. 130° + 142° + 125° + 150° + 135° = 682°. x = 720° − 682° = 38°. A student who uses 6 × 180° instead of (6 − 2) × 180°, forgetting to subtract the 2, gets 1080° − 682° = 398°. A student who mis-adds the five given angles as 680° instead of 682° gets x = 720° − 680° = 40°. A student who answers with one of the given angles instead of solving for x might write 142°.
- (b) 70 cm³ — Area of the triangular cross-section = base × height ÷ 2. Base × height = 3.5 × 4 = 14 cm², and half of that is 14 ÷ 2 = 7 cm². Volume of the prism = cross-sectional area × length = 7 × 10 = 70 cm³. A pupil who forgets to halve when finding the triangle's area gets 3.5 × 4 × 10 = 140 cm³. A pupil who correctly finds the cross-sectional area but forgets to multiply by the length stops at 7 cm³. A pupil who ignores the height altogether, multiplying base by length, gets 3.5 × 10 = 35 cm³. The correct volume is 70 cm³.
- (c) 282.6 cm³ — Volume of a cylinder = πr²h = 3.14 × 3² × 10 = 3.14 × 9 × 10 = 282.6 cm³. (94.2 cm³ comes from using πrh and forgetting to square the radius; 90 cm³ comes from using r²h and leaving π out altogether; 1130.4 cm³ comes from using the diameter, 6 cm, in place of the radius.)
- (a) 49° — Method: an exterior angle of a triangle equals the sum of the two interior angles that are not next to it, which here are the angles at A and at C; since those two are equal, the exterior angle is twice the angle at A. Working: 2 × angle A = 98, so angle A = 98 ÷ 2 = 49. Answer: 49°. The distractors: 82° is the interior angle at B, 180 − 98, given in place of the angle at A; 41° comes from finding that interior angle of 82° and halving it, 82 ÷ 2, instead of halving the exterior angle; 98° comes from taking the exterior angle to be equal to the angle at A on its own, with no halving at all.
- (b) (1, 6) — Method: when a square is set square-on to the grid, so that its sides run parallel to the axes, each vertex shares its x-coordinate with one neighbour and its y-coordinate with the other, and the missing vertex then borrows one coordinate from each of the two vertices it is joined to; so the first job is to check from the given points that the sides really do run parallel to the axes. Working: A(1, 2) and B(5, 2) share y = 2, so AB is a horizontal side; B(5, 2) and C(5, 6) share x = 5, so BC is a vertical side, which confirms that this square lies square-on to the axes and that the rule may be used. In square ABCD the vertex D is joined to C and to A. DC must be horizontal like AB, so D takes the y-coordinate of C, which is 6; DA must be vertical like CB, so D takes the x-coordinate of A, which is 1. D is therefore (1, 6), and checking confirms every side is 4 long. Answer: (1, 6). The distractors: (1, 5) comes from lifting the first number out of each of A and C, pairing the x-coordinate of A with the x-coordinate of C; (6, 1) comes from finding the right two numbers but writing them the wrong way round, height before sideways position; (9, 6) comes from stepping a further 4 to the right from C instead of closing the square back to the column A stands in.
- (a) 7.5 cm — Method: two sides and the angle between them are given, so use the cosine rule a² = b² + c² − 2bc cos A, with BC as the side facing the 68° angle. Working: BC² = 7.4² + 5.9² − 2 × 7.4 × 5.9 × cos 68° = 54.76 + 34.81 − 87.32 × 0.3746 = 89.57 − 32.71 = 56.86, and the square root of 56.86 is 7.5405. Answer: BC = 7.5 cm to 1 decimal place. The distractors: 11.1 cm comes from adding the last term instead of subtracting it, 89.57 + 32.71 = 122.28, the commonest sign slip on the cosine rule; 56.9 cm is the value of BC² written down as though it were BC, stopping one step before the square root; 2.9 cm comes from pressing sin instead of cos, using 87.32 × sin 68° = 80.96 as the term to subtract.
- (c) (4, 3) — Method: the midpoint of a segment is the mean of its two end points, so its x-coordinate is the mean of the two x-coordinates and its y-coordinate is the mean of the two y-coordinates. Working: for x, (1 + 7) ÷ 2 = 8 ÷ 2 = 4. For y, (3 + 3) ÷ 2 = 6 ÷ 2 = 3. The midpoint is therefore (4, 3). Answer: (4, 3). The distractors: (3, 3) comes from halving the difference of the x-coordinates, (7 − 1) ÷ 2 = 3, which measures half the distance instead of locating the point; (3.5, 3) comes from halving only the larger x-coordinate and leaving the smaller one out of the working; (4, 0) comes from averaging the x-coordinates correctly but then subtracting the y-coordinates, 3 − 3, rather than averaging them.
- (d) £48 — Scale factor = new width ÷ original width = 40 ÷ 10 = 4. Poster height = 15 × 4 = 60 cm. Cost = 60 × £0.80 = £48. (£12 comes from forgetting to scale the height at all, and pricing the original 15 cm height; £15.20 comes from adding the scale factor 4 to the height instead of multiplying by it; £3 comes from dividing the height by the scale factor instead of multiplying by it.)
- (b) 75.1 cm² — Method: a segment is a sector with its triangle cut away, so find the sector area and the triangle area (using Area = (1/2)r² sin C on the two radii) and subtract. Working: sector area = (130 ÷ 360) × π × 10² = 113.4 cm² (1 d.p.); triangle area = 1/2 × 10 × 10 × sin 130° = 38.3 cm² (1 d.p.); segment area = 113.4 − 38.3 = 75.1 cm². Answer: 75.1 cm². Reporting the sector area on its own, without subtracting the triangle, gives 113.4 cm²; reporting the triangle area on its own gives 38.3 cm²; and using the reflex angle, 360° − 130° = 230°, in the sector but still subtracting the triangle gives 162.4 cm², which is neither segment — the major segment would be the 230° sector PLUS the triangle, 239.0 cm². The minor segment is the smaller piece, cut off by the shorter arc, so use the angle actually given, 130°, and subtract the triangle from that sector.
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (d) B is the reverse of A — Every component of vector B is the negative of the matching component of vector A (−2 is the negative of 2, and 5 is the negative of −5), so B undoes the translation that A performs — B is the reverse of A. 'B is the same as A' ignores that both signs have flipped. 'B is twice A' confuses a sign change with a scale-factor change; the sizes of the components have not changed, only their signs. 'B is unrelated to A in direction' misses that the two vectors are directly linked, just in opposite directions.
- (b) 21.5 km — Method: find angle ABC from the two bearings, then use the cosine rule. Working: the bearing of A from B is 038° + 180° = 218°, so angle ABC = 218° − 142° = 76°. Then AC² = 14² + 20² − 2 × 14 × 20 × cos 76°, so AC = 21.5 km. Leaving out the factor of 2 in the cosine rule gives AC = 23.0 km; using 142° − 38° = 104° as the angle instead of the correct 76° gives AC = 27.0 km; and simply adding the two distances as if the path were a straight line gives 34.0 km. The angle between the two legs must come from the bearings, not from subtracting them directly.
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