Printable · GCSE Higher · ages 14-16
Geometry and measures worksheet — GCSE Higher
Fifteen questions across the geometry and measures statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Geometry and measures worksheet — GCSE Higher
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- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (c) A rotation of 180° about the origin — An enlargement by scale factor −1 sends every point (x, y) to (−x, −y) — both coordinates change sign. A rotation of 180° about the origin does exactly the same thing to every point, so the two transformations have identical effect. A reflection in the x-axis only changes the sign of the y-coordinate, sending (x, y) to (x, −y), leaving the x-coordinate untouched. A reflection in the y-axis only changes the sign of the x-coordinate, sending (x, y) to (−x, y), leaving the y-coordinate untouched. Treating a negative scale factor as though it behaves like a positive one gives no transformation at all, but the minus sign is not decorative — it reverses both coordinates. Both signs flip together, which is exactly what a 180° rotation about the origin does.
- (d) 6 — The plan view shows every square of the base footprint, whether or not there is a taller stack above it — the base layer alone already covers a 3 by 2 rectangle of cubes, which is 6 squares. The extra cube on top of a corner cube sits directly above a square that is already counted, so it adds no NEW square to the plan — height does not show up in a plan view, only footprint does. "7" comes from wrongly counting the extra cube as an additional square. "5" comes from missing one square of the base rectangle, perhaps forgetting a corner. "3" comes from counting only one row of the base rectangle and forgetting that the base is two rows deep.
- (c) 6 cm — For a parallelogram, area = base × height, so height = area ÷ base = 54 ÷ 9 = 6 cm. 12 cm comes from using the triangle's reverse formula, height = 2 × area ÷ base, which does not apply to a parallelogram. 45 cm comes from subtracting the base from the area, 54 − 9, instead of dividing. 486 cm comes from multiplying the area by the base, 54 × 9, instead of dividing.
- (b) (5, 1) — First scale a by 2: 2a = (2×3, 2×(−2)) = (6, −4). Then add b component by component: (6+(−1), −4+5) = (5, 1). (2, 3) is a + b without doubling a first. (4, 6) doubles both a and b instead of only a. (7, −9) subtracts b from 2a instead of adding it.
- (d) A prism — A prism has two identical, parallel polygon faces (its cross-section) joined by flat rectangular side faces, so the same cross-sectional shape runs all the way along its length — this description matches a prism. A pyramid instead narrows from one polygon base up to a single point (the apex), so it does not have two identical parallel faces. A cone has one curved surface and a single circular base narrowing to a point — no flat rectangular sides at all. A cylinder has two identical circular faces, but they are joined by a curved surface, not by flat rectangles.
- (c) 100√3 cm — The height is opposite the 60° angle, so height = 2 × sin 60° = 2 × √3/2 = √3 m. Converting to centimetres: √3 m = 100√3 cm. '√3 cm' forgets to convert the answer from metres to centimetres. '200√3 cm' comes from mis-recalling sin 60° as √3 instead of √3/2, dropping the denominator of the exact value: 2 × √3 = 2√3 m = 200√3 cm. '50√3 cm' comes from halving the ladder's length before multiplying by sin 60°, instead of using the full 2 m.
- (c) 500 cm² — The area of a triangle is half of base × height. First, base × height = 40 × 25 = 1,000. Half of 1,000 is 500 cm². 1,000 cm² forgets to halve and just gives base × height. 65 cm² adds the base and height together instead of multiplying them. 2,000 cm² doubles base × height instead of halving it.
- (c) RHS — Both triangles are right-angled, and have equal hypotenuses (13 cm) and one equal corresponding side (5 cm), so they are congruent by the RHS (right angle, hypotenuse, side) condition — the three facts given are exactly a right angle, a hypotenuse and one other side. The distractor SAS would apply if two sides and the angle between those two sides were matched, but the right angle here lies between the 5 cm side and the third side, not between the 5 cm side and the hypotenuse. The distractor SSS needs all three pairs of sides matched, and only two sides of each triangle are given — the third side would first have to be calculated by Pythagoras, so SSS is not the condition the given facts supply. The distractor AAS would need two angles and a non-included side matched, but only one angle in each triangle is given.
- (a) ∠QRS — Method: the middle letter in three-letter angle notation is always the vertex of the angle, and the outer two letters are the neighbouring vertices along the shape's sides. Working: at vertex R, the two adjacent vertices along the pentagon are Q and S, so the interior angle is written ∠QRS, with R in the middle. Options: ∠PQR names the angle at Q, not R, since Q is the middle letter there; ∠RST puts R first rather than in the middle, so it actually names the angle at S; ∠TRP does have R in the middle, but T and P are not the vertices adjacent to R along the pentagon's sides, so it does not describe R's interior angle. Answer: ∠QRS.
- (c) 36.7 m — Method: use the cosine rule to find the missing side BC, then add all three sides for the perimeter. Working: BC² = 13² + 10² − 2 × 13 × 10 × cos 72°, so BC = 13.7 m, and perimeter = 13 + 10 + 13.7 = 36.7 m. Forgetting the negative sign in the cosine rule (using + instead of −) gives BC = 18.7 m and a perimeter of 41.7 m; leaving AC out of the total and only adding AB and BC gives 26.7 m; and adding AB twice instead of AB and AC gives 39.7 m. Always add all three named sides once the missing one has been found.
- (c) 32 — Method: alternate angles between parallel lines are equal, so 2x + 10 = 74. Working: subtracting 10 from both sides gives 2x = 64; dividing by 2 gives x = 32. Answer: x = 32. A candidate who forgets to subtract 10 first and divides 74 by 2 directly gets 37. A candidate who treats the angles as co-interior instead of alternate, so that the two expressions add to 180° rather than being equal, gets 48 after solving. A candidate who makes a sign error and treats the equation as 2x equalling 10 minus 74 instead of 74 minus 10 gets −32.
- (b) RHS - right angle, hypotenuse and one side equal — A right angle, the hypotenuse (13 cm) and one other side (5 cm) are equal in both triangles, so this is RHS. SAS would need the equal angle to be the one INCLUDED between the two equal sides, but the right angle at B is not between AB and the hypotenuse AC — it is opposite the hypotenuse instead, so SAS does not apply directly here. SSS needs all three sides, but only two sides are stated. ASA needs two angles, but only one angle (the right angle) is given.
- (b) (22, −13) — The vector from the ship to the lighthouse is (12, −4) − (2, 5) = (10, −9). Sailing along this vector twice from the start gives (2, 5) + 2 × (10, −9) = (2 + 20, 5 − 18) = (22, −13). '(12, −4)' stops after the ship reaches the lighthouse and ignores the second identical leg. '(−18, 23)' comes from finding the vector the wrong way round, as (2, 5) − (12, −4) = (−10, 9), and then doubling that. '(2, 5)' comes from adding the vector and then subtracting it again, wrongly cancelling the two legs instead of adding them.
- (c) 5 — The front elevation shows one square for every cube visible from the front, column by column: the left-hand column is 2 cubes high, so it contributes 2 squares; the middle column is 2 cubes high, so it contributes 2 more; the right-hand column is 1 cube high, so it contributes 1. The total is 2 + 2 + 1 = 5 squares. "6" comes from drawing a full 3 by 2 rectangle, treating every column as if it reached the greatest height. "4" comes from losing a square from one of the two tall columns, counting 2 + 1 + 1. "3" comes from counting one square per column — the width of the solid — and ignoring the heights altogether.
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