Printable · GCSE Higher · ages 14-16
Systematic listing and the product rule for counting worksheet — GCSE Higher
Fifteen questions on "systematic listing and the product rule for counting" — DfE statement N5. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
part Higher
Systematic listing and the product rule for counting worksheet — GCSE Higher
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- 1.Three-digit numbers are made using the digits 2, 3, 4, 6, 8 and 9. No digit may be used twice in the same number. Work out how many of these three-digit numbers are odd.
- 2.A florist has 5 different flowers. Freya picks 3 of them to make a small bunch, and the order in which she picks them does not matter. Work out how many different bunches she could make.
- 3.A netball team has 8 players. Two of them are chosen to be captains, and the two captains have equal standing. Work out how many different pairs of captains could be chosen.
- 4.A café offers sandwiches with one filling from 5 choices and one type of bread from 4 choices. Cheese and mustard, which is one of the 5 fillings, is not available on gluten-free bread, which is one of the 4 breads. Work out how many different sandwiches are possible.
- 5.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 6.A restaurant offers a lunch deal of one starter from 5 options, one main from 6 options and one dessert from 3 options. Work out how many different lunch deals are possible.
- 7.A café meal deal is one sandwich, one snack and one drink. There are 4 different sandwiches, 3 different snacks and 2 different drinks to choose from. Work out how many different meal deals are possible.
- 8.A bag holds 5 different sweets. Noah takes 2 of the sweets out of the bag together, so the order in which he takes them does not matter. Work out how many different pairs of sweets he could take.
- 9.Ten athletes run in a final. Gold, silver and bronze medals are awarded to the first three athletes to finish, and there are no ties. Work out how many different ways the three medals can be awarded.
- 10.A board game has 5 different character pieces and 4 different colour tokens. The dragon piece can only be used with the gold token. Work out how many different combinations of one character piece and one colour token are possible.
- 11.A three-digit code is made using the digits 1, 2 and 3, and each digit may be used more than once. Work out how many different three-digit codes can be made.
- 12.A car manufacturer offers a car in 6 colours and 4 trim levels. Two colour-and-trim combinations are not available: red with sport trim, and white with sport trim. Work out how many different colour-and-trim combinations are available.
- 13.A café is planning its lunch menu. It will offer one soup from 3 choices and one sandwich from 4 choices, but the mushroom soup, one of the 3 soups, will only be served with the cheese sandwich, one of the 4 sandwiches, on a normal day. Work out how many different soup-and-sandwich combinations are available on a normal day.
- 14.Two-digit numbers are formed using the digits 2, 5, 7 and 8, and each digit may be used only once in a number. Work out how many of these two-digit numbers are even.
- 15.A vending machine sells 4 types of crisps, 5 types of chocolate bar and 2 types of drink. Work out how many different combinations of one crisp packet, one chocolate bar and one drink can be bought.
Answer key
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (d) 10 — Method: picking 3 flowers from 5 leaves 2 flowers behind, so counting the different pairs that could be left out counts the bunches, and those pairs can be listed systematically. Working: number the flowers 1 to 5; the first flower can be left out alongside any of the 4 flowers after it, the second alongside any of the 3 after it, the third alongside any of the 2 after it and the fourth alongside the last one, so the number of pairs left out is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 60 comes from working out 5 × 4 × 3 and treating the three picks as an ordered selection when the order does not matter; 30 comes from dividing that product by 2 instead of by the 6 orders in which three chosen flowers could have been picked; 15 comes from multiplying the 5 flowers by the 3 flowers picked instead of counting the selections.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (c) 19 — Without any restriction there would be 5 × 4 = 20 different sandwiches. The restriction removes exactly one combination, cheese and mustard on gluten-free bread, so subtract 1: 20 − 1 = 19. 20 comes from ignoring the restriction completely. 15 comes from removing the gluten-free bread altogether, as if none of the fillings were available on it, 5 × 3 = 15. 16 comes from removing the cheese and mustard filling completely, as if it were not available on any bread, 4 × 4 = 16.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 90 — Multiply the number of choices for each course: 5 × 6 × 3 = 90. 14 comes from adding the three numbers instead of multiplying them. 30 comes from multiplying only the starters and mains, 5 × 6, and forgetting the dessert. 18 comes from multiplying only the mains and desserts, 6 × 3, and forgetting the starter.
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
- (d) 10 — Method: list the pairs systematically, taking each sweet in turn and pairing it only with the sweets that come after it, so that no pair is written down twice. Working: numbering the sweets 1 to 5, the first sweet pairs with 4 others, the second pairs with 3 sweets that come after it, the third with 2 and the fourth with 1, so the total is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 20 comes from working out 5 × 4 and never halving, which counts each pair twice, once in each order; 25 comes from working out 5 × 5, which allows the same sweet to be chosen twice; 9 comes from adding the 5 choices and the 4 remaining choices instead of combining them as a selection of two.
- (d) 720 — Method: the three medals are awarded one after the other, and each award removes one athlete from the pool available for the next, so the product rule multiplies the number of choices at each stage. Working: 10 athletes could take gold; once gold is settled 9 could take silver; once silver is settled 8 could take bronze; so the number of ways is 10 × 9 × 8 = 720. Answer: 720. The distractors: 1000 comes from working out 10 × 10 × 10, which allows the same athlete to take more than one medal; 120 comes from dividing the product by 6, which would be right only if the three medals were identical, whereas gold, silver and bronze are different; 30 comes from multiplying the 10 athletes by the 3 medals instead of multiplying the choices at each stage.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (c) 27 — Each of the 3 digits can be chosen independently for each of the 3 positions, so multiply: 3 × 3 × 3 = 27. 9 comes from multiplying only two of the three positions, 3 × 3, and forgetting the third. 6 comes from working out 3 × 2 × 1 = 6, which counts codes where digits do not repeat, but the question allows repeated digits. 3 comes from considering only one digit position.
- (c) 22 — Without restriction there are 6 × 4 = 24 combinations. Two specific combinations are not available, so subtract 2: 24 − 2 = 22. 24 comes from ignoring the restriction completely. 23 comes from subtracting only 1 of the 2 excluded combinations. 18 comes from removing the whole sport trim level, 6 × 3 = 18, instead of removing just the two excluded combinations.
- (d) 9 — Method: split into two cases — the soups with no restriction, and the mushroom soup on its own — then add the totals. Working: the 2 soups other than mushroom can be paired with any of the 4 sandwiches: 2 × 4 = 8. The mushroom soup can only be paired with the cheese sandwich: 1 combination. Total = 8 + 1 = 9. Answer: 9. 12 comes from working out 3 × 4 = 12 without applying the restriction at all. 8 comes from correctly finding the 2 unrestricted soups' 8 combinations, but forgetting to add back the 1 allowed mushroom-and-cheese combination. 11 comes from taking the unrestricted total of 12 and removing only 1 mushroom combination instead of all 3 disallowed ones.
- (c) 6 — The units digit must be even, so it can be 2 or 8, giving 2 choices. The tens digit can then be any of the remaining 3 digits, since one digit has been used for the units. Multiply: 2 × 3 = 6. 12 comes from working out how many two-digit numbers can be made in total, 4 × 3 = 12, ignoring the requirement that the number is even. 8 comes from choosing the units digit from 2 options and then wrongly allowing any of the 4 digits again for the tens digit, 2 × 4 = 8, which lets a digit repeat. 2 comes from counting only the choices for the units digit and forgetting the tens digit.
- (a) 40 — Multiply the number of choices for each item: 4 × 5 × 2 = 40. 11 comes from adding the three numbers instead of multiplying them. 20 comes from multiplying only the crisps and chocolate bars, 4 × 5, and forgetting the drink. 10 comes from multiplying only the chocolate bars and drinks, 5 × 2, and forgetting the crisps.
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