Printable · GCSE Higher · ages 14-16
Systematic listing and the product rule for counting worksheet — GCSE Higher
Fifteen questions on "systematic listing and the product rule for counting" — DfE statement N5. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
part Higher
Answer key: Systematic listing and the product rule for counting worksheet — GCSE Higher
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- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (c) 22 — Without restriction there are 6 × 4 = 24 combinations. Two specific combinations are not available, so subtract 2: 24 − 2 = 22. 24 comes from ignoring the restriction completely. 23 comes from subtracting only 1 of the 2 excluded combinations. 18 comes from removing the whole sport trim level, 6 × 3 = 18, instead of removing just the two excluded combinations.
- (b) 3 — Method: list all valid two-digit numbers that can be made without starting with 0, then keep only the ones that are multiples of 5. Working: the two-digit numbers possible are 30, 35, 50 and 53. A number is a multiple of 5 only if it ends in 0 or 5: 30 ends in 0, 35 ends in 5, 50 ends in 0, but 53 ends in 3. So there are 3 multiples of 5. Answer: 3. 4 comes from including 53 as a multiple of 5 without checking that its last digit is not 0 or 5. 2 comes from leaving out 50, wrongly assuming 0 cannot be used as the second digit either. 6 comes from listing every two-digit arrangement of the three digits, including ones that start with 0, without applying either restriction.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (d) 10 — Method: picking 3 flowers from 5 leaves 2 flowers behind, so counting the different pairs that could be left out counts the bunches, and those pairs can be listed systematically. Working: number the flowers 1 to 5; the first flower can be left out alongside any of the 4 flowers after it, the second alongside any of the 3 after it, the third alongside any of the 2 after it and the fourth alongside the last one, so the number of pairs left out is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 60 comes from working out 5 × 4 × 3 and treating the three picks as an ordered selection when the order does not matter; 30 comes from dividing that product by 2 instead of by the 6 orders in which three chosen flowers could have been picked; 15 comes from multiplying the 5 flowers by the 3 flowers picked instead of counting the selections.
- (b) 6.4 × 10⁸ — There are 5 letter positions, each with 23 choices, and 2 digit positions, each with 10 choices, and every position is independent because repeats are allowed. By the product rule, the total is 23⁵ × 10² = 6,436,343 × 100 = 643,634,300, which is 6.4 × 10⁸ to 2 significant figures. Using all 26 letters instead of the 23 that are actually allowed, ignoring the excluded letters entirely, gives 26⁵ × 10² = 1,188,137,600, which is 1.2 × 10⁹ to 2 significant figures. Adding the seven counts of choices instead of multiplying them, 23 + 23 + 10 + 10 + 23 + 23 + 23, gives 135, which is 1.4 × 10² to 2 significant figures — a total far too small for seven independent positions. Swapping which count of choices belongs to letters and which belongs to digits, working out 23² × 10⁵ instead of 23⁵ × 10², gives 52,900,000, which is 5.3 × 10⁷ to 2 significant figures.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (c) 360 — There are 5 choices for the letter. The first digit can be any of the 9 digits from 1 to 9, giving 9 choices, and the second digit must differ from the first, leaving 8 choices. By the product rule, the number of PINs is 5 × 9 × 8 = 360. Allowing the second digit to repeat the first, ignoring the 'no digit twice' rule, gives 5 × 9 × 9 = 405. Adding the numbers of choices instead of multiplying them, 5 + 9 + 8, gives 22. Treating the pair of digits as an unordered choice, rather than as a first digit followed by a second digit in a fixed order, halves the digit count: 5 × (9 × 8 ÷ 2) = 180.
- (a) 56 — Method: count the ordered selections with the product rule first, then divide by the number of different orders in which any one committee could have been picked. Working: there are 8 choices for a first pupil, 7 for a second and 6 for a third, giving 8 × 7 × 6 = 336 ordered selections; any particular three pupils could have been picked in 3 × 2 × 1 = 6 orders, so the number of different committees is 336 ÷ 6 = 56. Answer: 56. The distractors: 336 comes from stopping at 8 × 7 × 6 and treating the three places as distinct posts when they are identical; 168 comes from dividing that product by 2 rather than by the 6 orders in which three chosen pupils can be listed; 24 comes from multiplying the 8 volunteers by the 3 places instead of multiplying the choices at each stage.
- (c) 90 — Multiply the number of choices for each course: 5 × 6 × 3 = 90. 14 comes from adding the three numbers instead of multiplying them. 30 comes from multiplying only the starters and mains, 5 × 6, and forgetting the dessert. 18 comes from multiplying only the mains and desserts, 6 × 3, and forgetting the starter.
- (d) 9 — Method: split into two cases — the soups with no restriction, and the mushroom soup on its own — then add the totals. Working: the 2 soups other than mushroom can be paired with any of the 4 sandwiches: 2 × 4 = 8. The mushroom soup can only be paired with the cheese sandwich: 1 combination. Total = 8 + 1 = 9. Answer: 9. 12 comes from working out 3 × 4 = 12 without applying the restriction at all. 8 comes from correctly finding the 2 unrestricted soups' 8 combinations, but forgetting to add back the 1 allowed mushroom-and-cheese combination. 11 comes from taking the unrestricted total of 12 and removing only 1 mushroom combination instead of all 3 disallowed ones.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 6 — The units digit must be even, so it can be 2 or 8, giving 2 choices. The tens digit can then be any of the remaining 3 digits, since one digit has been used for the units. Multiply: 2 × 3 = 6. 12 comes from working out how many two-digit numbers can be made in total, 4 × 3 = 12, ignoring the requirement that the number is even. 8 comes from choosing the units digit from 2 options and then wrongly allowing any of the 4 digits again for the tens digit, 2 × 4 = 8, which lets a digit repeat. 2 comes from counting only the choices for the units digit and forgetting the tens digit.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
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