Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Higher
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- 1.A flight departs at 21:35 and lands at 06:10 the following morning. Work out the total flight time.
- 2.A café sells ice cream in three flavours: vanilla, mango and pistachio. Isla buys a cone with two scoops, using two different flavours, one for the bottom scoop and one for the top scoop. Work out how many different cones she could buy.
- 3.Work out 10% of 30% of £200.
- 4.Given that 2⁵ = 32, work out 2⁶.
- 5.A machine fills bags of sugar and shows the mass of each bag to the nearest 10 g. A checker rejects any bag whose actual mass is less than 996 g. One bag shows a mass of 1,000 g on the machine. Decide whether this bag could be rejected, and give a reason for your answer.
- 6.A plane flies 2340 km at an average speed of 780 km/h. It departs at 08:20. Work out the arrival time, using the 24-hour clock.
- 7.Three-digit numbers are made using the digits 2, 3, 4, 6, 8 and 9. No digit may be used twice in the same number. Work out how many of these three-digit numbers are odd.
- 8.The number of visitors to a museum on Saturday is given as 1,800, correct to the nearest 100. Which of these could not be the actual number of visitors?
- 9.A quantity surveyor calculates a length as 24.6851 m. Round this length to 2 decimal places.
- 10.Two-digit numbers are made using the digits 1, 2, 3 and 4, and no digit may be used twice in the same number. Work out how many different two-digit numbers can be made.
- 11.A cube-shaped storage tank has a volume of 15,625 cubic centimetres. Work out the length of one edge of the tank.
- 12.A café meal deal is one sandwich, one snack and one drink. There are 4 different sandwiches, 3 different snacks and 2 different drinks to choose from. Work out how many different meal deals are possible.
- 13.Two fair six-sided dice are rolled together. One die is red and the other is blue. Work out how many different outcomes are possible.
- 14.In a science experiment, the temperature of a liquid is recorded as 18.6 °C, correct to the nearest 0.2 °C. Write down the error interval for the actual temperature, T °C.
- 15.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
Answer key
- (c) 8 hours 35 minutes — From 21:35 to midnight is 2 hours 25 minutes, and from midnight to 06:10 is a further 6 hours 10 minutes, giving a total of 8 hours 35 minutes. Misreading the departure time as 22:35 instead of 21:35 loses an hour from the calculation and gives 7 hours 35 minutes. Misreading the departure time as 20:35 instead of 21:35 gains an hour and gives 9 hours 35 minutes. Subtracting the times as if both fell on the same day, without crossing midnight, gives 15 hours 25 minutes.
- (a) 6 — Method: the two scoops sit in different places on the cone, so a cone is an ordered choice; the possibilities can be listed systematically or counted by multiplying the choices available at each stage. Working: there are 3 flavours for the bottom scoop, and once that flavour is used only 2 flavours remain for the top scoop, so there are 3 × 2 = 6 cones; listing them confirms this, since vanilla on the bottom allows mango or pistachio on top, mango on the bottom allows vanilla or pistachio, and pistachio on the bottom allows vanilla or mango. Answer: 6. The distractors: 3 comes from treating the two scoops as interchangeable, so that vanilla under mango and mango under vanilla are counted as one cone; 9 comes from allowing the same flavour to be used for both scoops, giving 3 × 3; 5 comes from adding the 3 choices for the bottom scoop to the 2 choices left for the top scoop instead of multiplying them.
- (d) £6 — First find 30% of £200, which is £60, then find 10% of that: £60 × 0.1 = £6. Adding the two percentages together instead of applying them one after the other, 10% + 30% = 40%, and finding 40% of £200 gives £80. Finding 30% of £200 = £60 correctly but stopping before applying the second percentage leaves £60 as the final answer. Finding only 10% of the original £200, ignoring the 30% entirely, gives £20.
- (d) 64 — Method: each time the power increases by 1, the value doubles, since one more 2 is multiplied in. Working: 2⁶ = 2⁵ × 2 = 32 × 2 = 64. Answer: 64. (37 comes from adding the power to the value, 32 + 5, instead of multiplying by the base. 192 comes from multiplying 32 by the new power, 6, instead of by the base, 2. 34 comes from adding the base to the value, 32 + 2, instead of multiplying.)
- (b) Yes — the actual mass could be as low as 995 g — Method: a mass shown to the nearest 10 g lies within half of 10 g, that is 5 g, of the figure on the display, so compare the smallest mass the bag can have with the checker's limit of 996 g. Working: 1,000 − 5 = 995, so the actual mass of the bag can be as low as 995 g, and 995 g is below the 996 g limit, so a bag showing 1,000 g on the machine can still be rejected. Answer: Yes — the actual mass could be as low as 995 g. The distractors: 990 g comes from going a whole 10 g below the display instead of half of it; 999.5 g comes from treating the display as being to the nearest gram, when it is to the nearest 10 g; the claim that the mass is exactly 1,000 g treats a rounded display as an exact measurement.
- (a) 11:20 — Method: find the flight time using time = distance ÷ speed, then add this to the departure time. Working: 2340 ÷ 780 = 3 hours; 08:20 + 3 hours = 11:20. Answer: 11:20. 08:40 comes from dividing speed by distance instead of distance by speed, giving a flight time of 1/3 hour (20 minutes) rather than 3 hours. 11:00 comes from adding the 3-hour flight time to the hour of the departure time only, 8 + 3 = 11, and losing the 20 minutes. 03:00 comes from finding the flight time correctly but giving it as a clock time on its own, forgetting to add it to the departure time.
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (a) 1,850 — Method: find the error interval, then check which value falls outside it. Working: half of 100 is 50, so the actual number of visitors, v, satisfies 1,750 ≤ v < 1,850. 1,850 sits exactly on the excluded upper boundary, since a value of 1,850 would round to 1,900, not 1,800. Answer: 1,850. (1,750 is a genuine possible value — it sits at the included lower boundary. 1,799 is a genuine possible value, just below the upper boundary. 1,760 is a genuine possible value, well inside the interval.)
- (d) 24.69 — To round to 2 decimal places, look only at the third decimal digit to decide whether the second decimal digit rounds up. In 24.6851 the third decimal digit is 5, and since 5 is 5 or more, the second decimal digit rounds up from 8 to 9, giving 24.69. Rounding to 1 decimal place instead of 2 gives 24.7, one place value too coarse. Keeping the third decimal digit rather than dropping it gives 24.685, which is 3 decimal places. Looking at the fourth decimal digit, 1, instead of the third one, and wrongly deciding that no rounding is needed, leaves the length unrounded at 24.68.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (b) 18.5 ≤ T < 18.7 — Method: the error interval reaches half the rounding unit either side of the recorded value. Working: half of 0.2 is 0.1, so the interval runs from 18.6 − 0.1 to 18.6 + 0.1. Answer: 18.5 ≤ T < 18.7. (18.4 ≤ T < 18.8 comes from using the full rounding unit, 0.2, either side instead of half of it. 18.5 ≤ T ≤ 18.7 comes from including the upper bound with ≤ instead of excluding it with <. 18.6 ≤ T < 18.8 comes from treating the recorded value as the start of the interval and adding the whole rounding unit, 0.2, above it.)
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
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