Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Higher
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- 1.Round 0.006482 to 2 significant figures.
- 2.A cube-shaped storage tank has a volume of 15,625 cubic centimetres. Work out the length of one edge of the tank.
- 3.Leah measures the length of her classroom with a tape measure marked in centimetres. She writes the length down as 7.3157 m. Give a reason why this is not an appropriate degree of accuracy.
- 4.Write these three numbers in order, starting with the smallest: 7/20, 0.3, 32%
- 5.Work out (8 × 10⁻⁵) × (5 × 10³). Give your answer in standard form.
- 6.Work out 10% of 30% of £200.
- 7.Work out (3 × 10²) × (2 × 10⁵). Give your answer in standard form.
- 8.A pair of trainers is priced at £80 online. The shop takes 25% off the price and then adds £10 for next-day delivery. Work out the total cost.
- 9.By listing systematically, work out how many two-digit multiples of 5 can be made using the digits 0, 3 and 5, if each digit can be used at most once and the number cannot start with 0.
- 10.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 11.A florist has 5 different flowers. Freya picks 3 of them to make a small bunch, and the order in which she picks them does not matter. Work out how many different bunches she could make.
- 12.A crowd of 8,400 people is recorded correct to the nearest 100. Work out the smallest possible number of people in the crowd.
- 13.A gym increases its membership price by 1/5. The original price is £60. Work out the new price.
- 14.A school council must choose a committee of 3 pupils from 8 volunteers. The three places on the committee are all the same, so only which pupils are chosen matters. Work out how many different committees could be formed.
- 15.Two fair six-sided dice are rolled together. One die is red and the other is blue. Work out how many different outcomes are possible.
Answer key
- (c) 0.0065 — Leading zeros are never significant, so counting from the first non-zero digit, the first two significant figures of 0.006482 are 6 and 4. Look at the next digit along, 8, to decide whether the second figure rounds up: since 8 is 5 or more, the 4 rounds up to 5, giving 0.0065. Rounding to 2 decimal places instead of 2 significant figures gives 0.01, which answers a different question. Wrongly counting one of the leading zeros as a significant figure and stopping one figure short gives 0.006. Keeping an extra digit, as in 0.00648, gives 3 significant figures rather than 2.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (a) The tape can only give the length to the nearest centimetre — Method: a measurement should never be written to a finer degree of accuracy than the instrument used can read. Working: the tape is marked in centimetres, so the smallest division Leah can read is 1 cm, which is 0.01 m and two decimal places in metres; writing 7.3157 m claims the length to the nearest tenth of a millimetre, four decimal places, which the markings cannot support. A record of 7.32 m, to the nearest centimetre, is what this tape justifies. Answer: The tape can only give the length to the nearest centimetre. The distractors: the nearest millimetre contradicts the markings described in the question, which are centimetres, and would still claim more accuracy than the tape offers; the rule that a length in metres must be written to 2 decimal places borrows the habit of writing money to the penny, when the accuracy of a length depends on the instrument; rounding to the nearest metre would throw away accuracy the tape genuinely provides.
- (b) 0.3, 32%, 7/20 — Method: convert every number to a decimal so they can be compared on the same scale. Working: 7/20 = 0.35, 0.3 stays as 0.3, and 32% = 0.32. Comparing 0.3, 0.32 and 0.35 in size gives the order 0.3, then 0.32, then 0.35. Answer: 0.3, 32%, 7/20. 7/20, 32%, 0.3 lists the numbers from largest to smallest instead of smallest to largest. 0.3, 7/20, 32% swaps 32% and 7/20, treating the fraction 7/20 as smaller even though 7/20 = 0.35 is bigger than 32% = 0.32. 32%, 0.3, 7/20 comes from moving the digits one place too far when converting the percentage, giving 0.032 instead of 0.32, which makes 32% look far smaller than it really is.
- (c) 4 × 10⁻¹ — Multiply the A values: 8 × 5 = 40. Add the powers of 10: −5 + 3 = −2, giving 40 × 10⁻². Since A must satisfy 1 ≤ A < 10, rewrite 40 as 4 × 10¹, so 40 × 10⁻² = 4 × 10¹ × 10⁻² = 4 × 10⁻¹. A candidate who stopped at 40 × 10⁻² did the index arithmetic correctly but left the answer outside standard form, since 40 is not between 1 and 10. A candidate who adjusted the A value to 4 correctly but then took the power of 10 by subtracting the two given powers, −5 − 3 = −8, wrote 4 × 10⁻⁸. A candidate who adjusted the A value to 4 but multiplied the two given powers, −5 × 3 = −15, wrote 4 × 10⁻¹⁵. Both of these forgot that multiplying in standard form means adding the powers.
- (d) £6 — First find 30% of £200, which is £60, then find 10% of that: £60 × 0.1 = £6. Adding the two percentages together instead of applying them one after the other, 10% + 30% = 40%, and finding 40% of £200 gives £80. Finding 30% of £200 = £60 correctly but stopping before applying the second percentage leaves £60 as the final answer. Finding only 10% of the original £200, ignoring the 30% entirely, gives £20.
- (d) 6 × 10⁷ — 3 × 2 = 6, and 2 + 5 = 7, so (3 × 10²) × (2 × 10⁵) = 6 × 10⁷. Multiplying the exponents instead of adding them gives 2 × 5 = 10, so 6 × 10¹⁰. Adding the coefficients instead of multiplying them gives 3 + 2 = 5, so 5 × 10⁷. Subtracting the exponents instead of adding them gives 5 − 2 = 3, so 6 × 10³.
- (d) £70 — Method: the discount is a percentage of the original price only, so work it out, subtract it, and add the fixed delivery charge afterwards. Working: 25% of £80 is £80 ÷ 4 = £20, so the discounted price is £80 − £20 = £60, and the total is £60 + £10 = £70. Answer: £70. The distractors: £60 comes from working out the discounted price and stopping there, leaving the delivery charge out of the total; £65 comes from taking £25 off the price instead of 25% of it, giving £80 − £25 = £55 and then £55 + £10 = £65; £67.50 comes from adding the delivery charge before the discount and reducing the whole amount, giving 75% of £90 = £67.50.
- (b) 3 — Method: list all valid two-digit numbers that can be made without starting with 0, then keep only the ones that are multiples of 5. Working: the two-digit numbers possible are 30, 35, 50 and 53. A number is a multiple of 5 only if it ends in 0 or 5: 30 ends in 0, 35 ends in 5, 50 ends in 0, but 53 ends in 3. So there are 3 multiples of 5. Answer: 3. 4 comes from including 53 as a multiple of 5 without checking that its last digit is not 0 or 5. 2 comes from leaving out 50, wrongly assuming 0 cannot be used as the second digit either. 6 comes from listing every two-digit arrangement of the three digits, including ones that start with 0, without applying either restriction.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) 10 — Method: picking 3 flowers from 5 leaves 2 flowers behind, so counting the different pairs that could be left out counts the bunches, and those pairs can be listed systematically. Working: number the flowers 1 to 5; the first flower can be left out alongside any of the 4 flowers after it, the second alongside any of the 3 after it, the third alongside any of the 2 after it and the fourth alongside the last one, so the number of pairs left out is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 60 comes from working out 5 × 4 × 3 and treating the three picks as an ordered selection when the order does not matter; 30 comes from dividing that product by 2 instead of by the 6 orders in which three chosen flowers could have been picked; 15 comes from multiplying the 5 flowers by the 3 flowers picked instead of counting the selections.
- (a) 8,350 — Rounding to the nearest 100 means the true number can be up to half of 100, which is 50, below the recorded figure before it would round down to a lower hundred. The smallest possible number is therefore 8,400 − 50 = 8,350. Adding 50 instead of subtracting it gives 8,450, which is the upper end of the interval rather than the smallest value, and 8,450 is not itself possible because it would round up to 8,500. Subtracting a whole 100 instead of half of it gives 8,300, going too far below the recorded value. Subtracting 10 instead of half of the rounding unit gives 8,390, treating the rounding unit as 100 but the tolerance as only 10.
- (b) £72 — One fifth of £60 = £12. New price = £60 + £12 = £72. A candidate who gives the increase instead of the new price gets £12. A candidate who subtracts the increase instead of adding it gets £60 − £12 = £48. A candidate who uses 1/4 instead of 1/5 gets £60 + £15 = £75.
- (a) 56 — Method: count the ordered selections with the product rule first, then divide by the number of different orders in which any one committee could have been picked. Working: there are 8 choices for a first pupil, 7 for a second and 6 for a third, giving 8 × 7 × 6 = 336 ordered selections; any particular three pupils could have been picked in 3 × 2 × 1 = 6 orders, so the number of different committees is 336 ÷ 6 = 56. Answer: 56. The distractors: 336 comes from stopping at 8 × 7 × 6 and treating the three places as distinct posts when they are identical; 168 comes from dividing that product by 2 rather than by the 6 orders in which three chosen pupils can be listed; 24 comes from multiplying the 8 volunteers by the 3 places instead of multiplying the choices at each stage.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
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