Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Higher
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- 1.A jumper is reduced by 15% in a sale to a price of £42.50. Work out the original price.
- 2.A charity trek covers 830 miles over roughly 19 days. By rounding each number to 1 significant figure, work out an estimate for the number of miles walked per day.
- 3.3/5 of the students in a year group walk to school. 90 students walk to school. Work out the total number of students in the year group.
- 4.Which of these numbers rounds to 0.048 when rounded to 2 significant figures?
- 5.After a price increase of 10%, a laptop costs £330. Work out the original price.
- 6.To estimate the cost of buying 38.7 m of rope at £21.40 per metre, both numbers are first rounded to 1 significant figure. Work out the estimate.
- 7.Write these three numbers in order, starting with the smallest: 7/20, 0.3, 32%
- 8.Light travels at 3 × 10⁸ metres per second. Work out how far light travels in 2 × 10⁻⁶ seconds. Give your answer in standard form.
- 9.A café meal deal is one sandwich, one snack and one drink. There are 4 different sandwiches, 3 different snacks and 2 different drinks to choose from. Work out how many different meal deals are possible.
- 10.A cube-shaped storage tank has a volume of 15,625 cubic centimetres. Work out the length of one edge of the tank.
- 11.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 12.Put these numbers in order, starting with the smallest: 3.2 × 10⁴, 2.9 × 10⁵, 4.1 × 10³
- 13.A padlock code is formed from 3 different digits chosen from 1, 2, 3, 4, 5 and 6 (no digit may be used twice in the same code). Work out how many different codes can be made.
- 14.A shop buys boxes of pens for £4 each. It sells each box on to a school for £3 more than it paid, and charges an extra £2 delivery fee for the whole order. A school orders 5 boxes. Work out the total cost of the order.
- 15.A gym increases its membership price by 1/5. The original price is £60. Work out the new price.
Answer key
- (d) £50.00 — The sale price is 85% of the original, so the original price = £42.50 ÷ 0.85 = £50.00. 15% of £42.50 is £6.375. A candidate who finds 15% of £42.50 and subtracts it from the sale price gets £42.50 − £6.375 = £36.125, which is £36.13 to the nearest penny. A candidate who adds 15% of £42.50 instead of reversing the decrease gets £42.50 + £6.375 = £48.875, which is £48.88 to the nearest penny. A candidate who divides by 0.15 instead of 0.85 gets £283.33.
- (d) 40 miles — Method: round each number to 1 significant figure first, then divide to estimate the daily distance. Working: 830 rounds to 800, and 19 rounds to 20, and 800 ÷ 20 = 40, so the estimate is 40 miles per day. 41.5 miles comes from rounding only the number of days and working out 830 ÷ 20 = 41.5, without rounding the distance too. 830 miles is the total distance for the whole trek, given as the answer without dividing by the number of days at all. 4 miles comes from working out 80 ÷ 20 = 4, misplacing a digit in the rounded distance. Answer: 40 miles.
- (c) 150 — Since 90 students represent 3 of the 5 equal parts, one part is 90 ÷ 3 = 30, and the whole year group is five parts: 30 × 5 = 150. Applying the fraction forwards to 90 instead of reversing it, 90 × 3/5 = 54, treats the given number as the whole rather than as three fifths of it. Finding one part correctly as 30 but forgetting to scale up to the whole year group leaves 30 as the final answer. Treating 90 as the whole year group and adding on 2/5 of 90 for the students who do not walk, 90 + (90 × 2/5) = 126, applies the missing fraction to the wrong base amount.
- (c) 0.0479 — Method: round each option to 2 significant figures and check which one gives 0.048. Working: for 0.0479, the first two significant figures are 4 and 7; the next digit is 9, so 7 rounds up to 8, giving 0.048. For 0.0485, the first two significant figures are 4 and 8; the next digit is 5, so 8 rounds up to 9, giving 0.049, not 0.048. 0.052 already has exactly 2 significant figures, 5 and 2, so it stays as 0.052 and does not round to 0.048 at all. 0.04 has only 1 significant figure, so it is already less precise than the 2 significant figures asked for. Answer: 0.0479.
- (b) £300 — The increased price is 110% of the original, so the original price = £330 ÷ 1.1 = £300. A candidate who finds 10% of £330 and subtracts it, wrongly treating £330 as the original, gets £330 − £33 = £297. A candidate who adds 10% of £330 again instead of reversing the increase gets £330 + £33 = £363. A candidate who divides by 0.1 instead of 1.1 gets £3,300.
- (d) £800 — Rounding 38.7 to 1 significant figure gives 40, and rounding 21.40 to 1 significant figure gives 20. Multiplying the rounded values gives an estimate of 40 × 20 = £800. Rounding 21.40 to the nearest whole number instead of to 1 significant figure gives 21, and 40 × 21 = £840, one place value too fine for the price. Adding the rounded values instead of multiplying them gives 40 + 20 = £60. Rounding both numbers to 2 significant figures instead of 1, giving 39 and 21, produces 39 × 21 = £819.
- (b) 0.3, 32%, 7/20 — Method: convert every number to a decimal so they can be compared on the same scale. Working: 7/20 = 0.35, 0.3 stays as 0.3, and 32% = 0.32. Comparing 0.3, 0.32 and 0.35 in size gives the order 0.3, then 0.32, then 0.35. Answer: 0.3, 32%, 7/20. 7/20, 32%, 0.3 lists the numbers from largest to smallest instead of smallest to largest. 0.3, 7/20, 32% swaps 32% and 7/20, treating the fraction 7/20 as smaller even though 7/20 = 0.35 is bigger than 32% = 0.32. 32%, 0.3, 7/20 comes from moving the digits one place too far when converting the percentage, giving 0.032 instead of 0.32, which makes 32% look far smaller than it really is.
- (a) 6 × 10² metres — Method: distance = speed × time, so multiply the coefficients and add the indices. Working: 3 × 2 = 6 for the coefficients, and 8 + (−6) = 2 for the indices; 6 lies between 1 and 10, so the coefficient needs no adjustment. Answer: 6 × 10² metres, which is 600 metres. The distractors: 5 × 10² metres comes from adding the coefficients, 3 + 2, instead of multiplying them; 6 × 10¹⁴ metres comes from subtracting the indices, 8 − (−6), which is the rule for dividing rather than for multiplying; 6 × 10⁻⁴⁸ metres comes from multiplying the indices, 8 × (−6), instead of adding them.
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 4.1 × 10³, 3.2 × 10⁴, 2.9 × 10⁵ — The exponent decides the size first: 10³ is smaller than 10⁴, which is smaller than 10⁵, so the order is 4.1 × 10³, then 3.2 × 10⁴, then 2.9 × 10⁵. Reversing the whole list gives largest to smallest instead of smallest to largest. Comparing 3.2 × 10⁴ and 4.1 × 10³ by their coefficients alone, 3.2 against 4.1, and swapping them ignores that 10⁴ is bigger than 10³ regardless of the coefficient. Comparing 2.9 × 10⁵ and 3.2 × 10⁴ by their coefficients alone and swapping them makes the same mistake at the top of the list.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (b) £37 — One box costs £4 + £3 = £7. Five boxes cost 5 × £7 = £35. Adding the single £2 delivery fee gives £35 + £2 = £37. A candidate who added the £2 delivery fee to each box instead of once for the whole order worked out 5 × (£7 + £2) = 5 × £9 = £45. A candidate who forgot the £3 markup and used the shop's buying price worked out 5 × £4 + £2 = £22. A candidate who added the £3 markup only once, after multiplying the buying price by 5, worked out 5 × £4 + £3 + £2 = £25.
- (b) £72 — One fifth of £60 = £12. New price = £60 + £12 = £72. A candidate who gives the increase instead of the new price gets £12. A candidate who subtracts the increase instead of adding it gets £60 − £12 = £48. A candidate who uses 1/4 instead of 1/5 gets £60 + £15 = £75.
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