Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Calculator
Number worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- 1.Write these numbers in order, starting with the smallest: −1.4, 5/4, −6/5, 1.3, 0
- 2.After a price increase of 10%, a laptop costs £330. Work out the original price.
- 3.Two-digit numbers are made using the digits 1, 2, 3 and 4, and no digit may be used twice in the same number. Work out how many different two-digit numbers can be made.
- 4.A speed camera measures a car's speed as 34 mph, correct to the nearest mph. Work out the smallest possible actual speed of the car, in mph.
- 5.The distance from the Earth to the Moon is 384,000 km. Write this distance in standard form, in kilometres.
- 6.A florist has 5 different flowers. Freya picks 3 of them to make a small bunch, and the order in which she picks them does not matter. Work out how many different bunches she could make.
- 7.A cube-shaped storage tank has a volume of 15,625 cubic centimetres. Work out the length of one edge of the tank.
- 8.A digital timer truncates every time to 1 decimal place. It shows a swimmer's time for one length as 12.3 seconds. Using t for the swimmer's actual time in seconds, write down the error interval for t.
- 9.A car manufacturer offers a car in 6 colours and 4 trim levels. Two colour-and-trim combinations are not available: red with sport trim, and white with sport trim. Work out how many different colour-and-trim combinations are available.
- 10.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 11.A plank of wood is 5 1/4 m long. Pieces of length 3/4 m are cut from it. Work out how many complete pieces of 3/4 m can be cut from the plank.
- 12.Work out 35% of 180.
- 13.A charity bake sale sells 187 cakes at £2.95 each. By rounding each number to 1 significant figure, work out an estimate for the total amount raised.
- 14.Maya buys 4 plants at £3.20 each and a bag of compost for £6.75. She pays with a £20 note. Work out her change.
- 15.A café meal deal is one sandwich, one snack and one drink. There are 4 different sandwiches, 3 different snacks and 2 different drinks to choose from. Work out how many different meal deals are possible.
Answer key
- (d) −1.4, −6/5, 0, 5/4, 1.3 — Method: convert the fractions 5/4 and −6/5 to decimals so every number is written the same way, then compare all five decimals. Working: 5/4 = 1.25 and −6/5 = −1.2. Comparing −1.4, −1.2, 0, 1.25 and 1.3 in size gives the order −1.4, −1.2, 0, 1.25, 1.3. Answer: −1.4, −6/5, 0, 5/4, 1.3. −6/5, −1.4, 0, 5/4, 1.3 swaps the two negative numbers, treating −6/5 as more negative than −1.4 even though −1.2 is closer to zero than −1.4. 1.3, 5/4, 0, −6/5, −1.4 lists the numbers from largest to smallest instead of smallest to largest. −1.4, −6/5, 0, 1.3, 5/4 swaps 5/4 and 1.3, comparing the numerator 5 directly with 1.3 instead of converting 5/4 to the decimal 1.25 first.
- (b) £300 — The increased price is 110% of the original, so the original price = £330 ÷ 1.1 = £300. A candidate who finds 10% of £330 and subtracts it, wrongly treating £330 as the original, gets £330 − £33 = £297. A candidate who adds 10% of £330 again instead of reversing the increase gets £330 + £33 = £363. A candidate who divides by 0.1 instead of 1.1 gets £3,300.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (a) 33.5 mph — Method: the smallest possible actual value is half the rounding unit below the given value. Working: half of 1 mph is 0.5 mph, so the smallest possible speed is 34 − 0.5 = 33.5 mph. Answer: 33.5 mph. (33 mph comes from subtracting the whole rounding unit, 1, instead of half of it. 34 mph comes from giving the rounded value itself rather than the lower bound. 34.5 mph comes from adding the half unit instead of subtracting it, giving the upper bound.)
- (a) 3.84 × 10⁵ — 384,000 = 3.84 × 100,000 = 3.84 × 10⁵, with the decimal point moved five places and the coefficient kept between 1 and 10. Moving the point six places instead of five gives 3.84 × 10⁶, ten times too large. Leaving the coefficient as 38.4 gives 38.4 × 10⁴, which is not between 1 and 10. Using a negative exponent instead of a positive one gives 3.84 × 10⁻⁵, a number far smaller than 1.
- (d) 10 — Method: picking 3 flowers from 5 leaves 2 flowers behind, so counting the different pairs that could be left out counts the bunches, and those pairs can be listed systematically. Working: number the flowers 1 to 5; the first flower can be left out alongside any of the 4 flowers after it, the second alongside any of the 3 after it, the third alongside any of the 2 after it and the fourth alongside the last one, so the number of pairs left out is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 60 comes from working out 5 × 4 × 3 and treating the three picks as an ordered selection when the order does not matter; 30 comes from dividing that product by 2 instead of by the 6 orders in which three chosen flowers could have been picked; 15 comes from multiplying the 5 flowers by the 3 flowers picked instead of counting the selections.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (c) 12.3 ≤ t < 12.4 — Method: truncating cuts the later digits off instead of rounding them, so nothing is ever pushed upwards. The displayed value is therefore the smallest the time can be, and the time can run up to, but not reach, the next value the display can show. Working: the display reads 12.3, so the actual time is at least 12.3 seconds; as soon as the time reaches 12.3 + 0.1 = 12.4 seconds the display would read 12.4, so 12.4 is not included. Answer: 12.3 ≤ t < 12.4. The distractors: 12.25 ≤ t < 12.35 is the interval for a time rounded to 1 decimal place, and this display does not round; 12.3 < t ≤ 12.4 excludes the one value the display certainly allows and includes the one it rules out; 12.3 ≤ t ≤ 12.4 treats 12.4 seconds as possible, but at 12.4 seconds the display would no longer read 12.3.
- (c) 22 — Without restriction there are 6 × 4 = 24 combinations. Two specific combinations are not available, so subtract 2: 24 − 2 = 22. 24 comes from ignoring the restriction completely. 23 comes from subtracting only 1 of the 2 excluded combinations. 18 comes from removing the whole sport trim level, 6 × 3 = 18, instead of removing just the two excluded combinations.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 7 — Convert the mixed number to an improper fraction: 5 1/4 = 21/4. Dividing by 3/4 means multiplying by its reciprocal, 4/3: 21/4 × 4/3 gives 84/12, which simplifies to 7. So exactly 7 complete pieces of 3/4 m can be cut. Ignoring the 1/4 m and dividing only the whole number, 5 ÷ 3/4, gives 20/3, which is 6 complete pieces with some wood left over. Multiplying by 3/4 instead of its reciprocal, 21/4 × 3/4, gives 63/16, which is 3 complete pieces. Misreading 5 1/4 as the fraction 5/4, then dividing by 3/4, gives 5/3, which is only 1 complete piece. So 7 complete pieces can be cut from the plank.
- (b) 63 — 10% of 180 = 18, so 5% = 9. 35% = (3 × 18) + 9 = 54 + 9 = 63. A candidate who uses 25% instead of 35% gets 45. A candidate who doubles 35% to get 70% by mistake gets 126. A candidate who subtracts 35 from 180 instead of finding a percentage gets 145.
- (a) £600 — Method: round the number of cakes and the price of each cake to 1 significant figure, then multiply the rounded values. Working: 187 rounds to 200, and £2.95 rounds to £3 (the digit after the first, 9, rounds the 2 up to 3), so the estimate is 200 × £3 = £600. £400 comes from rounding £2.95 down to £2 instead of up to £3, giving 200 × £2 = £400. £561 comes from rounding only the price and using the exact number of cakes, 187 × £3 = £561. £570 comes from rounding 187 to the nearest 10 as 190 instead of to 1 significant figure as 200, giving 190 × £3 = £570. Answer: £600.
- (c) £0.45 — Method: find the total cost, then subtract from £20. Working: 4 × £3.20 = £12.80. £12.80 + £6.75 = £19.55. Change = £20.00 − £19.55 = £0.45. Answer: £0.45. (£7.20 comes from forgetting to include the compost and subtracting only the plants' cost from £20. £1.45 comes from dropping the carry when adding the pence: 80p + 75p = £1.55, but only the 55p is written down, giving £18.55 instead of £19.55. £10.05 comes from buying only one plant instead of four, using £3.20 + £6.75.)
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
Build your own mix at the worksheet builder.