Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Higher
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- 1.Write these three numbers in order, starting with the smallest: 3/5, 0.55, 58%
- 2.A sponsored walk is 36 km long. Aisha has completed 8/12 of the walk. Work out how far she has walked.
- 3.A van has a mass of 2,000 kg, correct to 1 significant figure. Using m for the mass of the van in kilograms, write down the error interval for m.
- 4.A board game has 5 different character pieces and 4 different colour tokens. The dragon piece can only be used with the gold token. Work out how many different combinations of one character piece and one colour token are possible.
- 5.A cyclist travels 40 km, correct to the nearest 10 km, in a time of 3 hours, correct to the nearest hour. Work out the maximum possible average speed, in km/h.
- 6.For any two whole numbers, the product of the numbers is equal to the product of their highest common factor and their lowest common multiple. The highest common factor of 6 and 8 is 2, and 6 × 8 = 48. Work out the lowest common multiple of 6 and 8.
- 7.Write down the symbol that makes this statement true: −2/3 ___ −5/6
- 8.Work out ⁴√16
- 9.Ten athletes run in a final. Gold, silver and bronze medals are awarded to the first three athletes to finish, and there are no ties. Work out how many different ways the three medals can be awarded.
- 10.Work out the reciprocal of (2 + 3)
- 11.Simplify (5² × 2³)³ ÷ (5³ × 2²)²
- 12.Three-digit numbers are made using the digits 2, 3, 4, 6, 8 and 9. No digit may be used twice in the same number. Work out how many of these three-digit numbers are odd.
- 13.Two fair six-sided dice are rolled together. One die is red and the other is blue. Work out how many different outcomes are possible.
- 14.√700 lies between which two consecutive integers?
- 15.Which of these is written correctly in standard form?
Answer key
- (a) 0.55, 58%, 3/5 — Converting all three to decimals: 3/5 = 0.6, 0.55 stays as 0.55, and 58% = 0.58. In order from smallest to largest, this is 0.55, then 58%, then 3/5. Writing the numbers in the reverse order, largest to smallest, gives 3/5, 58%, 0.55. Misconverting 3/5 as 0.5 instead of 0.6 makes it appear smaller than both other values, giving the order 3/5, 0.55, 58%. Misconverting 58% as 0.058 instead of 0.58, by moving the decimal point two extra places, makes it appear smallest of the three, giving the order 58%, 0.55, 3/5.
- (d) 24 km — Method: a fraction acts as an operator, so finding 8/12 of a distance means dividing by the denominator and multiplying by the numerator. Working: 36 ÷ 12 = 3, so one twelfth of the walk is 3 km, and eight twelfths is 3 × 8 = 24 km. Answer: 24 km. The distractors: 12 km comes from working out the part of the walk still left, the other four twelfths, instead of the part already completed; 288 km comes from multiplying by the numerator without dividing by the denominator, giving 36 × 8 = 288; 4.5 km comes from dividing by the numerator instead of multiplying by it, giving 36 ÷ 8 = 4.5.
- (a) 1,500 ≤ m < 2,500 — Method: a four-digit figure written to 1 significant figure has been rounded to the nearest 1,000, so the mass lies within half of 1,000, that is 500, of the figure given. Working: 2,000 − 500 = 1,500 and 2,000 + 500 = 2,500. The lower limit is included, because 1,500 kg rounds up to 2,000 kg to 1 significant figure, while 2,500 kg rounds up to 3,000 kg, so the upper limit is not. Answer: 1,500 ≤ m < 2,500. The distractors: 1,950 ≤ m < 2,050 comes from rounding to the nearest 100 instead of to 1 significant figure; 1,000 ≤ m < 3,000 goes a whole 1,000 either side instead of half of it; 1,500 < m ≤ 2,500 has the two limits the wrong way round.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (c) 18 — The error intervals are 35 ≤ distance < 45 and 2.5 ≤ time < 3.5. Average speed is distance ÷ time, and to make a quotient as large as possible you divide the largest possible numerator by the SMALLEST possible denominator: 45 ÷ 2.5 = 18 km/h. Using the upper bound of time as well as the upper bound of distance, 45 ÷ 3.5, gives roughly 12.9 km/h — dividing by a bigger number produces a smaller result, so this actually finds a value smaller than the true maximum. Using the lower bound of distance with the lower bound of time, 35 ÷ 2.5 = 14, mixes up which bound belongs to a maximum calculation. Using the lower bound of distance with the upper bound of time, 35 ÷ 3.5 = 10, is in fact the correct method for the MINIMUM speed, not the maximum.
- (a) 24 — Method: rearrange the relationship so that the lowest common multiple stands alone; it is the product of the two numbers divided by their highest common factor. Working: 48 = 2 × the lowest common multiple, so the lowest common multiple is 48 ÷ 2 = 24. Checking, 24 is in the 6 times table and in the 8 times table. Answer: 24. The distractors: 48 comes from giving the product of the two numbers and never dividing by the highest common factor; 96 comes from multiplying by the highest common factor instead of dividing by it; 12 comes from dividing by the highest common factor twice, once for each of the two numbers.
- (c) > — Method: write both fractions with a common denominator so they can be compared directly. Working: −2/3 = −4/6. Comparing −4/6 and −5/6, −4 is greater than −5, so −4/6 is greater than −5/6. Answer: −2/3 > −5/6, so the symbol is >. < comes from treating the fraction with the larger numerator and denominator, 5/6, as the greater number, ignoring that both fractions are negative. = comes from assuming the fractions must be equal because they look similar in size. ≤ combines < (false) with = (false).
- (d) 2 — Method: a fourth root undoes raising to the power 4, so look for the number that gives 16 when it is multiplied by itself four times. Working: 2 × 2 = 4, 4 × 2 = 8 and 8 × 2 = 16, which uses four factors of 2. Answer: 2. The distractors: 4 comes from taking the square root of 16 instead of its fourth root; 8 comes from halving 16, treating any root as a halving; 64 comes from multiplying 16 by 4 instead of taking a fourth root.
- (d) 720 — Method: the three medals are awarded one after the other, and each award removes one athlete from the pool available for the next, so the product rule multiplies the number of choices at each stage. Working: 10 athletes could take gold; once gold is settled 9 could take silver; once silver is settled 8 could take bronze; so the number of ways is 10 × 9 × 8 = 720. Answer: 720. The distractors: 1000 comes from working out 10 × 10 × 10, which allows the same athlete to take more than one medal; 120 comes from dividing the product by 6, which would be right only if the three medals were identical, whereas gold, silver and bronze are different; 30 comes from multiplying the 10 athletes by the 3 medals instead of multiplying the choices at each stage.
- (a) 1/5 — Work out the bracket first: 2 + 3 = 5. The reciprocal of 5 is 1/5. A candidate who forgot to take the reciprocal and just gave the value of the bracket wrote 5. A candidate who took the reciprocal but made a sign error wrote −1/5. A candidate who found the reciprocal of each number separately and added them, treating reciprocal as if it distributes over addition, worked out 1/2 + 1/3 = 5/6.
- (b) 2⁵ — Method: a power outside brackets multiplies the index of every factor inside them, and dividing powers of the same base subtracts their indices. Working: (5² × 2³)³ = 5⁶ × 2⁹ and (5³ × 2²)² = 5⁶ × 2⁴. Dividing gives 5⁶⁻⁶ × 2⁹⁻⁴, and since 5⁰ = 1 the whole expression reduces to 2⁵. Answer: 2⁵. The distractors: 2² comes from adding the outside index to each inside index instead of multiplying, which gives 5⁵ × 2⁶ over 5⁵ × 2⁴; 2¹³ comes from adding the indices of 2 when dividing, 9 + 4, instead of subtracting them; 2 comes from applying the outside power to the first factor inside each bracket only, leaving 5⁶ × 2³ over 5⁶ × 2².
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (d) 26 and 27 — Find the two consecutive perfect squares either side of 700: 26² = 676 and 27² = 729. Since 676 < 700 < 729, √700 lies between 26 and 27. Answering 7 and 8 comes from stripping the two zeros off 700 and using the 7 itself as the size of the root, instead of comparing 700 with the perfect squares around it — dividing the number under the root by 100 divides the root by 10, so the digits do not simply carry across. Answering 25 and 26 comes from checking 25² = 625, seeing that it is less than 700, and stopping there without also checking the square directly above it. Answering 35 and 36 comes from halving 700 to 350 and then treating that halved value as if it were ten times the true root, drifting into the thirties instead of the twenties.
- (a) 7.5 × 10⁴ — Standard form is A × 10ⁿ, where A is between 1 and 10 (1 ≤ A < 10) and n is an integer — 7.5 × 10⁴ satisfies all of this. 12 × 10³ fails because 12 is not below 10. 0.5 × 10⁴ fails because 0.5 is not at least 1. 6.2 × 4⁵ fails because standard form always uses a power of 10, not a power of 4.
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