Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Higher
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- 1.A rectangular tile measures 45 cm by 0.6 m. Work out its area, in square centimetres.
- 2.The decimal 0.2333... has one non-recurring digit (the 2) followed by a single recurring digit (the 3), so it can be written as 0.2 recurring 3. Let x = 0.2333... . Work out x as a fraction in its simplest form.
- 3.Two lighthouses flash at the start of the same minute. The first lighthouse flashes every 8 minutes and the second flashes every 12 minutes. Work out how many minutes it will be until they next flash together.
- 4.Insert one pair of brackets into 2 + 3 × 5 − 1 so that the calculation is equal to 24. Which calculation is correct?
- 5.The number 24 can be written as 2³ × 3, and the number 60 can be written as 2² × 3 × 5. Work out the lowest common multiple of 24 and 60.
- 6.Work out how many factors 36 has.
- 7.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 8.Work out 3.7 × 24.
- 9.Work out ⁴√16
- 10.Work out the value of .
- 11.A choir has sopranos, altos and tenors in the ratio 6 : 4 : 5. What fraction of the choir is not tenors?
- 12.A charity shop buys a coat for £24 and sells it for a profit that is 3/8 of the buying price. Work out the selling price.
- 13.4ˣ = 64. Work out the value of x.
- 14.A cyclist rides at a steady speed of 8 metres per second. Work out this speed in kilometres per hour.
- 15.A square tile has an area of 72 cm². Work out the exact perimeter of the tile, giving your answer in the form k√2 cm.
Answer key
- (c) 2700 cm² — Convert both lengths to the same unit before multiplying: 0.6 m = 60 cm. The area is 45 × 60 = 2700 cm². Multiplying without converting 0.6 m to centimetres at all, treating it as 0.6 cm, gives 45 × 0.6 = 27 cm². Converting 0.6 m to centimetres by multiplying by 10 instead of 100 gives 6 cm, and 45 × 6 = 270 cm². Converting 0.6 m to centimetres by multiplying by 1000 instead of 100 gives 600 cm, and 45 × 600 = 27000 cm².
- (c) 7/30 — Let x = 0.2333... . Because only the 3 recurs, use two multiples of x that line up the recurring part exactly: 10x = 2.333... and 100x = 23.333... . Subtracting removes the recurring tail completely: 100x − 10x = 23.333... − 2.333... = 21, so 90x = 21, giving x = 21/90 = 7/30. Treating the decimal as if it terminated after two places, writing 0.23 as 23/100, ignores that the 3 carries on forever. Misreading which digits recur — treating 0.2333... as if the block '23' repeated, giving 0.232323... — leads to x = 23/99, which is a different, larger recurring decimal from the one given. A numerator slip in the subtraction, computing 22 instead of 21, gives x = 22/90 = 11/45.
- (b) 24 — List multiples of 8 and of 12: multiples of 8 are 8, 16, 24, 32; multiples of 12 are 12, 24, 36. The lowest number in both lists is 24, so the lighthouses next flash together after 24 minutes. Multiplying the two numbers together, 8 × 12, gives 96, which double-counts the common factor of 4 shared by 8 and 12. Working out the highest common factor instead of the lowest common multiple gives 4, far too soon a time for both lighthouses to line up again. Adding the two numbers, 8 + 12, gives 20, which is not even a multiple of either 8 or 12. So the lighthouses next flash together after 24 minutes.
- (b) (2 + 3) × 5 − 1 — 2 + 3 = 5, then 5 × 5 = 25, then 25 − 1 = 24, so the brackets belong around 2 + 3. Placing them around 5 − 1 instead gives 5 − 1 = 4, then 3 × 4 = 12, then 2 + 12 = 14. Leaving the multiplication bracketed instead changes nothing, because it already had priority: 3 × 5 = 15, then 2 + 15 = 17, then 17 − 1 = 16. Bracketing both 2 + 3 and 5 − 1 uses two pairs instead of the one asked for: 2 + 3 = 5, 5 − 1 = 4, then 5 × 4 = 20.
- (a) 120 — For the lowest common multiple, take each prime that appears in either factorisation, raised to the higher power. In 2³ × 3 and 2² × 3 × 5, the prime 2 appears with power 3 in one and power 2 in the other — take the higher, 2³; the prime 3 appears with the same power in both, 3¹; and the prime 5 appears only in the second factorisation, so use 5¹. Multiplying these, 2³ × 3 × 5, gives 120. Taking the lower power of 2 instead of the higher, and leaving out 5 altogether, gives the highest common factor, 12, instead. Multiplying the two original numbers together, 24 × 60, gives 1440, which double-counts every shared prime factor. Assuming the lowest common multiple is simply the larger of the two numbers gives 60, but 60 is not a multiple of 24 — 60 ÷ 24 does not divide exactly. So the lowest common multiple of 24 and 60 is 120.
- (d) 9 — List all the factors of 36 in pairs that multiply to give 36: 1 × 36, 2 × 18, 3 × 12, 4 × 9, and 6 × 6. This gives the factors 1, 2, 3, 4, 6, 9, 12, 18 and 36 — nine factors in total, with 6 counted only once even though it appears in a pair with itself. Forgetting that 36 is itself a factor of 36 and leaving it off the list gives 8. Counting the number of factor pairs, five of them, rather than the number of individual factors gives 5. Treating the repeated pair 6 × 6 as two separate factors, 6 and 6 again, gives 10 instead of 9. So 36 has 9 factors.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (b) 88.8 — Multiply as whole numbers first, ignoring the decimal point: 37 × 24. Split it as 37 × 20 = 740 and 37 × 4 = 148, so 37 × 24 = 740 + 148 = 888. 3.7 has 1 decimal place and 24 has none, so the answer needs 1 decimal place: 88.8. Counting the 2 digits in "3.7" as though that were the number of decimal places gives 8.88 instead of 1 decimal place. Leaving the decimal point out altogether gives 888. Misreading 37 × 4 as 138 rather than 148 gives a running total of 878, placed with 1 decimal place as 87.8. So 3.7 × 24 = 88.8.
- (d) 2 — Method: a fourth root undoes raising to the power 4, so look for the number that gives 16 when it is multiplied by itself four times. Working: 2 × 2 = 4, 4 × 2 = 8 and 8 × 2 = 16, which uses four factors of 2. Answer: 2. The distractors: 4 comes from taking the square root of 16 instead of its fourth root; 8 comes from halving 16, treating any root as a halving; 64 comes from multiplying 16 by 4 instead of taking a fourth root.
- (c) 0.001 — Method: a negative index means 'one over' the positive power, so $10^{-3}$ means one over $10^{3}$. Working: ten cubed is 1000, and one over 1000 is 0.001. 1000 comes from ignoring the negative sign and working out ten cubed instead of its reciprocal. −1000 comes from ignoring what the negative index does to the size, while still writing a negative sign on the large value. −0.001 comes from correctly finding the size, 0.001, but wrongly keeping a negative sign because the index was negative. Answer: 0.001.
- (a) 2/3 — Total parts = 6 + 4 + 5 = 15. Sopranos and altos together are not tenors: 6 + 4 = 10 parts, so the fraction is 10/15, which simplifies to 2/3. 1/3 comes from finding the fraction of tenors instead of the fraction that is not tenors. 2/5 comes from counting only the sopranos as not tenors and leaving the altos out. 4/9 comes from leaving sopranos out of the total, 4 + 5 = 9, and then using only the altos as the fraction that is not tenors.
- (d) £33.00 — The profit is 3/8 of £24 = (£24 ÷ 8) × 3 = £3 × 3 = £9.00. Selling price = £24 + £9.00 = £33.00. A candidate who gives the profit instead of the selling price gets £9.00. A candidate who subtracts the profit instead of adding it gets £24 − £9 = £15.00. A candidate who works out one eighth of £24 and adds that on, forgetting to multiply by the numerator 3, gets £24 + £3 = £27.00.
- (b) 3 — Method: solving an index equation like this means finding how many factors of the base multiply together to give the number on the right. Working: 4¹ = 4, 4² = 16 and 4³ = 64, so three factors of 4 are needed. Answer: 3. The distractors: 4 comes from listing 4, 16 and 64 and counting the base itself as a step, which gives one more than the index; 6 comes from solving the equation with 2 as the base instead of 4, since 2⁶ = 64; 16 comes from dividing 64 by 4, treating the index as an instruction to divide.
- (a) 28.8 km/h — A compound unit is converted one part at a time. There are 3600 seconds in an hour, so in one hour the cyclist travels 8 × 3600 = 28 800 metres. There are 1000 metres in a kilometre, so 28 800 m = 28 800 ÷ 1000 = 28.8 km/h. 28 800 km/h leaves the distance in metres, 0.48 km/h converts the seconds to minutes rather than to hours, and 2.22 km/h divides by 3.6 instead of multiplying.
- (b) 24√2 — The side length of the tile is √72. Since 72 = 36 × 2, √72 = √36 × √2 = 6√2 cm. A square has four equal sides, so the perimeter is 4 × 6√2 = 24√2 cm. Simplifying √72 by writing the perfect-square factor itself as the coefficient instead of its root, 36√2 instead of 6√2, and then multiplying by 4 lands on 144√2. Working out the correct side length, 6√2 cm, but then giving that as the final answer without multiplying by 4 for the perimeter gives 6√2. Doubling the side length instead of quadrupling it, as if the perimeter were 2 × 6√2 rather than 4 × 6√2, gives 12√2.
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