Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Higher
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- 1.Two fair six-sided dice are rolled together. One die is red and the other is blue. Work out how many different outcomes are possible.
- 2.Write 200 as a product of its prime factors, using index notation.
- 3.Three-digit numbers are made using the digits 2, 3, 4, 6, 8 and 9. No digit may be used twice in the same number. Work out how many of these three-digit numbers are odd.
- 4.A three-digit code is made using the digits 1, 2 and 3, and each digit may be used more than once. Work out how many different three-digit codes can be made.
- 5.Work out an estimate for 588 ÷ 31, by rounding each number to 1 significant figure.
- 6.A café meal deal is one sandwich, one snack and one drink. There are 4 different sandwiches, 3 different snacks and 2 different drinks to choose from. Work out how many different meal deals are possible.
- 7.Write these three numbers in order of size, starting with the smallest: 0.7, 3/4, 0.72
- 8.p = 24 and q = 6, each correct to the nearest integer. Work out the greatest degree of accuracy to which p ÷ q can be guaranteed correct.
- 9.Work out (2/3)² + (1/2)². Give your answer as a fraction.
- 10.A paint mix is made from white paint and blue paint in the ratio 5 : 3. Priya uses 1.2 litres of blue paint and the matching amount of white paint. Work out the total volume of the mix.
- 11.A carton of orange juice holds 1.35 litres. Ruby pours the juice equally into 4 identical glasses. Work out how much juice is in each glass, giving your answer as a fraction of a litre in its simplest form.
- 12.A quarter-circle has a radius of 6 cm. Work out the exact perimeter of the quarter-circle, giving your answer in terms of π.
- 13.Work out ∛64.
- 14.A shop assistant says that 7.2 × 3.9 = 56.16. Work out an estimate for 7.2 × 3.9, by rounding each number to the nearest whole number, to show that the assistant’s answer cannot be correct.
- 15.A netball team has 8 players. Two of them are chosen to be captains, and the two captains have equal standing. Work out how many different pairs of captains could be chosen.
Answer key
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (d) 2³ × 5² — Method: divide repeatedly by the smallest prime number, then write any repeated prime using a power. Working: 200 ÷ 2 = 100, 100 ÷ 2 = 50, 50 ÷ 2 = 25, 25 ÷ 5 = 5, and 5 is prime, so 200 = 2 × 2 × 2 × 5 × 5, written as 2³ × 5². 2² × 5³ swaps the two powers, giving 4 × 125 = 500, not 200. 2³ × 5 leaves out one of the two 5s, giving 8 × 5 = 40, not 200. 2 × 5³ leaves out two of the three 2s, giving 2 × 125 = 250, not 200. Answer: 2³ × 5².
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (c) 27 — Each of the 3 digits can be chosen independently for each of the 3 positions, so multiply: 3 × 3 × 3 = 27. 9 comes from multiplying only two of the three positions, 3 × 3, and forgetting the third. 6 comes from working out 3 × 2 × 1 = 6, which counts codes where digits do not repeat, but the question allows repeated digits. 3 comes from considering only one digit position.
- (a) 20 — Method: round each number to 1 significant figure, then divide the rounded values. Working: 588 rounds to 600 (1 s.f.) and 31 rounds to 30 (1 s.f.). 600 ÷ 30 = 20. Answer: 20. 17 comes from cutting 588 down to 500, keeping the leading digit as it stands instead of rounding it up to 1 significant figure, 600, then dividing by the correctly rounded 30. 200 comes from misreading the rounded divisor 30 as 3, giving 600 ÷ 3 instead of 600 ÷ 30. 19 is the exact value of 588 ÷ 31 rounded to the nearest whole number, found without rounding the numbers first.
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
- (c) 0.7, 0.72, 3/4 — Method: numbers written in different forms cannot be compared as they stand, so every fraction is turned into a decimal by dividing the numerator by the denominator, and the decimals are then compared place by place from the left. Working: 3/4 means 3 ÷ 4 = 0.75, so the three values to compare are 0.7, 0.75 and 0.72; written to two decimal places they are 0.70, 0.75 and 0.72, and the hundredths digits 0, 5 and 2 put 0.70 first, 0.72 next and 0.75 last; written again in the forms the question used, the order from smallest is 0.7, then 0.72, then 3/4. Answer: 0.7, 0.72, 3/4. The distractors: 3/4, 0.7, 0.72 comes from turning 3/4 into 0.34 by writing the numerator and the denominator as the two digits after the point, which makes the fraction the smallest of the three; 0.72, 3/4, 0.7 comes from the belief that the more digits a decimal has the smaller it must be, which puts both 0.72 and 0.75 below 0.7 and 0.72 below 0.75; 3/4, 0.72, 0.7 comes from comparing the three values correctly but listing them largest first, against an instruction to start with the smallest.
- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (c) 25/36 — Method: square a fraction by squaring its numerator and its denominator separately, then add the two results over a common denominator. Working: (2/3)² = 4/9 and (1/2)² = 1/4; the lowest common denominator of 9 and 4 is 36, so 4/9 = 16/36 and 1/4 = 9/36, and 16 + 9 = 25. Answer: 25/36. The distractors: 49/36 comes from adding the two fractions first and squaring the total, giving (7/6)²; 5/13 comes from squaring correctly but then adding the numerators and the denominators, as (4 + 1)/(9 + 4); 7/3 comes from doubling each fraction instead of squaring it, giving 4/3 + 1.
- (c) 3.2 litres — The blue paint is 3 of the 8 equal shares in the mix, that is 3/8 of the total. Three shares are 1.2 litres, so one share is 1.2 ÷ 3 = 0.4 litres. The whole mix is 8 shares: 8 × 0.4 = 3.2 litres. 2 litres is the volume of white paint, 1.92 litres divides the blue paint by the white paint's 5 shares instead of its own 3, and 9.6 litres treats the 1.2 litres as a single share.
- (d) 27/80 — Method: write the total as a fraction of a litre, then divide by the number of glasses. Working: 1.35 = 27/20, so each glass holds 27/20 ÷ 4 = 27/80 of a litre. Answer: 27/80. 27/20 comes from converting the total correctly to a fraction but forgetting to divide by the number of glasses. 27/5 comes from multiplying the total by 4 instead of dividing. 17/50 comes from rounding 1.35 ÷ 4 to 0.34 before converting to a fraction.
- (c) (12 + 3π) cm — The perimeter of a quarter-circle is made up of two straight radii plus a quarter of the circumference. The two radii give 2 × 6 = 12 cm, and a quarter of the circumference is (1/4) × 2 × π × 6 = 3π cm, so the total perimeter is (12 + 3π) cm. Giving only the curved part, 3π cm, forgets the two straight edges entirely. Using the full circumference, 2 × π × 6 = 12π, instead of a quarter of it gives (12 + 12π) cm. Including only one radius instead of two gives (6 + 3π) cm.
- (b) 4 — Method: the cube root of a number is the value that multiplies by itself three times to give that number. Working: 4 × 4 × 4 = 64, so ∛64 = 4. Answer: 4. (8 comes from finding the square root of 64 instead of the cube root. 192 comes from multiplying 64 by 3 instead of finding the number that cubes to 64. 21.3 comes from dividing 64 by 3 instead of finding its cube root.)
- (d) 28 — Method: round each number to the nearest whole number, then multiply the rounded numbers to get an estimate that can be compared with the assistant's answer. Working: 7.2 rounds to 7, and 3.9 rounds to 4, so the estimate is 7 × 4 = 28. Since 28 is much smaller than 56.16, the assistant's answer cannot be correct. 56 comes from rounding the assistant's answer to the nearest whole number, instead of rounding the two numbers being multiplied and then multiplying them. 35 comes from rounding both numbers correctly but then slipping in the seven times table, writing 7 × 5 = 35 in place of 7 × 4 = 28. 21 comes from rounding 3.9 down to 3 instead of 4, giving 7 × 3 = 21. Answer: 28.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
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