Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Higher
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- 1.Which of these statements about −0.7 and −0.25 is true?
- 2.c = 50, correct to the nearest 10. d = 18, correct to the nearest whole number. Work out the upper bound of c − d.
- 3.Simplify √8 + √18, giving your answer in the form k√2.
- 4.Work out the value of 2⁻⁴
- 5.Oliver drives 95 km at an average speed of 50 km/h. Work out an estimate for the time the journey takes, by rounding the distance to the nearest 100 km.
- 6.Work out the value of √49 + ∛27
- 7.A photography studio offers 4 backdrops and 3 outfits for a portrait session. The plain grey backdrop, one of the 4 backdrops, cannot be used with the formal suit outfit, one of the 3 outfits. Work out how many different backdrop-and-outfit combinations are possible.
- 8.Simplify x⁽³⁄⁴⁾ ÷ x⁽¹⁄⁴⁾
- 9.Which of these numbers rounds to 0.048 when rounded to 2 significant figures?
- 10.Work out (2 × 10³) × (3 × 10⁴). Give your answer in standard form.
- 11.Three-digit numbers are made using the digits 2, 3, 4, 6, 8 and 9. No digit may be used twice in the same number. Work out how many of these three-digit numbers are odd.
- 12.Write 5,000,000 in standard form.
- 13.A board game has 5 different character pieces and 4 different colour tokens. The dragon piece can only be used with the gold token. Work out how many different combinations of one character piece and one colour token are possible.
- 14.Without using a calculator, estimate √20 × √12, giving your answer to the nearest whole number.
- 15.Work out 2 3/4 − 1 5/6. Give your answer as a fraction in its simplest form.
Answer key
- (b) −0.7 < −0.25 — Method: compare the two negative decimals by their distance from zero on a number line. Working: −0.7 is 0.7 away from zero and −0.25 is 0.25 away from zero, so −0.7 is further from zero in the negative direction, making it the smaller number. Answer: −0.7 < −0.25 is true. "−0.7 > −0.25" comes from comparing 0.7 and 0.25 as if both numbers were positive, ignoring the negative signs. "−0.7 = −0.25" comes from assuming the two numbers are equal because they are both negative decimals. "−0.7 ≥ −0.25" combines the false statement "−0.7 > −0.25" with the false statement "−0.7 = −0.25".
- (a) 37.5 — The error intervals are 45 ≤ c < 55 and 17.5 ≤ d < 18.5. The maximum possible value of a difference comes from the largest possible value being reduced by the smallest amount: use the upper bound of c together with the LOWER bound of d, since subtracting less gives a bigger result: 55 − 17.5 = 37.5. Using the upper bound for both quantities, 55 − 18.5 = 36.5, forgets that subtracting a bigger number gives a smaller answer, not a bigger one. Using the lower bounds for both, 45 − 17.5 = 27.5, gives the lower bound of the difference instead of the upper one. Using the lower bound of c with the upper bound of d, 45 − 18.5 = 26.5, combines the two bounds the wrong way round entirely.
- (a) 5√2 — Simplify each surd first: √8 = √4 × √2 = 2√2, and √18 = √9 × √2 = 3√2. Both terms are now multiples of √2, so they are like terms: 2√2 + 3√2 = 5√2. Adding the numbers under the two roots first, 8 + 18 = 26, and writing √26 treats unlike surds as if they combine under one root — they only combine once they share the same radicand, which is not how addition of surds works. Writing 9√2 for √18 instead of 3√2 (forgetting to root the 9) and then adding gives 2√2 + 9√2 = 11√2. Writing 4√2 for √8 instead of 2√2 (forgetting to root the 4) and adding gives 4√2 + 3√2 = 7√2.
- (d) 1/16 — Method: a negative index means the reciprocal of the power, so 2⁻⁴ is 1 divided by 2⁴. Working: 2⁴ = 2 × 2 × 2 × 2 = 16, so the value is 1/16. Answer: 1/16. The distractors: −16 comes from reading the negative index as a minus sign on the result; 16 comes from ignoring the minus sign and working out 2⁴; 1/8 comes from multiplying the base by the index, 2 × 4, and writing 1 over that product.
- (d) 2 hours — Method: the time for a journey is the distance divided by the speed, so round the distance first and then divide by the speed. Working: 95 km rounds to 100 km, and 100 ÷ 50 = 2; the speed is in kilometres per hour, so the answer is a number of hours. Answer: 2 hours. The distractors: 1 hour comes from rounding the distance down to 50 km to match the speed, so that the journey looks like a single hour of driving; 30 minutes comes from dividing the speed by the distance, 50 ÷ 100, instead of the distance by the speed; 1 hour 54 minutes is the exact time, 95 ÷ 50 = 1.9 hours, worked out in full when the question asks for an estimate.
- (a) 10 — √49 = 7 and ∛27 = 3, so √49 + ∛27 = 7 + 3 = 10. Treating the cube root as dividing by 3 instead of finding the cube root gives 27 ÷ 3 = 9, then 7 + 9 = 16. Multiplying the two roots instead of adding them gives 7 × 3 = 21. Ignoring the cube root symbol and using 27 as it stands gives 7 + 27 = 34.
- (c) 11 — Method: work out the total number of combinations as if there were no restriction, then subtract the one combination that is not allowed. Working: without any restriction there are 4 backdrops × 3 outfits = 12 combinations. The grey backdrop with the formal suit is not allowed, removing 1 combination: 12 − 1 = 11. Answer: 11. 12 comes from forgetting to remove the combination that is not allowed. 8 comes from removing the entire formal suit outfit from the count instead of just the one combination with the grey backdrop. 10 comes from removing two combinations instead of just the one that is not allowed.
- (d) x⁽¹⁄²⁾ — Method: dividing two powers of the same letter subtracts the index of the divisor from the index of the term being divided, and fractional indices are subtracted like any other fractions. Working: 3/4 − 1/4 = 2/4, which simplifies to 1/2, so the result is x⁽¹⁄²⁾. Answer: x⁽¹⁄²⁾. The distractors: x comes from adding the indices, 3/4 + 1/4 = 1, as though the powers were being multiplied; x³ comes from dividing the indices, so that 3/4 divided by 1/4 gives 3; x⁽³⁄¹⁶⁾ comes from multiplying the indices, 3/4 × 1/4.
- (c) 0.0479 — Method: round each option to 2 significant figures and check which one gives 0.048. Working: for 0.0479, the first two significant figures are 4 and 7; the next digit is 9, so 7 rounds up to 8, giving 0.048. For 0.0485, the first two significant figures are 4 and 8; the next digit is 5, so 8 rounds up to 9, giving 0.049, not 0.048. 0.052 already has exactly 2 significant figures, 5 and 2, so it stays as 0.052 and does not round to 0.048 at all. 0.04 has only 1 significant figure, so it is already less precise than the 2 significant figures asked for. Answer: 0.0479.
- (d) 6 × 10⁷ — Method: the coefficients and the powers of ten are handled separately — multiply the coefficients, and add the indices because the powers share the base 10. Working: 2 × 3 = 6 for the coefficients, and 10³ × 10⁴ = 10⁷ for the powers; 6 lies between 1 and 10, so the coefficient needs no adjustment. Answer: 6 × 10⁷. The distractors: 5 × 10⁷ comes from adding the coefficients, 2 + 3, instead of multiplying them; 6 × 10¹² comes from multiplying the indices, 3 × 4, instead of adding them; 6 × 10¹ comes from subtracting the indices, 4 − 3, which is the rule for dividing rather than for multiplying.
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (c) 5 × 10⁶ — Method: standard form is written as A × 10ⁿ, where A is at least 1 and less than 10 and n counts the places the decimal point moves. Working: the digits of 5,000,000 give a coefficient of A = 5, and the decimal point travels from the end of 5,000,000 until it sits just after the 5, a move of 6 places, so n = 6. Answer: 5 × 10⁶. The distractors: 50 × 10⁵ comes from stopping before the coefficient has been brought into range, and 50 is not less than 10, so it is not standard form; 5 × 10⁷ comes from counting the seven digits of 5,000,000 instead of the six places the decimal point moves; 5 × 10⁻⁶ comes from making the index negative because the decimal point was carried to the left, when a negative index belongs to a number smaller than 1.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (d) 15 — Use √a × √b = √(ab): √20 × √12 = √(20 × 12) = √240. Since 15² = 225 and 16² = 256, and 240 is a little closer to 225 than to 256, √240 is a little under 15.5 — in fact √240 ≈ 15.49, which rounds to 15. Adding the two roots instead of multiplying them, √20 + √12 ≈ 4.47 + 3.46 ≈ 7.94, rounds to 8, but the question asks for the product, not the sum. Multiplying 20 by 12 and stopping there, without ever taking a square root, leaves 240, which is the number under the root, not its value. Rounding each root to the nearest whole number BEFORE multiplying — √20 ≈ 4 and √12 ≈ 3 — gives 4 × 3 = 12, a cruder estimate that loses accuracy by rounding twice instead of once.
- (d) 11/12 — Convert both mixed numbers to improper fractions with a common denominator. 2 3/4 = 11/4, which is 33/12, and 1 5/6 = 11/6, which is 22/12. Subtracting, 33/12 − 22/12 gives 11/12, already in its simplest form. Forgetting to borrow, and instead subtracting the fraction parts the other way round to avoid a negative, 10/12 − 9/12 gives 1/12; adding that to the whole-number difference of 1 gives 13/12. Subtracting only the fraction parts, 9/12 − 10/12, and reporting just the size of that difference gives 1/12, which ignores the whole numbers altogether. Adding the two improper fractions instead of subtracting them, 33/12 + 22/12, gives 55/12. So 2 3/4 − 1 5/6 = 11/12.
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