Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Number worksheet — GCSE Higher
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- 1.In a youth club the number of girls is 2/3 of the number of boys. What fraction of the members of the club are girls?
- 2.A jacket normally costs £65. In a sale it is reduced by 20%, and the shop then takes a further £5 off at the till. Work out the final price.
- 3.Write 5,000,000 in standard form.
- 4.A cyclist travels 40 km, correct to the nearest 10 km, in a time of 3 hours, correct to the nearest hour. Work out the maximum possible average speed, in km/h.
- 5.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 6.Work out ⁴√81
- 7.Without using a calculator, estimate the value of √70 × ∛65, giving your answer to 1 significant figure.
- 8.Simplify x⁷ × x⁴, giving your answer as a single power of x.
- 9.A train journey takes 45 minutes, correct to the nearest 5 minutes. Using t for the actual time of the journey in minutes, write down the error interval for t.
- 10.Write 0.875 as a fraction in its simplest form.
- 11.Write 5/6 as a decimal, showing clearly which digit recurs.
- 12.A recipe for one cake needs 2/3 of a cup of sugar. Priya has 3 1/2 cups of sugar. Work out how many complete cakes she can make.
- 13.A country has an area of 25,000,000 hectares. Write this area in standard form.
- 14.Work out 3 × (−2)² − 5
- 15.Work out 6² − 4².
Answer key
- (b) 2/5 — The statement compares girls with boys, so girls : boys = 2 : 3. The club is therefore 2 + 3 = 5 equal shares and the girls take 2 of them, so 2/5 of the members are girls. 2/3 repeats the part-to-part fraction the question gives, 3/5 is the fraction that are boys, and 1/3 comes from treating 2/3 as a fraction of the whole club and taking what is left.
- (c) £47.00 — First apply the 20% reduction: £65 × 0.8 = £52.00. Then take off the further £5: £52.00 − £5 = £47.00. Treating the 20% as a flat £20 rather than a percentage of the price, £65 − £20 − £5, gives £40.00. Applying the 20% reduction correctly but forgetting to take off the extra £5 leaves £52.00. Taking off the £5 first and then applying the 20% reduction to the smaller amount, (£65 − £5) × 0.8, gives £48.00.
- (c) 5 × 10⁶ — Method: standard form is written as A × 10ⁿ, where A is at least 1 and less than 10 and n counts the places the decimal point moves. Working: the digits of 5,000,000 give a coefficient of A = 5, and the decimal point travels from the end of 5,000,000 until it sits just after the 5, a move of 6 places, so n = 6. Answer: 5 × 10⁶. The distractors: 50 × 10⁵ comes from stopping before the coefficient has been brought into range, and 50 is not less than 10, so it is not standard form; 5 × 10⁷ comes from counting the seven digits of 5,000,000 instead of the six places the decimal point moves; 5 × 10⁻⁶ comes from making the index negative because the decimal point was carried to the left, when a negative index belongs to a number smaller than 1.
- (c) 18 — The error intervals are 35 ≤ distance < 45 and 2.5 ≤ time < 3.5. Average speed is distance ÷ time, and to make a quotient as large as possible you divide the largest possible numerator by the SMALLEST possible denominator: 45 ÷ 2.5 = 18 km/h. Using the upper bound of time as well as the upper bound of distance, 45 ÷ 3.5, gives roughly 12.9 km/h — dividing by a bigger number produces a smaller result, so this actually finds a value smaller than the true maximum. Using the lower bound of distance with the lower bound of time, 35 ÷ 2.5 = 14, mixes up which bound belongs to a maximum calculation. Using the lower bound of distance with the upper bound of time, 35 ÷ 3.5 = 10, is in fact the correct method for the MINIMUM speed, not the maximum.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 3 — Method: the fourth root of a number is the positive value that gives that number when it is multiplied by itself four times. Working: 2 × 2 × 2 × 2 = 16, which is too small, and 3 × 3 × 3 × 3 = 9 × 9 = 81. Answer: 3. The distractors: 9 comes from taking the square root of 81 instead of its fourth root; 4.5 comes from taking the square root and then halving it, as though a fourth root were half a square root; 20.25 comes from dividing 81 by 4, treating the root's index as a divisor.
- (b) 30 — 70 is close to the perfect square 64, so √70 ≈ 8. 65 is close to the perfect cube 64, so ∛65 ≈ 4. Multiplying these estimates: 8 × 4 = 32, which rounds to 30 to 1 significant figure. Estimating ∛65 as 5 instead of 4, perhaps by confusing it with the nearby cube 125 = 5³ rather than the much closer 64 = 4³, and then multiplying by 8, gives 8 × 5 = 40. Adding the two estimates instead of multiplying them, 8 + 4 = 12, rounds to 10 to 1 significant figure. Rounding both estimates up to the next whole number using the wrong nearby power for each, taking √70 as 9 and ∛65 as 5, gives 9 × 5 = 45, which rounds to 50 to 1 significant figure.
- (a) x¹¹ — Method: when multiplying powers of the same base, add the indices. Working: 7 + 4 = 11, so x⁷ × x⁴ = x¹¹. x²⁸ comes from multiplying the indices, 7 × 4 = 28, instead of adding them. x³ comes from working out 7 − 4 = 3, which is the rule for dividing powers, not multiplying them. 11x comes from adding the indices to make 11 but then treating x as a coefficient instead of a power. Answer: x¹¹.
- (a) 42.5 ≤ t < 47.5 — Rounding to the nearest 5 minutes means the actual time can be up to half of 5 minutes, 2.5 minutes, below or above 45 before it would round to a different multiple of 5. The lower bound is 45 − 2.5 = 42.5 and the upper bound is 45 + 2.5 = 47.5. A time of exactly 47.5 minutes would round up to 50, not 45, so 47.5 is excluded while 42.5 does still round to 45. Writing 42.5 ≤ t ≤ 47.5 wrongly includes 47.5. Writing 40 ≤ t < 50 uses a whole rounding unit, 5, either side instead of half of it. Writing 44.5 ≤ t < 45.5 treats the rounding unit as 1 minute instead of 5 minutes.
- (a) 7/8 — Method: write the decimal over the power of ten that matches the number of digits after the point, then divide the numerator and the denominator by their highest common factor. Working: 0.875 has three digits after the point, so it is 875 thousandths and can be written as 875/1000; the highest common factor of 875 and 1000 is 125, and 875 ÷ 125 = 7 with 1000 ÷ 125 = 8. Answer: 7/8. The distractors: 8/7 comes from cancelling correctly but writing the two parts the wrong way round; 9/10 comes from rounding 0.875 to one decimal place as 0.9 before converting; 7/80 comes from counting four decimal places instead of three and using a denominator of 10000, giving 875/10000.
- (b) 0.83333... — Divide 5 by 6 using long division. 5.000... ÷ 6: 50 ÷ 6 = 8 remainder 2, giving the first decimal digit 8. Bring down a 0 to make 20, and 20 ÷ 6 = 3 remainder 2 — the remainder 2 has reappeared, so from here the digit 3 repeats forever. This gives 5/6 = 0.83333... . Stopping after two decimal places and writing 0.83 treats the division as if it terminated, when the remainder never reaches zero. Shifting the decimal point one place too far to the left gives 0.083333..., the same digits divided by an extra power of ten. A slip in the long division itself, misreading a remainder, can produce the wrong repeating digit, 0.85555... .
- (b) 5 — Method: divide the total amount of sugar by the amount needed for one cake, then round down because a part-used amount of sugar cannot make an extra whole cake. Working: 3 1/2 ÷ 2/3 = 7/2 × 3/2 = 21/4 = 5.25; only 5 complete cakes can be made, since the leftover 0.25 of a portion is not enough for a 6th cake. Answer: 5. 5.25 gives the exact result of the division without rounding down to a whole number of cakes. 7 comes from multiplying 3.5 by 2 and ignoring the need to also divide by 3 as part of dividing by the fraction 2/3. 6 comes from rounding 5.25 up to the nearest whole number instead of down, wrongly assuming a 6th cake could be made from the leftover sugar.
- (a) 2.5 × 10⁷ — Method: place the decimal point so that the coefficient is at least 1 and less than 10, then count the places it has moved. Working: the digits give a coefficient of 2.5, and the decimal point travels from the end of 25,000,000 until it sits between the 2 and the 5, a move of 7 places. Answer: 2.5 × 10⁷. The distractors: 25 × 10⁶ is the same area but not in standard form, because the coefficient must be less than 10; 2.5 × 10⁸ comes from counting the eight digits of 25,000,000 instead of the seven places the decimal point moves; 2.5 × 10⁻⁷ comes from making the index negative because the decimal point was carried to the left.
- (a) 7 — Method: BIDMAS deals with the index first, then the multiplication, then the subtraction. Working: (−2)² = (−2) × (−2) = 4, then 3 × 4 = 12, and finally 12 − 5 = 7. Answer: 7. The distractors: −17 comes from squaring only the 2 and keeping the minus sign, giving 3 × (−4) = −12 and then −12 − 5 = −17; 31 comes from multiplying before applying the index, giving (3 × (−2))² = (−6)² = 36 and then 36 − 5 = 31; −3 comes from carrying out the subtraction before the multiplication, giving 3 × (4 − 5) = 3 × (−1) = −3.
- (c) 20 — Method: work out each power separately before subtracting. Working: 6² = 36 and 4² = 16, so 6² − 4² = 36 − 16 = 20. Answer: 20. (4 comes from subtracting first, 6 − 4 = 2, and then squaring that result, instead of squaring each number first. 52 comes from adding the two squares, 36 + 16, instead of subtracting them. 2 comes from subtracting the two numbers, 6 − 4, and forgetting to square at all.)
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