Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Number worksheet — GCSE Higher
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- 1.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 2.Work out 10% of 30% of £200.
- 3.Write 12 as a product of its prime factors.
- 4.Write 0.36 as a fraction in its simplest form.
- 5.A number is divided by 5, then 6 is subtracted, giving the result −1. Work out the number.
- 6.Write these three numbers in order, starting with the smallest: 3/5, 0.55, 58%
- 7.Simplify x⁵ × x³ ÷ x², giving your answer as a single power of x.
- 8.Work out the value of .
- 9.Write down the reciprocal of 0.2
- 10.The decimal 0.2333... has one non-recurring digit (the 2) followed by a single recurring digit (the 3), so it can be written as 0.2 recurring 3. Let x = 0.2333... . Work out x as a fraction in its simplest form.
- 11.A circle has a circumference of 8π cm. Work out the exact area of the circle in terms of π.
- 12.A cyclist rides at a steady speed of 8 metres per second. Work out this speed in kilometres per hour.
- 13.Estimate the value of √45, giving your answer to the nearest whole number.
- 14.A number, y, is equal to 8.2 when rounded to 1 decimal place. Write down the error interval for y.
- 15.Work out −4.5 + 2.8.
Answer key
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) £6 — First find 30% of £200, which is £60, then find 10% of that: £60 × 0.1 = £6. Adding the two percentages together instead of applying them one after the other, 10% + 30% = 40%, and finding 40% of £200 gives £80. Finding 30% of £200 = £60 correctly but stopping before applying the second percentage leaves £60 as the final answer. Finding only 10% of the original £200, ignoring the 30% entirely, gives £20.
- (a) 2² × 3 — Method: divide repeatedly by the smallest prime that goes in, until 1 is reached, then write the primes used as a product with indices. Working: 12 ÷ 2 = 6, 6 ÷ 2 = 3 and 3 ÷ 3 = 1, so the primes used are 2, 2 and 3, which is written as 2² × 3. Answer: 2² × 3. The distractors: 2 × 6 comes from stopping at the first factor pair without splitting the 6, which is not prime; 2 × 3 comes from listing each prime once and losing the repeat, and it multiplies to 6 rather than 12; 2 × 3² puts the index on the wrong prime and multiplies to 18.
- (b) 9/25 — Method: write the decimal over the matching power of ten, then divide the numerator and the denominator by their highest common factor. Working: 0.36 has two digits after the point, so 0.36 = 36/100; the highest common factor of 36 and 100 is 4, and 36 ÷ 4 = 9 with 100 ÷ 4 = 25; since 9 and 25 share no factor greater than 1, the fraction is fully cancelled. Answer: 9/25. The distractors: 3/10 comes from reading only the first digit after the point and converting 0.3; 9/50 comes from dividing the numerator by 4 but the denominator by only 2; 36/10 comes from counting one decimal place instead of two and writing the digits over 10.
- (a) 25 — Reverse the operations in reverse order: undo the subtraction by adding 6, then undo the division by multiplying by 5. −1 + 6 = 5, so the number divided by 5 equals 5, and 5 × 5 = 25 — checking, 25 ÷ 5 − 6 = 5 − 6 = −1. A candidate who subtracted 6 again instead of adding worked out −1 − 6 = −7, then −7 × 5 = −35. A candidate who multiplied by 5 before undoing the subtraction, doing the inverse operations in the wrong order, worked out −1 × 5 = −5, then −5 + 6 = 1. A candidate who multiplied by 5 but forgot to undo the subtraction at all worked out −1 × 5 = −5 and stopped there.
- (a) 0.55, 58%, 3/5 — Converting all three to decimals: 3/5 = 0.6, 0.55 stays as 0.55, and 58% = 0.58. In order from smallest to largest, this is 0.55, then 58%, then 3/5. Writing the numbers in the reverse order, largest to smallest, gives 3/5, 58%, 0.55. Misconverting 3/5 as 0.5 instead of 0.6 makes it appear smaller than both other values, giving the order 3/5, 0.55, 58%. Misconverting 58% as 0.058 instead of 0.58, by moving the decimal point two extra places, makes it appear smallest of the three, giving the order 58%, 0.55, 3/5.
- (a) x⁶ — Method: work through the powers in order — multiplying powers of the same base means adding indices, and dividing powers of the same base means subtracting indices. Working: first, x⁵ × x³ = x⁸ (adding 5 and 3); then x⁸ ÷ x² = x⁶ (subtracting 2 from 8). x⁴ comes from swapping the two rules — subtracting for the multiplication, 5 − 3 = 2, and then adding for the division, 2 + 2 = 4. x¹⁰ comes from adding all three indices, 5 + 3 + 2 = 10, treating the division the same as a multiplication. 6x comes from correctly reaching a total index of 6 but then writing it as a coefficient of x instead of as its power. Answer: x⁶.
- (a) 17 — Method: work out each power separately, then combine them as the question asks. Working: $2^3 = 8$ and $3^2 = 9$, and 8 + 9 = 17. 72 comes from working out 8 × 9 = 72, multiplying the two powers instead of adding them. 12 comes from misreading the powers as repeated multiplication of the base by the index, 2 × 3 + 3 × 2 = 6 + 6 = 12. −1 comes from working out 8 − 9 = −1, subtracting the powers instead of adding them. Answer: 17.
- (c) 5 — 0.2 = 1/5, and turning the fraction upside down gives the reciprocal 5/1 = 5. Writing −0.2 mistakes the reciprocal for the negative of the number. Working out 1 − 0.2 = 0.8 mistakes the reciprocal for subtracting the number from 1. Writing 0.5 is the reciprocal of 2, not of 0.2 — a place-value slip that drops the decimal, since 1 ÷ 0.2 = 5 while 1 ÷ 2 = 0.5.
- (c) 7/30 — Let x = 0.2333... . Because only the 3 recurs, use two multiples of x that line up the recurring part exactly: 10x = 2.333... and 100x = 23.333... . Subtracting removes the recurring tail completely: 100x − 10x = 23.333... − 2.333... = 21, so 90x = 21, giving x = 21/90 = 7/30. Treating the decimal as if it terminated after two places, writing 0.23 as 23/100, ignores that the 3 carries on forever. Misreading which digits recur — treating 0.2333... as if the block '23' repeated, giving 0.232323... — leads to x = 23/99, which is a different, larger recurring decimal from the one given. A numerator slip in the subtraction, computing 22 instead of 21, gives x = 22/90 = 11/45.
- (b) 16π — Use the circumference formula C = 2πr to find the radius: 8π = 2πr, so r = 8π ÷ 2π = 4 cm. Then use the area formula A = πr²: A = π × 4² = 16π cm². Using C = πr instead of C = 2πr gives r = 8, and squaring that gives 64π. Finding r = 4 correctly but then substituting it back into the circumference formula instead of the area formula gives 2π × 4 = 8π. Finding r = 4 correctly but forgetting to square it in the area formula, using A = πr instead of A = πr², gives 4π.
- (a) 28.8 km/h — A compound unit is converted one part at a time. There are 3600 seconds in an hour, so in one hour the cyclist travels 8 × 3600 = 28 800 metres. There are 1000 metres in a kilometre, so 28 800 m = 28 800 ÷ 1000 = 28.8 km/h. 28 800 km/h leaves the distance in metres, 0.48 km/h converts the seconds to minutes rather than to hours, and 2.22 km/h divides by 3.6 instead of multiplying.
- (b) 7 — Method: trap the number between the two square numbers on either side of it, then decide which of them it is nearer to. Working: 6² = 36 and 7² = 49, so √45 lies between 6 and 7; 49 − 45 = 4 while 45 − 36 = 9, so 45 is nearer to 49. Answer: 7. The distractors: 6 comes from taking the square number below 45 and stopping there, without checking which of 36 and 49 is nearer; 22.5 comes from halving 45 instead of looking for the number that multiplies by itself to give 45; 2,025 comes from squaring 45 instead of taking its square root.
- (a) 8.15 ≤ y < 8.25 — Rounding to 1 decimal place means the error interval spans half of 0.1, so 0.05, either side of 8.2: 8.2 − 0.05 = 8.15 and 8.2 + 0.05 = 8.25. The lower bound uses ≤ because 8.15 itself rounds to 8.2, but the upper bound uses < because 8.25 would round up to 8.3. So the error interval is 8.15 ≤ y < 8.25. A candidate who used the wrong rounding band gave 8.1 ≤ y < 8.2. A candidate who used a strict inequality at both ends wrote 8.15 < y < 8.25, wrongly excluding 8.15 itself. A candidate who added the full 0.1 instead of half of it wrote 8.2 ≤ y < 8.3.
- (d) −1.7 — Since the numbers have different signs, find the difference between their sizes: 4.5 − 2.8 = 1.7, then keep the sign of the number further from zero. So −4.5 + 2.8 = −1.7. A candidate who drops the negative sign gets 1.7. A candidate who adds the magnitudes instead of finding the difference gets −(4.5 + 2.8) = −7.3. A candidate who takes the smaller digit from the larger in the tenths column, doing 8 − 5 = 3 instead of borrowing to make 15 − 8 = 7, gets 2.3 and so −2.3.
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