Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (b) 30 — Method: 12% of an amount is 12/100 of it, so find 1% by dividing by 100 and then multiply by 12. Working: 1% of 250 is 250 ÷ 100 = 2.5, and 12% is 2.5 × 12 = 30. Answer: 30 seats. The distractors: 3 comes from writing 12% as 0.012 instead of 0.12, giving 0.012 × 250 = 3; 25 comes from finding 10% of the seats and stopping there; 24 comes from counting 12 seats for each whole hundred, 12 + 12 = 24, and ignoring the remaining 50 seats.
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (d) −1.4, −6/5, 0, 5/4, 1.3 — Method: convert the fractions 5/4 and −6/5 to decimals so every number is written the same way, then compare all five decimals. Working: 5/4 = 1.25 and −6/5 = −1.2. Comparing −1.4, −1.2, 0, 1.25 and 1.3 in size gives the order −1.4, −1.2, 0, 1.25, 1.3. Answer: −1.4, −6/5, 0, 5/4, 1.3. −6/5, −1.4, 0, 5/4, 1.3 swaps the two negative numbers, treating −6/5 as more negative than −1.4 even though −1.2 is closer to zero than −1.4. 1.3, 5/4, 0, −6/5, −1.4 lists the numbers from largest to smallest instead of smallest to largest. −1.4, −6/5, 0, 1.3, 5/4 swaps 5/4 and 1.3, comparing the numerator 5 directly with 1.3 instead of converting 5/4 to the decimal 1.25 first.
- (c) 2.5 × 10⁶ — Divide the A values: 5 ÷ 2 = 2.5. Subtract the powers of 10: 4 − (−2) = 4 + 2 = 6. So the answer is 2.5 × 10⁶. A candidate who worked out 4 − 2 = 2, treating the subtraction of a negative as an ordinary subtraction, wrote 2.5 × 10². A candidate who subtracted in the wrong order, −2 − 4 = −6, wrote 2.5 × 10⁻⁶. A candidate who multiplied the A values instead of dividing, 5 × 2 = 10, and added the powers, 4 + (−2) = 2, then rewrote 10 × 10² in standard form as 1 × 10³.
- (c) 7 × 10⁻⁸ — '100 times smaller' means dividing by 100 = 10². Dividing 7 × 10⁻⁶ by 10² means subtracting 2 from the exponent: −6 − 2 = −8, giving 7 × 10⁻⁸. A candidate who multiplied by 100 instead of dividing added 2 to the exponent, getting 7 × 10⁻⁴. A candidate who divided by 10 instead of 100 subtracted only 1 from the exponent, getting 7 × 10⁻⁵. A candidate who did not apply the scale factor at all left the diameter as 7 × 10⁻⁶, the same as the red blood cell.
- (b) 1.45 ≤ m < 1.55 — The flour's mass is labelled 1.5 kg, correct to the nearest 0.1 kg, so half of 0.1 kg is added to and subtracted from 1.5 kg to find the interval: 1.5 − 0.05 = 1.45 and 1.5 + 0.05 = 1.55, giving 1.45 ≤ m < 1.55. '1.4 ≤ m < 1.6' comes from taking the whole 0.1 kg as the margin either side, instead of half of it. '1.45 < m ≤ 1.55' comes from writing the inequality signs the wrong way round — the lower bound should be included and the upper bound excluded, not the other way round. '1.45 ≤ m ≤ 1.55' comes from including the upper bound, when the convention is that the upper bound is never actually reached.
- (a) 8.35 ≤ L < 8.45 — Method: a length rounded to 1 decimal place lies within half of 0.1 cm, that is 0.05 cm, of the value written down. The lower limit is included because it rounds up to that value, and the upper limit is excluded because it rounds up to the next value instead. Working: 8.4 − 0.05 = 8.35 and 8.4 + 0.05 = 8.45, so a length of 8.35 cm still rounds to 8.4 cm while a length of 8.45 cm rounds to 8.5 cm. Answer: 8.35 ≤ L < 8.45. The distractors: 8.3 ≤ L < 8.5 goes a whole 0.1 cm either side instead of half of it; 8.35 < L ≤ 8.45 has the two limits the wrong way round, excluding the length that does round to 8.4 cm and including the one that does not; 8.4 ≤ L < 8.5 is the interval for a length truncated to 1 decimal place, not one rounded to it.
- (a) 3.84 × 10⁵ — 384,000 = 3.84 × 100,000 = 3.84 × 10⁵, with the decimal point moved five places and the coefficient kept between 1 and 10. Moving the point six places instead of five gives 3.84 × 10⁶, ten times too large. Leaving the coefficient as 38.4 gives 38.4 × 10⁴, which is not between 1 and 10. Using a negative exponent instead of a positive one gives 3.84 × 10⁻⁵, a number far smaller than 1.
- (b) 23 kg — Method: the rounded value sits exactly in the middle of the error interval. Working: the interval 22.5 ≤ m < 23.5 stretches 0.5 either side of the rounded value, so the rounded value is 23. Answer: 23 kg. (22 kg comes from rounding the lower bound down instead of finding the middle of the interval. 22.5 kg comes from giving the lower bound itself rather than the rounded value. 23.5 kg comes from giving the upper bound itself rather than the rounded value.)
- (c) 360 — There are 5 choices for the letter. The first digit can be any of the 9 digits from 1 to 9, giving 9 choices, and the second digit must differ from the first, leaving 8 choices. By the product rule, the number of PINs is 5 × 9 × 8 = 360. Allowing the second digit to repeat the first, ignoring the 'no digit twice' rule, gives 5 × 9 × 9 = 405. Adding the numbers of choices instead of multiplying them, 5 + 9 + 8, gives 22. Treating the pair of digits as an unordered choice, rather than as a first digit followed by a second digit in a fixed order, halves the digit count: 5 × (9 × 8 ÷ 2) = 180.
- (b) 63 — 10% of 180 = 18, so 5% = 9. 35% = (3 × 18) + 9 = 54 + 9 = 63. A candidate who uses 25% instead of 35% gets 45. A candidate who doubles 35% to get 70% by mistake gets 126. A candidate who subtracts 35 from 180 instead of finding a percentage gets 145.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (d) £143 — From 09:15 to 12:45 is 3 hours 30 minutes, which is 3.5 hours. The charge for the time is 3.5 × £28 = £98, and the call-out fee is added on once: £98 + £45 = £143. £98 leaves out the call-out fee altogether, £129 charges for 3 hours instead of 3.5 hours, and £255.50 adds the fee to the hourly rate before multiplying, which charges the £45 for every hour.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
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