Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (b) 18.5 ≤ T < 18.7 — Method: the error interval reaches half the rounding unit either side of the recorded value. Working: half of 0.2 is 0.1, so the interval runs from 18.6 − 0.1 to 18.6 + 0.1. Answer: 18.5 ≤ T < 18.7. (18.4 ≤ T < 18.8 comes from using the full rounding unit, 0.2, either side instead of half of it. 18.5 ≤ T ≤ 18.7 comes from including the upper bound with ≤ instead of excluding it with <. 18.6 ≤ T < 18.8 comes from treating the recorded value as the start of the interval and adding the whole rounding unit, 0.2, above it.)
- (b) £96.90 — Method: multiply the number of units by the cost per unit, then convert the result from pence to pounds. Working: 340 × 28.5p = 9690p; converting to pounds, 9690p ÷ 100 = £96.90. Answer: £96.90. £969.00 comes from misplacing the decimal point when converting pence to pounds, dividing by 10 instead of 100. £9.69 comes from misplacing the decimal point the other way, dividing by 1000 instead of 100. £102.00 comes from rounding the rate to 30p per unit before multiplying.
- (a) £4.80 — The total cost of the melons is 8 × £1.35 = £10.80. Profit is the selling total minus the cost, so £15.60 − £10.80 = £4.80. Subtracting the price of just one melon from the selling total instead of the total cost of all eight, £15.60 − £1.35, gives £14.25. Miscalculating the cost of the melons as 8 × £1.30 = £10.40, dropping the 5p from each price, gives a profit of £15.60 − £10.40 = £5.20. Adding the selling total and the cost together instead of subtracting them, £15.60 + £10.80, gives £26.40.
- (b) £13.48 — Method: an amount of money is written to the nearest penny, which is 2 decimal places, so the calculator display has to be rounded to 2 decimal places. Working: 53.90 ÷ 4 = 13.475, and the digit in the third decimal place is 5, so the penny digit goes up from 7 to 8. Answer: £13.48. The distractors: £13.47 comes from chopping the third decimal place off instead of rounding with it; £13.50 comes from rounding to the nearest 10p rather than to the nearest penny; £13.40 comes from cutting the display short at 1 decimal place, which is both the wrong degree of accuracy and a truncation rather than a rounding.
- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (d) 50 km/h — The error intervals are 99.5 ≤ distance < 100.5 and 1.95 ≤ time < 2.05. The minimum speed is 99.5 ÷ 2.05 ≈ 48.54 km/h, and the maximum speed is 100.5 ÷ 1.95 ≈ 51.54 km/h. These two bounds round to different whole numbers, 49 and 52, so the speed cannot be guaranteed to the nearest whole number — but every value between them rounds to 50 at the nearest 10, so 50 km/h is the value that can safely be guaranteed. Quoting 49 km/h uses only the minimum bound's rounding, without checking that the maximum bound rounds to something different. Quoting 52 km/h makes the same mistake using only the maximum bound instead. Quoting 48.54 km/h states one bound to the full accuracy a calculator shows, as if the smallest possible speed were the answer, when the true speed could be anything up to 51.54 km/h.
- (d) 10 — Method: list the pairs systematically, taking each sweet in turn and pairing it only with the sweets that come after it, so that no pair is written down twice. Working: numbering the sweets 1 to 5, the first sweet pairs with 4 others, the second pairs with 3 sweets that come after it, the third with 2 and the fourth with 1, so the total is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 20 comes from working out 5 × 4 and never halving, which counts each pair twice, once in each order; 25 comes from working out 5 × 5, which allows the same sweet to be chosen twice; 9 comes from adding the 5 choices and the 4 remaining choices instead of combining them as a selection of two.
- (d) 720 — Method: the three medals are awarded one after the other, and each award removes one athlete from the pool available for the next, so the product rule multiplies the number of choices at each stage. Working: 10 athletes could take gold; once gold is settled 9 could take silver; once silver is settled 8 could take bronze; so the number of ways is 10 × 9 × 8 = 720. Answer: 720. The distractors: 1000 comes from working out 10 × 10 × 10, which allows the same athlete to take more than one medal; 120 comes from dividing the product by 6, which would be right only if the three medals were identical, whereas gold, silver and bronze are different; 30 comes from multiplying the 10 athletes by the 3 medals instead of multiplying the choices at each stage.
- (a) 6 × 10² metres — Method: distance = speed × time, so multiply the coefficients and add the indices. Working: 3 × 2 = 6 for the coefficients, and 8 + (−6) = 2 for the indices; 6 lies between 1 and 10, so the coefficient needs no adjustment. Answer: 6 × 10² metres, which is 600 metres. The distractors: 5 × 10² metres comes from adding the coefficients, 3 + 2, instead of multiplying them; 6 × 10¹⁴ metres comes from subtracting the indices, 8 − (−6), which is the rule for dividing rather than for multiplying; 6 × 10⁻⁴⁸ metres comes from multiplying the indices, 8 × (−6), instead of adding them.
- (d) 24.69 — To round to 2 decimal places, look only at the third decimal digit to decide whether the second decimal digit rounds up. In 24.6851 the third decimal digit is 5, and since 5 is 5 or more, the second decimal digit rounds up from 8 to 9, giving 24.69. Rounding to 1 decimal place instead of 2 gives 24.7, one place value too coarse. Keeping the third decimal digit rather than dropping it gives 24.685, which is 3 decimal places. Looking at the fourth decimal digit, 1, instead of the third one, and wrongly deciding that no rounding is needed, leaves the length unrounded at 24.68.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (a) 33.2 — The radius was rounded to 1 decimal place, so its error interval is 3.15 ≤ r < 3.25. The upper bound for the area uses the upper bound of the radius, squared: area = π × 3.25² ≈ 33.183, which rounds to 33.2 m² (3 s.f.). Using the given value of the radius directly instead of its upper bound, π × 3.2² ≈ 32.2, ignores that the radius itself has a range of possible values. Bounding the radius correctly but forgetting to square it, using area = π × 3.25 ≈ 10.2 instead of π × 3.25², drops the whole squaring step from the area formula. Using the LOWER bound of the radius instead of the upper one, π × 3.15² ≈ 31.2, finds the lower bound of the area, not the upper one.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (a) £600 — Method: round the number of cakes and the price of each cake to 1 significant figure, then multiply the rounded values. Working: 187 rounds to 200, and £2.95 rounds to £3 (the digit after the first, 9, rounds the 2 up to 3), so the estimate is 200 × £3 = £600. £400 comes from rounding £2.95 down to £2 instead of up to £3, giving 200 × £2 = £400. £561 comes from rounding only the price and using the exact number of cakes, 187 × £3 = £561. £570 comes from rounding 187 to the nearest 10 as 190 instead of to 1 significant figure as 200, giving 190 × £3 = £570. Answer: £600.
- (d) 6 × 10⁷ — 3 × 2 = 6, and 2 + 5 = 7, so (3 × 10²) × (2 × 10⁵) = 6 × 10⁷. Multiplying the exponents instead of adding them gives 2 × 5 = 10, so 6 × 10¹⁰. Adding the coefficients instead of multiplying them gives 3 + 2 = 5, so 5 × 10⁷. Subtracting the exponents instead of adding them gives 5 − 2 = 3, so 6 × 10³.
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